WHAT'S NEW v1.49 * Fixed the bug that made the player houses non-movable and the doors unusable. Some of the doors and houses had lost their scripts, somehow (thanks a lot CK :-()
v1.48 * Added more food and ingredient plants to the Garden Section. * Made "Townsfolk" and "Farmers" seperate. * See the mod description for instructions on using the new garden features.
v1.47 *Added Garden section in Landscapes. There are 5 plantable food crops: cabbage, leeks, wheat, carrots, and potatos. * Added flat garden dirt beds to plant in. * Added code to PEB menus to hopefully fix the "." ring problem. * See the mod description for more information and for tips on planting a garden.
hey quick question nice mod now i can finally mod an enchanting table in breezehome haha (: i don't have skse installed but this mod works fine whats up with that do i need it for something?
if im just placing enchanting smithing tables bridges houses it should work fine do i need it for the retractable bridges i can't seem to get them to work ):?
Hi ! I have a little problem ^^" I spent hours and hours to collect the ingredients needed to craft the Pocket Empire Builder Ring, but when I equip it, nothing happens, no menu or anything, just a single question: WHY ??? :'O Thanks !
Could you make an alternative of your mod where there is no INN near whiterun??? i mean.. i love the inn, but its blocking navmesh on the main road and it doesnt let my scenic carriage pass through.. and all npcs have to go arround it when they walk by.it looks a bit wierd. i beg you guys... this is one of my top favorite mod. and i really want to have my carriages go by as well. all the best buys
don't know how much it matters, but i ran BOSS and got an error on your mod. _pocketempirebuilder.esp Active Checksum: CCC24004 Warning: This file contains unexpected (or out of order) records and should be removed.
the mod concept is just awesome- please -we all want you to continue to improve it further, it is not up to date CD's the game after 10 mins of placing stuff around
I use your mod extensively and I love it, any bugs I have found are to small to mention, I have one question though. I want to change the colour of my wolf follower to white with blue eyes...where should I look to find those files?
I'd LOVE IT if someone did an update to this or THX came back to sort a few of the issues. With the Inn everyone is complaining about, just move it?? Lol, that's what i've done, and no issues so far, but yeah, an updated version of this would be amazing, it's exactly what i've been looking for to "fortify" certain areas of the map with all monsters about!
I can get Breezhome to appear but for some reason, Vlindrel Hall will not nor will some of the other things like the Solitude tower with walls but the Solitude tower on it's own works fine. The ones that don't work show the magic effect but nothing appears. It also needs NPC homes, shops and other buildings to complete it. To make NPC's use them, spawning the NPC inside the home transfers ownership to them.
Any chance of having this mod with the player built homes from Homehearth added in, preferably with the build it yourself option rather than copying the existing build? I'd like to build my town or whatever with the walls and then build the house inside it, (or build the town around the house I build), but not at one of the two locations that player built houses are currently allowed (too rocky and hilly to make a town around them).
The player built houses have a lot of room for manikins and weapon racks etc but neither of the existing locations is good to create a town around it. I want to build my house where I want it, not where they want me to build it.
Not sure if it's actually possible but being able to flatten the terrain and remove rocks prior to building would be nice too without building a platform for all the buildings to sit on.
Guess it's safe to say mod is dead, shame, more of these sorts of mods updated would be hugely appreciated, but i'll enjoy what there is here . Thank you THX.
It seems that there IS a Two-Handed skill trainer there... sometimes. All the trainers and potential Followers seem to come and go, which is pretty cool.
But how do I get a full list of all the Followers/Trainers that can be there?
This is how the the Construction Sets for TES should have been designed, not like the primitive, hand-cranked jalopies that Bug-Infesta puts out. Can you build these for TES 3&4?
Where are the controls for this? Read the readme and leaves me clueless besides basic stuff, "arrow key up" seems to move the object toward the player while "home" and "end" seem to move it up and down, the "f" controls seem to do something too but the message for them disappears too fast to notice.
Yeah I second that. I also recommend cshacks as wel as my own little expantion with about the same name (my other terrorofskyrim account atleast). It just makes it possible to craft most things from the forge. Not all of them though, just the bare necessities to survive.
Followers won't follow me into the spawned player homes. Is it not navmeshed? Also, more enclosed (loading screen) houses like npc homes and farmhouses would be really useful!
same here. NPCs and Followers will not enter the homes. if i am let them follow and enter the homes they will stay outsite in front of the door... i like to place an little home for my stuff, guards etc to life inside the home.. no way :/
it feels so much like TES construction set . lots of fun . I missed building cities so much . wish you could still copy paste whole things XD thanks for this .
605 comments
v1.49
* Fixed the bug that made the player houses non-movable and the doors unusable. Some of the doors and houses had lost their scripts, somehow (thanks a lot CK :-()
v1.48
* Added more food and ingredient plants to the Garden Section.
* Made "Townsfolk" and "Farmers" seperate.
* See the mod description for instructions on using the new garden features.
v1.47
*Added Garden section in Landscapes. There are 5 plantable food crops: cabbage, leeks, wheat, carrots, and potatos.
* Added flat garden dirt beds to plant in.
* Added code to PEB menus to hopefully fix the "." ring problem.
* See the mod description for more information and for tips on planting a garden.
I spent hours and hours to collect the ingredients needed to craft the Pocket Empire Builder Ring, but when I equip it, nothing happens, no menu or anything, just a single question: WHY ??? :'O
Thanks !
Could you make an alternative of your mod where there is no INN near whiterun??? i mean.. i love the inn, but its blocking navmesh on the main road and it doesnt let my scenic carriage pass through.. and all npcs have to go arround it when they walk by.it looks a bit wierd.
i beg you guys... this is one of my top favorite mod. and i really want to have my carriages go by as well. all the best buys
_pocketempirebuilder.esp Active Checksum: CCC24004
Warning: This file contains unexpected (or out of order) records and should be removed.
Any chance of having this mod with the player built homes from Homehearth added in, preferably with the build it yourself option rather than copying the existing build? I'd like to build my town or whatever with the walls and then build the house inside it, (or build the town around the house I build), but not at one of the two locations that player built houses are currently allowed (too rocky and hilly to make a town around them).
The player built houses have a lot of room for manikins and weapon racks etc but neither of the existing locations is good to create a town around it. I want to build my house where I want it, not where they want me to build it.
Not sure if it's actually possible but being able to flatten the terrain and remove rocks prior to building would be nice too without building a platform for all the buildings to sit on.
But how do I get a full list of all the Followers/Trainers that can be there?
Now, I am looking for an Enchanter!
Also, this mod works VERY well with Jaxonz Positioner.
They also have high level items at very low level and a ton of potions.
One bug, though: the Alchemist will not leave or wait when I dismiss her or tell her to stay put.
Also, more enclosed (loading screen) houses like npc homes and farmhouses would be really useful!
if i am let them follow and enter the homes they will stay
outsite in front of the door...
i like to place an little home for my stuff, guards etc to life
inside the home.. no way :/
but the mod is awesome...