Subscriber 100 gets my everlasting thanks and a shoutout in a video! Will also make a character in SOT based on you.
None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.
Latest Video (I promise they will steadily get more epic, or at least funnier)
hi. i try to upgrade this mod to form 44 (any case works on skyrim SE with form 43) a strange things happen in ck2.0. load mod (Active plug in ecc. ecc.) and when i save for upgrade form from 43 to 44 ck block (not saving) and crash i have upgrade other mod on form 44 ("immersive archery" for example) and not have this problem. any suggestion or seems this mod is to rebuild on SSE completely?
all: New Under the Hood mod review of Crash Fixes ny meh321. I have put together a video that may help users install the mod and get a grasp of where it stands in the evolution of Skyrim memory fixes. In my opinion, this is the next generation memory fix for Skyrim, works better and frees up more resources.
The mod can be downloaded at:
http://www.nexusmods.com/skyrim/mods/72725/?
And the preloader is also required for mod to work. Can be downloaded at: http://www.nexusmods.com/skyrim/mods/75795/?
Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.
Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)
The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.
Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.
Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...
1) Windows 7 64 bit 2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly 3) enblocal.ini expanded memory x64 set to false and compression set to true 4) SSME or the SKSE patch and safetyload are redundant and can be removed 5) the other usual optimizations like texture compression (though this might not even be needed anymore)
i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!
The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "
Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.
Is there a fix for the dragons crashing the game? I have newest version of everything, I'm only using this mod and a new save game and it still crashes. Any ideas? Love the mod... Just cant kill dragons. :/
136 comments
Please visit our EPIC (to be) YouTube Channel at: https://www.youtube.com/watch?v=KSvyy-Y2CxI
Subscriber 100 gets my everlasting thanks and a shoutout in a video! Will also make a character in SOT based on you.
None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.
Latest Video (I promise they will steadily get more epic, or at least funnier)
a strange things happen in ck2.0. load mod (Active plug in ecc. ecc.) and when i save for upgrade form from 43 to 44 ck block (not saving) and crash
i have upgrade other mod on form 44 ("immersive archery" for example) and not have this problem.
any suggestion or seems this mod is to rebuild on SSE completely?
http://www.nexusmods.com/skyrim/mods/83475/?
The mod can be downloaded at:
http://www.nexusmods.com/skyrim/mods/72725/?
And the preloader is also required for mod to work. Can be downloaded at: http://www.nexusmods.com/skyrim/mods/75795/?
Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.
Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)
The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.
Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.
Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...
1) Windows 7 64 bit
2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly
3) enblocal.ini expanded memory x64 set to false and compression set to true
4) SSME or the SKSE patch and safetyload are redundant and can be removed
5) the other usual optimizations like texture compression (though this might not even be needed anymore)
i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!
The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "
http://www.nexusmods.com/skyrim/mods/72594/?
Version 1.3 just released, excellent addon to populated series and SOT mods!
Please try it out and if you like endorse! Refuse and answer to pinhead!
Episode 10
Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.
Love the mod... Just cant kill dragons. :/