I have to say; I am not overly impressed that the file names in CK all use the original JX3Broom designations -- making this incompatible with the original mod. It's just plain lazy IMO -- and I cba editing each file as of now and testing in-game and so forth. All I can thankyou for is the effort you expended to create the carpet texture... so, thanks.
Can't remember if this is the second or third mod to do the magic carpet thing.
Don't get me wrong, its a good job. But I can't stop laughing long enough from the animation to actually play the game.
Perhaps it might be in order to borrow from one of the sitting animation replacers and just overwrite the default horseback riding animation. Combined with the pc exclusive animation path npcs would still ride horses correctly. It'd more or less ruin horses for the player animation wise, but I doubt you'd be using them when you have this
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Alduin... Aladdin... coincidence? -- I think not
uhul..
Don't get me wrong, its a good job. But I can't stop laughing long enough from the animation to actually play the game.
Perhaps it might be in order to borrow from one of the sitting animation replacers and just overwrite the default horseback riding animation. Combined with the pc exclusive animation path npcs would still ride horses correctly. It'd more or less ruin horses for the player animation wise, but I doubt you'd be using them when you have this
i wood like to see that to i'll ask and see if someone can help do that