Skyrim

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jet4571

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jet4571

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15 comments

  1. PurpleDerple
    PurpleDerple
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    Any chance you're considering using a scripted sequence, not unlike the vanilla prisoner intro? This would result in basically a benchmark run and would eliminate the "player" variable in testing, providing the user with more of a 1:1 comparison between tests.
  2. adelinadragonborn
    adelinadragonborn
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    Thank you
    1. jet4571
      jet4571
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      Your welcome, I hope it proved useful for your testing.
  3. ThD17gj692
    ThD17gj692
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    Using CTD and Memory patch ENBoost by Boris Vorontsov http://skyrim.nexusmods.com/mods/38649//?].

    Installed SPM v3.4 and it seemed to work, although no in-game display (is that the default setting or is it because of ENBOOST?); decided to try 3.5b1 and got the following error message with a request to post it here (this means nothing to me, but hope it's useful):

    Could not load type 'FPSInjector.Data.InGameCounterDTO' from assembly 'FPSInjector, Version=1.0.0.0, Culture=neutral, PublicKeyToken=6003822b3ebd1393'.
    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
    at System.Environment.get_StackTrace()
    at PerformanceMonitor.MainWindow.Current_DispatcherUnhandledException(Object sender, DispatcherUnhandledExceptionEventArgs e)
    at System.Windows.Threading.Dispatcher.CatchException(Exception e)
    at System.Windows.Threading.Dispatcher.CatchExceptionStatic(Object source, Exception e)
    at System.Windows.Threading.ExceptionWrapper.CatchException(Object source, Exception e, Delegate catchHandler)
    at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
    at System.Windows.Threading.DispatcherOperation.InvokeImpl()
    at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
    at System.Threading.ExecutionContext.runTryCode(Object userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Windows.Threading.DispatcherOperation.Invoke()
    at System.Windows.Threading.Dispatcher.ProcessQueue()
    at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
    at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
    at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
    at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
    at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
    at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
    at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
    at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
    at PerformanceMonitor.MainWindow.ApplyUserColorPreferences()
    at PerformanceMonitor.MainWindow.setupWindow_UpdateMiscSettings(Object sender, EventArgs e)
    at PerformanceMonitor.SetupWindow.OnUpdateMiscSettings(EventArgs e)
    at PerformanceMonitor.SetupWindow.btnSaveChanges_Click(Object sender, RoutedEventArgs e)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
    at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
    at System.Windows.Controls.Primitives.ButtonBase.OnClick()
    at System.Windows.Controls.Button.OnClick()
    at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
    at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
    at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
    at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
    at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
    at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
    at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
    at System.Windows.Input.InputManager.ProcessStagingArea()
    at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
    at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
    at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
    at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
    at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
    at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
    at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
    at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
    at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
    at System.Windows.Window.ShowHelper(Object booleanBox)
    at System.Windows.Window.Show()
    at System.Windows.Window.ShowDialog()
    at PerformanceMonitor.MainWindow.btnSetup_Click(Object sender, RoutedEventArgs e)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
    at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
    at System.Windows.Controls.Primitives.ButtonBase.OnClick()
    at System.Windows.Controls.Button.OnClick()
    at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
    at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
    at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
    at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
    at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
    at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
    at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
    at System.Windows.Input.InputManager.ProcessStagingArea()
    at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
    at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
    at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
    at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
    at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
    at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
    at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
    at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
    at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
    at System.Windows.Application.RunDispatcher(Object ignore)
    at System.Windows.Application.RunInternal(Window window)
    at System.Windows.Application.Run(Window window)
    at PerformanceMonitor.App.Main()
    1. jet4571
      jet4571
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      • 448 kudos
      "and got the following error message with a request to post it here" Seriously? Post that in the SPM thread.
  4. jet4571
    jet4571
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    • 448 kudos
    Uploaded a stress test version, I dont think it will be great for comparison testing since there is too much randomness. did it ten times and each time was too different to get a reasonable comparison beyond low frames moving to high for each test zone besides the Khajiit and Argonian ones where the door is too far from the action to have an impact until you run up.

    If anyone has a suggestion for a repeatable exterior test that will net similar results for comparison Ill be happy to entertain the suggestion. Just nothing that requires scripting and does not require additional files to complicate uninstall.
    1. alcask
      alcask
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      • 0 kudos
      hi for the stress test dosent work for me when entre i have a blackscreen when loading is finish perhaps the 2k hd texture, sugest a a test who load the npc and flora in exterior a lot for the stability when spawn npc .

      for the main test its ok i run at 50 -58 fps

      edit: if i tp directly to riften to open door its ok and finally i think is THE test my gpu is very stressed it down my fps to 22 now i can do my job with setting ini and oc my card thx

      bad english sorry

      My spec:
      i7
      hd 7950 oc 3g ddr5
      ssd


      Edit 2 : finally after tweakin i have an oc stable for skyrim 1010@1460 mhz on my 7950 average at 42 fps now i will see in game
  5. jet4571
    jet4571
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    • 448 kudos
    @fradrig, that is the Master Ranger armor from Armonizer. http://skyrim.nexusmods.com/mods/27028 I changed the color of the leather/cloth bits to green myself so i have the original brown and my green version.

    @mnelson999, Great, So glad the fix opened the last hall for you. Now to make that the main download and that version is finished unless someone else is having a problem.
  6. mnelson999
    mnelson999
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    • 175 kudos
    @jet4571,

    So far so good. In the last area, my VRAM was maxing out, so this is definitely a good mod to test the hardware with.

    Nice work!
  7. fradrig
    fradrig
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    Looks good. Thx. What is the armor used in screenshot #4?
  8. jet4571
    jet4571
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    • 448 kudos
    I hope it does help you tweak your game.
  9. Kelwyn
    Kelwyn
    • member
    • 11 kudos
    This looks very useful for trying alternative configurations and mods to see how well they handle different environments and stress. I'll try it and see how it can help me in this.
  10. jet4571
    jet4571
    • premium
    • 448 kudos
    Thanks insaneplumber! Now I know what code they use lol. Hope the testing hall helps you evaluate your performance settings!