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Guardian300-foxia-khamuy

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khamuy

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17 comments

  1. SolidWolfMods
    SolidWolfMods
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    What happened to the main file?
    1. fegaman
      fegaman
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      Author says that they won't upload anything to nexus and took it all down, i really hate this kind of people. why make us suffer for your own decision, just don't continue the mod, why take them down?
    2. jeharnes
      jeharnes
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      Might be a little late, but if you're still looking for them:
      https://www.mediafire.com/folder/g416ce3tz0d3e/Call_of_the_North
    3. SolidWolfMods
      SolidWolfMods
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      Broooooohhh it's not late, thankyou very much!!
    4. Cheburators
      Cheburators
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      Thank you so much, man, I've been looking for this mod too!
  2. deleted21231444
    deleted21231444
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    Might be a little late, but if you're still looking for them:
    https://www.mediafire.com/folder/g416ce3tz0d3e/Call_of_the_North
     


    You're my hero! Thanks!
  3. KitsuneofInari
    KitsuneofInari
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    Thought I'd let you know that I've uploaded 2.7 of CotN Revisited. It contains the light Wolf Armors and Khajiit Wolf Helms.

    And actually I love that idea Khamuy it actually would work great for the stormcloaks.
  4. khamuy
    khamuy
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    @Foxia
    That´s perfectly fine, foxia, as you wish. Just waiting to see the clothes!
    lol :-))), you got the point with the stormcloaks, they need more variety.
    By the way, and talking about variety, I was thinking in options for adding wolf armors in a lore friendly way, I mean, I have another experimental plugin where I put together a compilation of retex steel armors (4 models so far), and I did integrate them into the game so every time a NPC receives a steel armor for wearing, the NPC will receive one of the 4 different models randomly.
    This way is pretty nice for adding some diversity in terms of equipment and I could do something like this with wolf armors but just for the companions so you could see all of them ingame, (the only drawback for the people that wants the armors ingame is that there is not much NPC out of the companions that uses that armor). Tomorrow I will check that at the CK.
    (Think in that possibility for your stormcloaks outfits also).
  5. KitsuneofInari
    KitsuneofInari
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    @ Restutitor Orbis
    I'll try and add Light Wolf Armors soon, possibly tonight. So it will make everyone happy and will mean that people can finally drop seperate mods that add light wolf armors already. xD

    @Khamuy I did add mage style cloth helms. Next up is mages. I did them because there was a request on Guardian300's original mod for them.

    Also I'm perfectly fine merging them together down the line. Just not at the moment. I'm planning to possibly add new and seperate retextures of stormcloak officer uniforms to add variety there as well. And I do want to check out what all the Dragonborn DLC will have.
  6. khamuy
    khamuy
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    @Foxia
    Great to see you!, always welcome

    and @ Restutitor Orbis

    Yes, this version is absolutely compatible with the last one from foxia; But so far I added just the light and heavy helmets to leveled lists and I left aside from the leveled lists the wolf armor for the reasons already explained by foxia (basically keep the mod true to the game). Eventually I will wait to see what wants foxia for his future plugin development about the armor, so far I spread through the game just the helmets. However if you really want the armors into the leveled lists, I think I could cook something “optional”.

    The future development if foxia agrees, is merged together both .esp (his and mine) because ther is no reason to keep them separated and is better to reduce the amount of plugins, but in order to do so, first I prefer keep them split in this way, so foxia could work well in his own developments and I could do the same by myself, further developing and completing his work, it will be also the best and more comfortable for the users for some time while we “adjust” versions.


  7. Restutitor Orbis
    Restutitor Orbis
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    @Foxia
    Yes, that makes a great deal of sense. The only request that I would reiterate is for light armor versions of these armors and helmets. I don't mind if they are limited to having completed the Companions quest because that does make sense to me.However, I have some characters that are light-armor users that joined the Companions and completed the quest, but cannot wear the standard heavy armors. Well, actually, the *can* but it would not be consistent with their fighting style or training, if you see what I mean. I see no reason why being a Companion demands that you use heavy armor, as in the vanilla Skyrim.
  8. Restutitor Orbis
    Restutitor Orbis
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    @khamuy
    I don't really have much in the way of "views": I just wanted to know whether this add-on was compatible with the latest version Foxia posted. It sounds like yes.

    However, if you do want an opinion from me, it would be nice to have an esp that adds these features but *replaces* the original, because I already have 250 esp plugins installed. Since you two seem to be working together, it seems to me that should be possible. You can always have a version that is modular for those who don't want these items of the leveled this, but a merged one for those who do.
  9. KitsuneofInari
    KitsuneofInari
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    I'll be sure to test this later tonight. Will be interesting seeing a few bandits wearing these helms.

    @Restutitor Orbis
    Me and Khamuy will need to talk about that one. Those retextured armors technically are already on a leveled list.But they are limited to the Companions. This is why they are only available from Eorland Greymane and should only be offered AFTER doing the quest "Proving Honor."

    I had only put that limit on them because I wanted to have those armors remain true to the lore. I had also intended for each of the armors to represent the ranks in the companions. Brown would typically be what the lowest ranks would wear. The circle would were the original Black. and the Harbinger would wear white.

    But due to my limited modding skills that idea still hasn't come to fruition mostly due to compatability reasons with other similar mods.
  10. khamuy
    khamuy
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    @ gardyanakbar and @ jimmydog , button added, :-)

    @ Restutitor Orbis , as soon as I get some feedback and everything is working as intended, all the content will be added. I am doing it in this way because is not so easy get it everything well balanced ingame and I prefer know something about your views first.