Skyrim

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Exeter

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exeter

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  1. Annlon
    Annlon
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    Does anyone happen to know where to obtain the hairstyle in the Cultist image? I tried looking for it in the nexus, but after an hour of searching I can't seem to find it. Any help would be greatly appreciated.

    Thanks all!
    1. solsikke737
      solsikke737
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      Have you had a look at the ApachiiSkyHair mod? Not completely sure, but it might be from that. Sorry for no link... I'm on my phone and it's difficult to jump from page to page without a page refresh. Just make a search for the name and you'll find it... if you haven't already that is.
    2. Annlon
      Annlon
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      You were absolutely right, Solsikke. Thank you so much for the assist!

      If anyone else is looking for it as well, I'll place the link below.
      http://www.nexusmods.com/skyrim/mods/10168/?
    3. CanonOverseer
      CanonOverseer
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      But it's on the front page....
  2. Feccoo
    Feccoo
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    Just to make it clear, when you say "UNP slim" do you mean what the UNP page refers to as "UNP skinny"?
  3. zzjay
    zzjay
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    the sthalrim unp isn't working properly...the body section won'tw wrok with weightscale...it just crumple on itself...
    1. ZerOxShadows
      ZerOxShadows
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      Unfortunately, exeter is no longer modding and no longer supports his mods.
  4. LordVelken89
    LordVelken89
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    Maybe you updated it but since I used this everything else is fine but the Telvanni and Priest robes and Miraak's still turn my female flat chested.
  5. Landplacker
    Landplacker
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    Maybe you should switch to 3ds max. I think the nif plug-in works a lot better.
    1. SilverWolfMNG
      SilverWolfMNG
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      Not everybody can afford 3DS max, while blender is free...
    2. livnthedream
      livnthedream
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      Check out Nightesy and his tutorials, you can legitly get 3Dsmax for free.
  6. peregrine111
    peregrine111
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    Dunno if this mod actually alters Blackguard armor (since it's not in screens), but if not - PLEASE make that one too, it looks relatively nice (apart from absurdly low-res vanilla texture - you can count pixels on it :S), BUT as I'm using UNPB body, I'm getting some terrible clipping issues - with few spells that require raised right hand (conjuration etc) or simply attacking or drawing a bow, almost whole right shoulder sticks out of the armor.
    1. exeter
      exeter
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      That armor is a retexture of the Karliah armor. It's part of my UNP replacer. I don't have a UPNB version of it.
  7. exeter
    exeter
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    @milothecat1- I'll need a little more information. Which body type are you using? Are you also wearing a glove or gauntlet?
    1. User_5045300
      User_5045300
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      It's a problem with the upper left arm of the Dunmer clothes - it looks like a chunk near the underarm is gone.
      http://oi47.tinypic.com/33uaoia.jpg
      This is with the standard UNP body, but it may also be an issue with the others.
    2. Kat91
      Kat91
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      I got the same problem: http://www.imagebanana.com/view/8hglrd9l/TESV2013030316442830.jpg

      I am also using the standard UNP Body.
    3. exeter
      exeter
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      The original mesh is weighted that way. I found out why when I re-weighted it to match the arm... the upper sleeve is wide enough that when it's weighted to the arm, it clips into the body in regular walking animations. I've found a few other outfits where they used that trick. I know it looks a bit strange, but my inclination is to leave it alone. If I fix it, I'll get flooded with clipping reports.
  8. Bluezone
    Bluezone
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    the steel hip side plates of nordic carved armor are so thick, any sheathed one handed weapon will be buried in the plate, when this mod is installed
  9. Kyuubi no Youko
    Kyuubi no Youko
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    The arm is not missing in either the Dunmer or the heavy chitin armors. It's a weighting problem with the way the mesh folds that carried over from the original mesh. I didn't alter the original weighting on those outfits, but sometimes Blender does odd things on export.

    I'll look into it.

    Yes, i noticed that the vanilla armor has it too, the slimer UNP Body just makes the it more visible.
    I saw the same problem on the Telvanni Robes today. Hope you can look into that aswell.

    Thank you
  10. exeter
    exeter
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    The arm is not missing in either the Dunmer or the heavy chitin armors. It's a weighting problem with the way the mesh folds that carried over from the original mesh. I didn't alter the original weighting on those outfits, but sometimes Blender does odd things on export.

    I'll look into it.