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This page was last updated on 30 November 2023, 7:04AM
- Changelogs
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Version 5.0.3
- - The NPC added by DLT (Abrecan) has been corrected for the dark face bug.
- The No Guard Torch Utility in RLO Exteriors has been updated and is now On by default, you may turn it off if you wish through the RLO Options menu found under powers.
- The WizBAIN Installer has been heavily updated and revised by EAGnR, and it should work very similarly to the Fomod installer now.
- Candle smoke and flame textures from RLO Effects have been updated to be more realistic, credits to LupusHegemonia.
- - The NPC added by DLT (Abrecan) has been corrected for the dark face bug.
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Version 5.0.2
- Major City Interiors, Minor City/Town Interiors, and Dungeons + Dwemer Lighting Technology (DLT):
- Many new interiors, as well as several redone major interiors.
- True color imagespaces with no tints, which show actual texture colors and deeper blacks (ENB Friendly).
- Fixed orange fog and ambient lighting.
- The DLT module brings you intricate Dwemer lighting contraptions with interesting new lore behind them. (DLT Locations: Markarth Understone Keep, more locations coming in future updates based on suggestions.)
Major City Exteriors, Minor City/Town Exteriors, and No Guard Torches Utility (Helps Prevent Flickering):
- Several redone major cities.
- Realistic new towns with a lived-in feeling.
- The No Guard Torches Utility can be found in the Magic Menu under Powers, and when activated it will dynamically remove torches from guards at night.
RLO Effects:
- Improved candles, torches, and embers.
- New realistic candle and torch smoke effects.
RLO Illuminated Spells:
- Spells will produce light and illuminate your surroundings.
Initial Release to Oldrim:
- RLO v5 ported over to 32-bit Creation Kit, organized and cleaned up plugin records, USKP changes passed over, plugin masters updated, and fomod updated.
- Major City Interiors, Minor City/Town Interiors, and Dungeons + Dwemer Lighting Technology (DLT):
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Version 4.0.8
- WHITERUN EXTERIOR: Added smoke to the first gate outside of Whiterun
- WHITERUN EXTERIOR: Added proper lights to all braziers outside Whiterun
- SOLITUDE EXTERIOR: Changed large braziers into street lamps. Removed some Braziers.
- SOLITUDE EXTERIOR: Changed light types at lanterns
- RIFTEN EXTERIOR: Removed a light that was causing flickering
- NEW: Realistic Lighting Weathers - Creates realistic lighting in exteriors without the performance hit of an ENB. Re-balanced white levels of Vanilla clouds. Same resolution as vanilla.
- See the changelog article for the rest ;)
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Version 4.0.7c
- GENERAL: fix up the height of some of the torches on doors around cities (fixed by sydney666)
- GENERAL: torch flicker that was too rapid in embershard (fixed by toshaka)
- RIFTEN EXTERIOR: fix flickering in riften (just reduce radius of where the flickers occur) (fixed by sydney666)
- RIFTEN EXTERIOR: some wrong emmitance settings in riften that caused slightly different color (fixed by deathneko11)
- See the article changelog for more!!
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Version 4.0.7b
- Renamed Minor Cities & Town Interiors to Minor Cities and Town Interiors for compatibility reasons.
- Added NMM Installer done by Realyan
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Version 4.0.7a
- Fixed issue with master for Minor Cities
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Version 4.0.7
- Fixed issue with adoption loop (due to cell changes overriding Hearthfires)
- Fixed issues with doors that stopped Open Cities from working correctly.
- Found numerous incorrectly linked celles to imagespace settings due to vanilla Skyrim.
- Alot of other fixes
- Look for a bigger changelog in the articles!
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Version 4.0.6
- - Added further compatibility for Enhanced Lights & FX (edits made by anamorfus).
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Version 4.0.5
- - Fixed an issue with the placement of FXfireWithEmbersLogs01 in Whiterundrunkenhuntsman
- - Added Realistic Lighting Overhaul - Imagespace/Lighting/Lighting Template Support for Dungeons and remaining interiors.
- - Added a whole new version of the mod, specifically tailored for Enhanced Lights & FX - which was edited by mod author anamorfus to suit his mod.
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Version 4.0.4
- - Totally re-did Whiterun Warmaidens cell after it was bugged by a TESVEDIT clean.
- - Also fixed a fog setting issue within an lighting template for Honningbrew Meadery that was causing the cell to go black.
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Version 4.0.3
- - Fixed an issue where an old reference to a script (RLO used to use scripts) was still left in Whiterun Breezehome. This was causing the Papyrus logs to fill up. Now resolved.
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Version 4.0.2
- - Fixed an issue with light emittance in Whiterun Banneredmare.
- - 9 UDR and 1 ITM cleaned.
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Version 4.0.1
- - fix to a small issue with a door marker in Whiterun Warmaidens.
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- Author's activity
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November 2023
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30 Nov 2023, 7:04AM | Action by: sydney666
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- Mod page activity
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April 2024
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26 Apr 2024, 8:24PM | Action by: pierpus822
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'Realistic Lighting Overhaul'
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26 Apr 2024, 6:35PM | Action by: truestoriescomics
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26 Apr 2024, 6:01PM | Action by: vicius011
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26 Apr 2024, 5:42PM | Action by: Natscobaj
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26 Apr 2024, 4:38PM | Action by: arodgers
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26 Apr 2024, 4:33PM | Action by: yanir
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26 Apr 2024, 4:08PM | Action by: Jansii
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26 Apr 2024, 2:49PM | Action by: Deritos
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26 Apr 2024, 12:12PM | Action by: DeteKoT
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26 Apr 2024, 11:57AM | Action by: SnowyJohnny
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26 Apr 2024, 11:34AM | Action by: LMarques00
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26 Apr 2024, 10:49AM | Action by: WhirligigRebel
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26 Apr 2024, 9:16AM | Action by: fullbox
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26 Apr 2024, 5:05AM | Action by: altax7
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26 Apr 2024, 2:43AM | Action by: clinktopaz
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26 Apr 2024, 2:35AM | Action by: evilgil
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26 Apr 2024, 1:40AM | Action by: morfy145
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25 Apr 2024, 10:38PM | Action by: nicolavietch
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25 Apr 2024, 9:56PM | Action by: Akerman97
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25 Apr 2024, 7:49PM | Action by: ussrspace
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