Does anyone happen to know where to obtain the hairstyle in the Cultist image? I tried looking for it in the nexus, but after an hour of searching I can't seem to find it. Any help would be greatly appreciated.
Have you had a look at the ApachiiSkyHair mod? Not completely sure, but it might be from that. Sorry for no link... I'm on my phone and it's difficult to jump from page to page without a page refresh. Just make a search for the name and you'll find it... if you haven't already that is.
Dunno if this mod actually alters Blackguard armor (since it's not in screens), but if not - PLEASE make that one too, it looks relatively nice (apart from absurdly low-res vanilla texture - you can count pixels on it :S), BUT as I'm using UNPB body, I'm getting some terrible clipping issues - with few spells that require raised right hand (conjuration etc) or simply attacking or drawing a bow, almost whole right shoulder sticks out of the armor.
It's a problem with the upper left arm of the Dunmer clothes - it looks like a chunk near the underarm is gone. http://oi47.tinypic.com/33uaoia.jpg This is with the standard UNP body, but it may also be an issue with the others.
The original mesh is weighted that way. I found out why when I re-weighted it to match the arm... the upper sleeve is wide enough that when it's weighted to the arm, it clips into the body in regular walking animations. I've found a few other outfits where they used that trick. I know it looks a bit strange, but my inclination is to leave it alone. If I fix it, I'll get flooded with clipping reports.
The arm is not missing in either the Dunmer or the heavy chitin armors. It's a weighting problem with the way the mesh folds that carried over from the original mesh. I didn't alter the original weighting on those outfits, but sometimes Blender does odd things on export.
I'll look into it.
Yes, i noticed that the vanilla armor has it too, the slimer UNP Body just makes the it more visible. I saw the same problem on the Telvanni Robes today. Hope you can look into that aswell.
The arm is not missing in either the Dunmer or the heavy chitin armors. It's a weighting problem with the way the mesh folds that carried over from the original mesh. I didn't alter the original weighting on those outfits, but sometimes Blender does odd things on export.
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Thanks all!
If anyone else is looking for it as well, I'll place the link below.
http://www.nexusmods.com/skyrim/mods/10168/?
http://oi47.tinypic.com/33uaoia.jpg
This is with the standard UNP body, but it may also be an issue with the others.
I am also using the standard UNP Body.
Yes, i noticed that the vanilla armor has it too, the slimer UNP Body just makes the it more visible.
I saw the same problem on the Telvanni Robes today. Hope you can look into that aswell.
Thank you
I'll look into it.