Immersive Environments Project - The Marshlands by tesfiend
Skyrim » Environmental
Added: 01/02/2013 - 02:21AM
Updated: 27/02/2013 - 12:52AM

250 Endorsements

1.3 Latest version

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Uploaded by tesfiend


Last updated at 0:52, 27 Feb 2013 Uploaded at 2:21, 1 Feb 2013

good news! new version it now compatible with Skyrim flora overhaul, the new version also contains barrels and drawers in the old Hjaal which narrated the story of what happened to the village

Version 1.2 released! read what happened to old Hjaal by finding burned journal pages in the buildings, look hard, most are on mantlepeices/furnature/in fireplaces, 7 in total. try it and tell me what you think! if any of you have good pc's out there please take some decent screenshots with cool enb's as my pc can barely run the game...

The Marshlands is an attempt at creating an environment which i felt was missing from skyrim, which is deep, atmospheric thickets of woodland which you can get lost in. This has been achieved mainly just by adding flora (living and dead) and enlarging flora already present in the game, making this area feel much more closed and claustrophobic compared to the rest of skyrim. i am planning to add many more features including an abandoned village, caves and overgrown ruins as well as werewolves and other nasties. oh and probably a few quests. saying all this, i realised during testing that fighting dragons in this area is very difficult, and i see why thi environment was not added to the game xD but at the moment this mod changes only a small area so please give it a try anyway! looking forward to hearing feedback and inevitable bugs, i am also open to any ideas people might have