2. save your game 3. uninstall v1.x.x 4. run game 5. save again 6. install v2.x.x 7. load the savegame from step 5
Updating from v2.x.x to v2.2.x.
Before updating from v2.x.x to v2.2.x, do the following:
- Press "Uninstall" under the Settings tab and confirm when asked - Quit the escape menu and wait for several seconds (5 sec at least) - Save your game, quit Skyrim, uninstall Achieve That - Launch the game, load your previous save and save again - Install a new version
Updating from v2.2.0
Including 2.2.0, 2.2.1 & 2.3.0 - No specific requirements, simply deactivate the old version and activate the newer version.
Non-English users
- rename "achievethat_english.txt" (located in Data/Interface/Translations) to "achievethat_yourlanguage.txt" (for example, achievethat_german.txt).
Ned you happen to have a pdf of how to use the deleted version bc the collection im using has it but idk stuff like the commands and what different settings do.
https://www.nexusmods.com/skyrimspecialedition/mods/3808?tab=files&file_id=186188 Archived on Nexus itself. Happy to have found one of my fav mods was indeed ported to SE.
This mod is for original skyrim. Its unusable. thier was an updated SE version but the only way to get it is to get it from someone or from a collection that had it before it was deleted.
How to install this mod? i click on mod manager download (version 2.3.1) and install russian translation. but my achievements use english language but in skyui settings this mod on russian language. I rename english.txt on russian.txt but nothing happened.
For anyone wondering I found - likely - the solution to all $ACH bugs in MCM menu, for all mods. See, I was playing russian version, so game -as I understand anyway - kept looking for _russian.txt in translations but couldnt find it. For me, renaming _english.txt into _russian.txt for all mods solved ALL $ bugs in MCM menu, so here is that.
ACHtung! Here is what worked for me with the $ACH... bug. Maybe the problem occurred because I play the english version of Skyrim with a french keyboard. I don't think there is another non-english part in my game. As it is problematic to uninstall scripted mods, it was better to find a fix or leave the mod with that display bug.
The solution in my case was simply to create the sub-directory ...\interface\Translations\ and to move the file 'achievethat_english.txt' in it. Et voilĂ !
If you use Mod Organizer, it is all in the Achieve That particular directory (I suppose it is the same with Vortex). If you use the game Data directory to put your mods (barbarian!), it must be placed in ...\Data\Interface\Translations\
Kailynderus wrote: I installed the mod after completely reinstalling my game. It used to work perfectly fine, but for some reason now the MCM menu reads "$AT" instead of "Achieve That," and everything else is of a similar font. $AMP bla bla it all has something to do with dollar signs, and I have no idea how to fix it. I've tried uninstalling and reinstalling the mod, all that jazz and I can't get it to fix.
Koblihomil wrote: I have same problem with the MCM menu.
Freakyman wrote: the $AT issue occurs only when the mod cannot read the achievethat_english.txt.
For example a if the game is in French it will be renamed from achievethat_english.txt to achievethat_french.txt
The issue could also result from your game not got the correct permissions to read the file itself so try running in admin mode.
shortylickens wrote: I ran in admin mode. I checked to see the filename was correct.
Not working. Still getting the dollar signs. ALSO, I cannot see the entries, just the labels on the left side. Main window is all blank.
dpgillam wrote: This mod doesnt cayse the problem, but it does show that you have a problem. The dollar sign bug is fairly common, especially for people that use mod installers like MO or NMM. Usually it means that you have a bad mix in your data folder where some mods are in the virtual data file while others are in the actual data file. If SKSE isnt installed correctly, or you run a game through the standard Skyrim.ex rather than the SKSE, have improper SKSE install, outdated SKSE files, or something similar, you get this bug.
MarkusFox wrote: I've got the most recent SKSE and the current AchieveThat... And the NMM update reinstalled everything using its new "virtualinstall" thing. I've run into the situation of not being able to configure the mod through MCM like with the others. The actual config windows are blank and all the other config "tabs" are prefixed with $. Like so.
General $Professions $Combat $Epic $Settings $Progress
I tried reinstalling the mod, SKSE, and SkyUI with Wrye Bash instead of NMM, installing them manually, and even running the SKSE launcher in admin mode to no effect.
Having not played Skyrim for a while, I might have updated this mod from a somewhat older version. I am going to download the older versions and test each one to see which one was the last one that worked, then get caught up again.
EDIT: And issue located and resolved.
Traius wrote: How did you resolve it? I am having that issue.
In the end I was never able to solve this issue. I eventually just gave up. Though now that I think of it, my skyrim installation was on a different drive this time than normal for space reasons, so maybe that played some part.
I'm having this issue - did anyone ever figure out how to fix it? I'm using Mod Organizer and all my other mods that use MCM work just fine.
Hey I donno if you still have this issue but the way I fixed it was by deleting the mod entirely. Reinstall the mod again then reinstalled SKSE again. I did it in that particularly order. Hope you have it fixed.
