Hi, I'm having an issue where bodies and objects that I walk over push my character, this sometimes causes me to fly across the room/area quite fast and once it even threw me straight into a group of enemies.
NPCs (especially Followers) sometimes get stuck, if they try to walk through a (now solid) dragon corpse. It looks like they can not detect dead bodys as obstacles. I first noticed it after the first dragon attack at the Whiterun Wachtower, where 4 Guards and 2 members of a passing Kajit Caravan were running against the skeleton of the killed dragon. It didn't break the game, but destroyed immersion.
Thank you LargeStyle for this mod, its very interesting. Had to disable it though, because of the instability problem. Somehow it affects the gameplay that a lot of glitches occur. I think you need to make a bit more work on this mod.
Every time I walk over a corpse, I take damage. Also, I don't know if it's a problem with this mod, but the spiders in the cave underneath the fort at the beginning of the game have clipping issues and move all over the place.
Just started a game and had it happen to me, the carriage wheels were all wonky, right front was in the carriage floor, left was flying around, and the cart was rolling like crazy. forgot: tried console commands enableplayercontrols and tcl to no avail
I dont know what is happening. But everytime I try to install this mod using NMM, the NMM becomes unresponsive. This is the ONLY mod that is doing this. Worth noting that this is started happening with the new 0.47.1.
I am not sure if there is something wrong with my NMM, but I uninstalled and reinstalled it 3 times and still the same issue.
Hey LargeStyle. Firstly, thanks for an awesome mod! It really does improve upon other immersion type mods.
Unfortunately, I had to disable the mod until I can resolve a "bug". What's happening is the whole screen is jittering/stuttering and looks like my GPU is having a heart attack! It is indeed your mod causing it.. or something I edited could be a possibility. All I know is that when I disabled it, all was right again.
Do you know if your mod would be affected by the bFloatPointRenderTarget=1 assignment in Skrim.ini? Or any or assignment for that matter?
Hey, I'm really sorry for the late reply - I didn't even realise there was a forum tab on the mod page!
Sounds like if it was DBCF causing the issue then you may've had a previously unheard of experience where you're continually stumbling over something somehow. Once you disabled it could you enable it again and play as normal?
DBCF isn't affected by the floatpoint or any other command that I'm aware of - I use greatly personalised .ini files (including the floatpoint for ENBs sake) and DBCF works fine for me.
STRICTLY BUG REPORTS (11 comments)
I first noticed it after the first dragon attack at the Whiterun Wachtower, where 4 Guards and 2 members of a passing Kajit Caravan were running against the skeleton of the killed dragon.
It didn't break the game, but destroyed immersion.
I am not sure if there is something wrong with my NMM, but I uninstalled and reinstalled it 3 times and still the same issue.
Unfortunately, I had to disable the mod until I can resolve a "bug". What's happening is the whole screen is jittering/stuttering and looks like my GPU is having a heart attack! It is indeed your mod causing it.. or something I edited could be a possibility. All I know is that when I disabled it, all was right again.
Do you know if your mod would be affected by the bFloatPointRenderTarget=1 assignment in Skrim.ini? Or any or assignment for that matter?
Thx
Sounds like if it was DBCF causing the issue then you may've had a previously unheard of experience where you're continually stumbling over something somehow. Once you disabled it could you enable it again and play as normal?
DBCF isn't affected by the floatpoint or any other command that I'm aware of - I use greatly personalised .ini files (including the floatpoint for ENBs sake) and DBCF works fine for me.