Cool, let me know how that works for you. Just remember, if you park you toon in the mod to make it easier to inspect your work, leave every now and then to reset things. I noticed things like walking mannequins if I changed a bunch of things without doing that but, as soon as I left and came back, everything was back where it belonged.
For your mannequins: try moving your navmesh to surround the marker heading for each mannequin, leaving an area under it bare of navmesh. I had "walking" mannequins in my mod and this seems to have done the trick.
Seems as though there could possibly be a conflict with Hearthfire DLC and my mod. I am reading reports that Hearthfire does not play nice with mods that edit Breezehome Navmesh which may indeed be the case here, however, I do not have Hearthfire (not going to get it either as it does not sound like my cup of tea) so I cannot confirm myself. For those that have reported CTD's, are you running Hearthfire? I never was able to recreate the CTDs on my configuration.
Having said that, I removed all Navmesh changes to Breezehome in my mod which still renders my mod fully functional in Version 1.1 so there may no longer be an issue. Appreciate if anybody with Hearthfire please have a quick check and let me know if the problem is indeed related. Thanks!
I put Version 1.1 if you want to give it a try. I was not able to recreate the CTD, however, I did find some suspicious records (overrides) in the ESP using TES5EDIT. Please let me know if the issue persists and apologies for the trouble.
The game crashed on load with this mod enabled and it does not seem to matter about the mod load order. I have no other mods affecting Breezehome, but I do have a lot of other mods (mostly armor, body, hair, menus and idles)It's a shame since I liked the look of this, but I can't get it to work.
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Seemed to be what i was looking for....
Excellent info! Thank you, that makes sense to me. I will give it a shot. Appreciate it!
Having said that, I removed all Navmesh changes to Breezehome in my mod which still renders my mod fully functional in Version 1.1 so there may no longer be an issue. Appreciate if anybody with Hearthfire please have a quick check and let me know if the problem is indeed related. Thanks!