This mod is no longer supported by me. Modding Bethesda games was fun, but I have moved on. I won't update any of my mods. However, any mod author may use my mods in any way they want, be it further updates or new mods based on them, compilations or whatever you can think of. No permission needed, just give credit please. Thanks to Beth for the great games, and a big thanks to those who downloaded and endorsed, and an extra thanks to those who tested and provided feedback. See you soon on Fallout 4 Nexus
@ the people: Note that - sprint + jump is almost impossible to perform - waterwalking (when sprinting) can't be turned off, it seems and sometimes has issues (not sinking back into the water) - you should turn off fatigue when having the werewolf-virus (Your beast blood prevents you from recovering while sleeping.)
I still recommend this to enjoy faster running, higher jumping, less fall damage. There are lots of settings in the MCM to play with.
What an old trash. Speed calculated at least twice more than jump, so with any settings, when you will level up jump twice from original value, you'll be running without sprint like flash. And yeah, you can configure limits. But they are JUST NOT WORKING. Nice.
upd. OK, so starting a new game is REQUIRED for limits you set to work. BUT if ANY item you wear increasing your speed or jump, it will destroy this mod's calculations entirely. When you unequip item giving you speed/jump bonus, you'll suffer from DECREASED current speed/jump, DECREASED and FULLY BROKEN LIMITS (again). Too bad nobody did normal working mod for this.
?The script silently adds and removes a fork to the inventory to update the speed value.
Sadly this makes incompatible with Honed Metal and SL Survival, it makes the blacksmith take the spawned fork as an order even when not choosing any item to craft. Now I wonder what happens if the fork code is removed, it's the the Speedtoken right ?
Just wanted to make sure newer users of this mod realize that this mod has a SPEED LIMITER. I found out after noticing it during a change from walking to running, my PC would begin moving at a desirable speed (to me anyway) only to sudden be stymied to a crawling pace. I mean, it was ridiculous. What would take a few seconds to do, turned into close to 30! Who has time to "realistically" run around skyrim!?
At first I thought it was mod incompatibility so I spent an undue amount of time testing mods until I realized this mod, and this mod alone, was causing the issue. Not happy at all.
If you like to adjust your character's movement speed in any way, this mod will prevent that. Even after bringing up the console and putting player.setav speedmult 200, this mod will revert those changes within seconds of resuming game-play. Very frustrating.
The mod author may state that somewhere in his description, but I read through all of it and did not see any note of a speed limiter being implemented. It was not until I read some earlier posts of people complaining about not having the speed limiter working that I realized exactly what the problem was. Not worth the hassle if you like to play video games rather than attempt to 'live" in imaginary places.
open up the .bsa and extract the files, delete the .bsa
place the files that you extracted from the bsa into your data folder. place the .esp into your data folder. download the creation kit (https://www.creationkit.com) Open it up, double click on the .esp of this mod, click Set as Active File. load it up, wait for it to load, then File - Save
thats it
if a mod has it's own custom meshes, download SSE NIF optimizer (https://www.nexusmods.com/skyrimspecialedition/mods/4089) and let it fix all of the files from the extracted bsa
338 comments
Best wishes
EDIT (August, 2014):
@ the people:
Note that
- sprint + jump is almost impossible to perform
- waterwalking (when sprinting) can't be turned off, it seems
and sometimes has issues (not sinking back into the water)
- you should turn off fatigue when having the werewolf-virus
(Your beast blood prevents you from recovering while sleeping.)
I still recommend this to enjoy faster running, higher jumping, less fall damage.
There are lots of settings in the MCM to play with.
https://www.nexusmods.com/skyrim/mods/97106
https://discord.gg/UtGvwBsN
https://discord.gg/UtGvwBsN
And yeah, you can configure limits. But they are JUST NOT WORKING. Nice.
upd. OK, so starting a new game is REQUIRED for limits you set to work. BUT if ANY item you wear increasing your speed or jump, it will destroy this mod's calculations entirely. When you unequip item giving you speed/jump bonus, you'll suffer from DECREASED current speed/jump, DECREASED and FULLY BROKEN LIMITS (again).
Too bad nobody did normal working mod for this.
Now I wonder what happens if the fork code is removed, it's the the Speedtoken right ?
Just wanted to make sure newer users of this mod realize that this mod has a SPEED LIMITER. I found out after noticing it during a change from walking to running, my PC would begin moving at a desirable speed (to me anyway) only to sudden be stymied to a crawling pace. I mean, it was ridiculous. What would take a few seconds to do, turned into close to 30! Who has time to "realistically" run around skyrim!?
At first I thought it was mod incompatibility so I spent an undue amount of time testing mods until I realized this mod, and this mod alone, was causing the issue. Not happy at all.
If you like to adjust your character's movement speed in any way, this mod will prevent that. Even after bringing up the console and putting player.setav speedmult 200, this mod will revert those changes within seconds of resuming game-play. Very frustrating.
The mod author may state that somewhere in his description, but I read through all of it and did not see any note of a speed limiter being implemented. It was not until I read some earlier posts of people complaining about not having the speed limiter working that I realized exactly what the problem was. Not worth the hassle if you like to play video games rather than attempt to 'live" in imaginary places.
Mod does work otherwise.
https://www.nexusmods.com/skyrim/mods/97106
I converted it to SSE. https://www.nexusmods.com/skyrim/mods/97106
open up the .bsa and extract the files, delete the .bsa
place the files that you extracted from the bsa into your data folder. place the .esp into your data folder. download the creation kit (https://www.creationkit.com) Open it up, double click on the .esp of this mod, click Set as Active File. load it up, wait for it to load, then File - Save
thats it
if a mod has it's own custom meshes, download SSE NIF optimizer (https://www.nexusmods.com/skyrimspecialedition/mods/4089) and let it fix all of the files from the extracted bsa