For people having issues with missing dialogue options when there are multiple dialogue options that bypasses the 80 character limit, I wrote an article explaining the visual bug and how to workaround it.
I just wanted to suggest a clarification because it did confuse me initially. Your warning about missing dialogue topics seems to imply topic LOSS, as in a topic is not even available to the player when you use more than 1 extended character player prompt. Maybe a clarification that this fix doesn't CAUSE the bug but rather accentuates an already existing vanilla bug and it's simply requiring the player to scroll down more to additional options. I had my team avoiding using the extension settings for fear that topics would be accidentally hidden because of a bug in expanding the character limit, but that doesn't seem to be the case. Thanks for the useful info though.
In Creation Kit \ Quest I am having an issue with Player Dialogue box having no Subtypes to choose from (Subtype box is blank when I expand it), also the Topic Text box is not accessible, so I can't enter the Topic Text.
That's not related to the mod. I haven't checked it yet. But I will as soon as I figure out how to fix the problem! Hoping to get some help!
After trying this myself I've found that exceeding 1,011 characters cumulatively (regardless of how many characters you set in the .ini file) between all the responses in a single dialogue topic will crash the CK (64bit SSE version). Gonna try to use multiple topics linked together to mitigate this issue.
Ok I feel like an idiot. I'm using creation kit fixes and I have unzipped this file into my skyrim directory. I don't see any changes to the dialogue in the kit for the player or NPCs. i am using MO2 but I don't think that will cause a problem.
I cannot stand the player dialogue being so limited--and the best thing of all is that even if you don't have the tweaks in your ini file, mods that use the extended dialogue work just fine--at least that's what my testing shows.
I'm thinking that the reason I never came across the issue myself is because I still use the EZ2C Dialogue Menu, which as you know can no longer be found on the Nexus. My own mods are very much dialogue-focused, so I'm probably going to be recommending that my users try out the Minimal Oblivion Dialogue Menu mod instead.
Thank you again for the notification. I really appreciate it.
Will other people that download a mod where lines have 120 or so characters have them cut down to the vanilla limit (80)? Or will only be cut down if they attempt to edit lines in the Creation Kit itself?
Thanks for reading!
Edit 12/30/2017 - This is to confirm after my own testing that it does not cut them down unless a creation kit without the custom ini setting attempts to directly override the topics in question. This is safe to use for authors to make quest mods with longer than normal dialog, and not necessarily require their users have to have this.
This is a critical point. If we use this .ini tweak on the modder's end to extend quest dialog, will players using my mods be required to tweak their own .ini files for the dialog to work?
The website linked in the description (http://cs.elderscrolls.com/index.php?title=Extending_Dialogue_Length) had this to say "Changing this entry is only required for the Construction Set; the game doesn't require any tweaks to load an ESP with extended dialogue." I'm taking this to mean that only the modder needs the .ini edit, not the player. Hope I'm right.
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Thank you for bringing awareness to this.
I've tried this tutorial before and got it working, but for some reason it's not working anymore since I've updated Creation kit Platform extended.
Thank you so much for this! :D I'm making mods for Enderal and its basically necessary to make longer prompts to fit with the rest of their dialogue.
That's not related to the mod. I haven't checked it yet. But I will as soon as I figure out how to fix the problem! Hoping to get some help!
I cannot stand the player dialogue being so limited--and the best thing of all is that even if you don't have the tweaks in your ini file, mods that use the extended dialogue work just fine--at least that's what my testing shows.
I'm thinking that the reason I never came across the issue myself is because I still use the EZ2C Dialogue Menu, which as you know can no longer be found on the Nexus. My own mods are very much dialogue-focused, so I'm probably going to be recommending that my users try out the Minimal Oblivion Dialogue Menu mod instead.
Thank you again for the notification. I really appreciate it.
Will other people that download a mod where lines have 120 or so characters have them cut down to the vanilla limit (80)?
Or will only be cut down if they attempt to edit lines in the Creation Kit itself?
Thanks for reading!
Edit 12/30/2017 - This is to confirm after my own testing that it does not cut them down unless a creation kit without the custom ini setting attempts to directly override the topics in question. This is safe to use for authors to make quest mods with longer than normal dialog, and not necessarily require their users have to have this.
The website linked in the description (http://cs.elderscrolls.com/index.php?title=Extending_Dialogue_Length) had this to say "Changing this entry is only required for the Construction Set; the game doesn't require any tweaks to load an ESP with extended dialogue." I'm taking this to mean that only the modder needs the .ini edit, not the player. Hope I'm right.
If used conservatively by extending fewer dialogue options, it might be okay. Otherwise, the default interface may cut off some lines completely.
Thank you for testing.