Skyrim

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tesfiend

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tesfiend

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129 comments

  1. Feralkyn
    Feralkyn
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    • 28 kudos
    Criminally underrated. I thought it'd just add some trees but it made the marsh areas of Skyrim feel like a whole new game. Beautiful work!
  2. Birb23
    Birb23
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    • 1 kudos
    Would this be compatible with Winter Overhaul mods?
  3. CarlWantsACar
    CarlWantsACar
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    • 3 kudos
    Can I download only the Lite version for Jk's Morthal compatibility
  4. Psykrom
    Psykrom
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    • 8 kudos
    Can anyone port this properly to SSE? :(
  5. Bengesko
    Bengesko
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    • 4 kudos
    Cannot endorse this mod enough. Hjaalmarch has always been my favourite zone but needed more creep factor, and this mod DELIVERS. Gives me that scary, misty taiga I have wanted for a long time! Only had one CTD at the edge of Morthal, but otherwise no issues! Thank you for this mod!

    If anyone else was wondering, this does play well with Myrheim https://www.nexusmods.com/skyrim/mods/65325 (Myrheim is close to the Pale Horse and there's a tree that comes up right against one side and makes the house look very natural!) and Swamp Home https://www.nexusmods.com/skyrim/mods/73320
  6. billybum
    billybum
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    • 0 kudos
    I keep getting ctds near certain locations in the marsh, with the marshlands and the marshlands lite. Old hjaal is completely fine, its the watchtower near it and some other places. I've tried uninstalling creature mods and i have sorted everything with LOOT, but it still keeps crashing. Does anybody know why? How could i fix that? I don't have any other mods for additional buildings or flora.
  7. bigdaman151
    bigdaman151
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    • 0 kudos
    I was wondering how well this would play with the ETAC(Expanded Towns and Cities) mod
    1. kennn97
      kennn97
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      • 3 kudos
      There’s a patch, look in the rquirements tab
  8. Mymlala
    Mymlala
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    • 2 kudos
    The aesthetic of this is wonderfully crafted... although.. a lot of the stuff added around the edges of Morthal really runs into clipping and lag issues when I combined it with Expanded Towns and Cities (which I prefer over JK's mod of Morthal)... bummer that there isn't a "SuperLite" version that gets rid of the bar and npcs and other random "edge of Morthal" trees stuff... just to have the spooky forest beyond morthal in the swomps and added mrrronster encounters, yeh?
    1. HawkeChavanne
      HawkeChavanne
      • member
      • 1 kudos
      I agree. The trees in the town that are added stop me from using The Great City of Morthal with it
  9. Azreal015
    Azreal015
    • member
    • 0 kudos
    Is there a patch for the dark forests of skyrim? I wish I could use both if there aren't any conflicts.
  10. dskiller2002
    dskiller2002
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    • 0 kudos
    is the headless horseman unkillable
    1. drnessbomb1
      drnessbomb1
      • member
      • 0 kudos
      The headless horseman is actually a part of the base game (or one of the DLC's) I don't believe he can be killed.