When I uninstalled this mod it made my shouts completely unable to recharge. I had chosen three shout recovery perks using Glory. Also, I used the in-built uninstall button first.
For some reason it seemed to add +50 to ShoutRecoveryMult. Using forceav shoutrecoverymult 1 after uninstalling in-game fixed the issue.
This is why you should NEVER uninstall a mod if you plan to continue using the same save. If you must uninstall a mod, anything that has their own scripts, assets, what have you, then say goodbye to your saves. To all of them.
No matter what clean save guides tell you to do, no matter what a tutorial in youtube says. If you uninstall a mod then your saves are compromised. Permanently. Start again from scratch or commit yourself to not uninstall the mod. Any other method runs the risk to bloat your save with errors, orphaned scripts, and corrupt your save. In rare cases, even needing to reinstall the game itself because the missing assets just bricked the game itself. In even rarer cases, memory leaks migrate the problems to your machine.
This goes for any game at any time, not just Skyrim here. Delete a mod? New Game time. No ifs, no buts.
Unless you wanna be in the 0.01% of the cases that need to reformat their whole computer, if not downright buy new parts, because you've let a simple mod uninstall escalate the problems to a burnt motherboard due to exerting itself trying to deal with the missing asset problems...
This is one of the plethora of reasons I love MO2 so much. It idiot proofs things because modding can break this game so easily, but MO2 sandboxes pretty close to everything, making it highly modular. It can't save a save with missing mods, but plenty of other mistakes are avoidable with it.
I HIGHLY recommend rotating save games whenever possible on everything. I keep a minimum of three when possible, just to avert catastrophe. Rolling back a day or even a week can often be better than starting over completely.
What's this? Maybe you can add even Covid-19 is caused by a mod uninstall... When uninstall a mod just run a script cleaner on the savegame and almost 99% you're good to go. Just don't uninstall mods in a batch, only do it one by one and always cleaning the savegame inbetween.
1709 comments
Before updating from v1.x.x to v2.x.x, do the following:
1. Open the console and enter the following:
stopquest at_updatequest
stopquest at_mainqst
stopquest at_mainqst12
stopquest at_qst113
2. save your game
3. uninstall v1.x.x
4. run game
5. save again
6. install v2.x.x
7. load the savegame from step 5
Before updating from v2.x.x to v2.2.x, do the following:
- Press "Uninstall" under the Settings tab and confirm when asked
- Quit the escape menu and wait for several seconds (5 sec at least)
- Save your game, quit Skyrim, uninstall Achieve That
- Launch the game, load your previous save and save again
- Install a new version
Including 2.2.0, 2.2.1 & 2.3.0
- No specific requirements, simply deactivate the old version and activate the newer version.
- rename "achievethat_english.txt" (located in Data/Interface/Translations) to "achievethat_yourlanguage.txt" (for example, achievethat_german.txt).
My apologies for any inconvenience.
If it ever disappears, it can be ported manually.
Maybe the problem occurred because I play the english version of Skyrim with a french keyboard. I don't think there is another non-english part in my game.
As it is problematic to uninstall scripted mods, it was better to find a fix or leave the mod with that display bug.
The solution in my case was simply to create the sub-directory ...\interface\Translations\ and to move the file 'achievethat_english.txt' in it.
Et voilĂ !
If you use Mod Organizer, it is all in the Achieve That particular directory (I suppose it is the same with Vortex).
If you use the game Data directory to put your mods (barbarian!), it must be placed in ...\Data\Interface\Translations\
Two things - one this mod is over six years old...not sure about any updates.
Secondly, a bit of searching in SE....
https://www.nexusmods.com/skyrimspecialedition/mods/12708
I'm having this issue - did anyone ever figure out how to fix it? I'm using Mod Organizer and all my other mods that use MCM work just fine.
I did it in that particularly order. Hope you have it fixed.
The only one thing to add is - create a new character
For some reason it seemed to add +50 to ShoutRecoveryMult. Using forceav shoutrecoverymult 1 after uninstalling in-game fixed the issue.
No matter what clean save guides tell you to do, no matter what a tutorial in youtube says. If you uninstall a mod then your saves are compromised. Permanently. Start again from scratch or commit yourself to not uninstall the mod. Any other method runs the risk to bloat your save with errors, orphaned scripts, and corrupt your save. In rare cases, even needing to reinstall the game itself because the missing assets just bricked the game itself. In even rarer cases, memory leaks migrate the problems to your machine.
This goes for any game at any time, not just Skyrim here. Delete a mod? New Game time. No ifs, no buts.
Unless you wanna be in the 0.01% of the cases that need to reformat their whole computer, if not downright buy new parts, because you've let a simple mod uninstall escalate the problems to a burnt motherboard due to exerting itself trying to deal with the missing asset problems...
I HIGHLY recommend rotating save games whenever possible on everything. I keep a minimum of three when possible, just to avert catastrophe. Rolling back a day or even a week can often be better than starting over completely.