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This page was last updated on 15 December 2014, 5:20PM
- Changelogs
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Version 1.2beta
- Recreated the whole mod from the ground
- Fixed the animation bug (NPC's repeading some animations)
- Fixed issues with locklevel detection
- Overhauled the "Unlock with spell" system, now works with custome spells and everyspell in the game (aslong as the spell can hit the lock)
- Splited the Crime and plugin detection into own systems (nothing to worry about just better for scripting purposes and preventing issues)
- Overhauled the MCM menu (FAQ isn't included in this version yet)
- Fixed a lot of papyrus log entrys (all?)
- A ton of small fixes which i don't want to mention here because i don't want to make this list much longer.
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Version 1.2
- Added an Uninstall feature
- Small improvements to the MCM menu
- Removed the FAQ tab, since I don't think it's needed
- Fixed a ton of small bugs - look at the change notes of the version 1.2Beta for more informations
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Version 1.1
- Crime:Followers, animals, creatures, undead and a lot more actor types won't report crimes anymore
- Crime:Sends now a notification, when you get crime gold added.
- Crime:fixed compatibility issues with Wet & Cold
- Crime:Now checks if the object is owned by someone
- Crime: Added an option to turn the crime detection off (under advanced)
- Fixes: Follower bug got fixed, which caused your follower to dismiss or attack you, when you triggered a crime.
- Fixes: All functions now work with unusuall Lock level values.
- Fixes: All functions are disabled for locks which require a key
- Fixes: Auto pick now detects the following perks: Unbreakable, Quick Hands, Locksmith, Keymaster and reacts to it like it should.
- Spell: You can now use destruction spells to unlock locks. (shock spells are disabled by default)
- Spell: If you use a frost spell on a lock the lock gets frozen and is easier to smash.
- Spell: If you use a fire spell on a frozen lock the lock get defrosted.
- Spell: A fire or shock (if you enabled shock spells) spell, just unlocks the lock, if you get the required amount of skill.
- Spell: added a button in MCM, which shows all working spells (depending on your allowed spells settings)
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- Author's activity
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- Mod page activity
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June 2024
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09 Jun 2024, 4:07AM | Action by: Gilg
Untracked
'Lock Overhaul'
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08 Jun 2024, 7:18PM | Action by: Vaukus
Endorsed
'Lock Overhaul'
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04 Jun 2024, 5:16AM | Action by: outlawzgosu
Endorsed
'Lock Overhaul'
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01 Jun 2024, 4:45PM | Action by: Chrystchief
Endorsed
'Lock Overhaul'
May 2024
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27 May 2024, 9:00AM | Action by: Largosse
Endorsed
'Lock Overhaul'
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25 May 2024, 11:33PM | Action by: Anthoney95
Untracked
'Lock Overhaul'
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22 May 2024, 6:59PM | Action by: whiteskymage
Endorsed
'Lock Overhaul'
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22 May 2024, 3:53AM | Action by: DarthR3van224
Untracked
'Lock Overhaul'
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11 May 2024, 6:21PM | Action by: Snosss
Endorsed
'Lock Overhaul'
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08 May 2024, 8:58PM | Action by: Flakkaas
Endorsed
'Lock Overhaul'
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05 May 2024, 12:01PM | Action by: AtrisTheAngel
Untracked
'Lock Overhaul'
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04 May 2024, 4:28AM | Action by: Dixanan
Tracked
'Lock Overhaul'
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01 May 2024, 12:43PM | Action by: noodles4life12
Endorsed
'Lock Overhaul'
April 2024
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29 Apr 2024, 2:49AM | Action by: JumpBoy7
Endorsed
'Lock Overhaul'
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29 Apr 2024, 2:26AM | Action by: Buzzb0mber
Untracked
'Lock Overhaul'
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25 Apr 2024, 12:26AM | Action by: tanya18
Endorsed
'Lock Overhaul'
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23 Apr 2024, 9:38PM | Action by: maxedchimp
Endorsed
'Lock Overhaul'
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21 Apr 2024, 5:45AM | Action by: TotalEclipse
Untracked
'Lock Overhaul'
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16 Apr 2024, 12:31PM | Action by: AvatarJesse
Endorsed
'Lock Overhaul'
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11 Apr 2024, 8:57PM | Action by: Arpaleggia
Untracked
'Lock Overhaul'
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