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RET45

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RET45

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  1. RET45
    RET45
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    Sticky
    If you have trouble finding the camps, look through the pics that I posted to see their locations on the map. I will post a video walk-through soon.

    Thanks again, to everyone who endorsed. Please comment if you have any problems, concerns, or even suggestions for future updates. I can't promise anything, but I will consider.
    1. captaineule
      captaineule
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      I really hope this post isn't dead because i am having trouble to get it to work.
      I am using the latest version of the PAH stuff, but if i try to apply this mod with NMM, the game startes, but closes itself after showing the Bethesda Logo on Gamescreen, so if anyone has an idea i would appriciate to know the solution
    2. BlackfoxKitsune
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      RET45.. a request. Please can you tell us how to catch our slaves, when their down even with whip and collars on hand their not submitting. How do we make our random NPCs slaves please. its looking fab so far but no clue how to make your mod work.
    3. BlackfoxKitsune
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      captaineule 0 kudos 3 posts
      I really hope this post isn't dead because i am having trouble to get it to work.
      I am using the latest version of the PAH stuff, but if i try to apply this mod with NMM, the game startes, but closes itself after showing the Bethesda Logo on Gamescreen, so if anyone has an idea i would appriciate to know the solution



      That means its clashing with another mod you have. you might want to get TESS5Edit to clean up your load orders as well.
    4. petergryphon93
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      Where's the video? I've been searching for the cave for an hour and I still can't find it... :\
    5. samanit1369
      samanit1369
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      I'm sorry, friend, but I installed the mod, but the prerequisites have been removed from the site https://www.nexusmods.com/skyrim/mods/29886 Please guide me where to get it
  2. DoubleShadow
    DoubleShadow
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    Hey there! :)
    That mod sound nice.

    Any chance to get that for PAH 0.8 and higher / SE ?

    Kind regards ;)
  3. ARTGHRL
    ARTGHRL
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    please help me

    i have missing files   (     paradise_halls_core esm  &  paradise_hall_base esm   )

    u said  download  pah 6.0  ( paradise hall 6.0 )          i cant find it  i searched for 3 days and all i find is this

    PAHE 7.5.9 (  paradise hall enhanced 7.5.9 wip )   pleeeeeez   give me link for pah 6.0 ( paradise hall 6.0 ) 

    in google drive or any good website pleeeeeez   I  need paradise hall 6.0 i need to play ur GREAT MOD
  4. Kondor7001
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    Great Mod, but I want to use the default CBBE body and textures with HDT for the slaves in the game. Right now the bodies have some weird sickly looking texture wearing faded yellow panties and bra. How do I change this?

    Thanks
    1. GenuinelySad
      GenuinelySad
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      Sounds like they're using vanilla textures. *shudder*
  5. lordomgofnobbington
    lordomgofnobbington
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    Im having trouble with this mod i use MO mode organizer and i have the 6.0 verison of the mod and still i does not work. i can`t activate ffdogs but i can activate pardise_halls.esm but when i start the game i got the quest to catch slaves but i cant fin the locastions whare the slave trade and the other thing should be i have tryaed with a mod that unlocks every marker on the map and still there is nothing pls help!
    1. RET45
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      Yeah, that is a common complaint. What you want to do is go to half-moon mill. Just on the other side of the bridge/rockhill there should be the witch traders. If they aren't here, I would check the load-order. There was an issue with the map markers not showing up automatically, but that doesn't mean the traders aren't there.
  6. jaikfchoi
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    my game crashes if i use FFDogs and TES5Edit said paradise_halls_base.esm and paradise_halls_core.esm are missing
    should FFDogs is ignored, the game is OK
    where can i find those file?
    1. Clothos
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      Those files only exist in an older version of the Paradise Halls mod. The developer of this mod is apparently unable to update it, seems to be having some trouble compiling the scripts from it. So if you use Paradise Halls 6.0, it should work.
  7. Kellerkiller
    Kellerkiller
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    PLZZZ make it 0.7.3 Paradise Halls compatible plzz
    i'm waiting like a fucking year for this plzzz
    1. ralyks92
      ralyks92
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      I think it's abandoned :/
    2. RET45
      RET45
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      It is looking that way. I haven't been able to re-compile layam's 0.6 or 0.7 scripts for a while. Not sure if it is the creation kit version, but if I can't get his code to compile, this mod is definitely dead, right out of the box. Keep in mind it still works (for PAH 0.6.x), I just can't seem to change it much. I will look into the LL version, to see if I can compile their code.
    3. Elitepercyjackson10
      Elitepercyjackson10
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      Do you think that there is any way to make this compatible with the newest version of Paradise Halls? This mod sounds like it would make it a lot better, and I've tried going back to Paradise Halls 0.6, it still didn't even work that well.
    4. RET45
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      I have my doubts. I recently tried to fix up the slaver dungeon mod, the one that you couldn't get npcs in or out of. Got it navmeshed and everything, but just could not get the PAH code to compile with my version of CK. For this mod, what I Know I can do is strip it down so that you can sell any NPC near one of the traders, but I don't think people will appreciate that, unless they are willing to use a whole bunch of imagination. I could create a new slave faction for selling, but it would require players to do more work just to get their slaves sold at the new traders. Bottom line, I would have to remove all PAH dependencies. You wouldn't get your collars back after selling slaves, little things like that. The biggest thing in my mind is that you wouldn't be able to buy the new slaves (I get that not everyone was worried about buying, though). This is due to the fact that the slave function is very different for 0.7. I did take a look at the LL extension (hats off to the creators) but it looks like a heavy framework that they are asking players to configure.
  8. powerbvc1
    powerbvc1
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    talk npc
    trade mode
    "you are now selling slaves " no progress !!
    help
    1. RET45
      RET45
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      You are halfway there. The cards on the table are used to cycle through, and buy the slaves. Talking to the Dres Trader and witch trader will only change buying mode to selling, and back again. I had a lot of trouble with dialogue, so this was a way to get around it.
  9. bonyfox
    bonyfox
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    immedietly crashes after start of game, yes i have 07 PH.
    maybe u could fix that issue?

    thanks.
  10. catnapper2
    catnapper2
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    Do you need Paradise Halls- Skyrim Slavery WIP to make this mod work?
    1. RET45
      RET45
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      Yes, but it only works for 0.6 version of Paradise Halls.
  11. anynamenottaken101
    anynamenottaken101
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    Anyone else get it? Paradise Falls from fallout 3?