Skyrim

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tyranny

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tyrannynexus

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34 comments

  1. danbest82
    danbest82
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    It's ok. NP. Just can't be bothered to update right now since one or more of my mods cause the game to crash with Dawnguard and latest update. It's such a long process trying to figure out which one is causing the problem and I'd rather play the game.

    Looks good. Glad others are enjoying it.
    1. EbrithilUmaroth
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      What mods could be doing it? I have almost 150 mods installed on the latest update with Hearthfire, Dragonborn, and Dawnguard with no problems at all.
    2. jaassu
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      I have got also some quite annoying crashes with different mods, then i converted all my high resolution textures into 1024x1024 size, and crashes disappeared so far. Now i am adding some of those back, but it seems that skyrim does not handle well with plenty of hires textures and mods.
  2. okdude55
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    Enjoy the mod so far-
    but how the hell do you open the gate after you kill the dragon priest? I swear I have been all over the room- can't find a chain or anything.
    1. EbrithilUmaroth
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      @tyrannynexus, I told you they were hard to find ;p
    2. tyrannynexus
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      haha it's supposed to be hard its a tomb!
  3. Ptruble
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    I liked the dungeon. It was fairly challenging for my level 35 character. The lever for the underwater bars was so difficult to find, I skipped it. The final boss fight was tough though the reward could be better. Overall, its a great player made mod. I endorse!
  4. tyrannynexus
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    Done! thanks.
  5. EbrithilUmaroth
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    Oh, you really need to change the latest version on this page from 1.0 to 1.4, if you don't do that no one is going to know you came out with a new version because NMM won't tell them.
  6. tyrannynexus
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    Ah, thats why you the pillars might have been so confusing. In the latest version i changed the journals added a custom model for the sword (changed it to a 1h) and added the pillar counts. I always take all negativity as feedback since there's something somebody didn't enjoy. Nobody ever improves if everything's always perfect. I read the journals like 50 times in the editor and thye looked fine but when i went in game i kept finding errors but i couldn't locate them when i went to edit and said screw it lol.

    Thanks for the feedback

    @danbest82 yeah requires patch 1.8 to be played sorry about that.
  7. danbest82
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    Requires the latest patch? I installed and don't see a location by Stendarr's Beacon. Thanks
  8. EbrithilUmaroth
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    As far as the puzzle goes, you said in an earlier comment that you did leave clues to the order by walking out on the balcony, that is something I noticed by myself. I, however, didn't notice the numbers you said you put in there, so maybe they should be made more visible because I'm pretty sure I looked for something to indicate the order the pattern should go in.

    Really about the levers though, in Skyrim I've never had a tough time finding chains or levers before, it frustrated me almost to no end, if this was on Xbox where I couldn't use the console commands I would have just left. After I finished the dungeon I realised that I told my follower to wait while I did the puzzle so I had to go back for her and ended up getting frustrated again having to 'setpos y' myself through the gates again. (Both of the gates I moved myself through were set along the x axis, so 'setpos y' moved me right through them easily)

    It's not that I didn't enjoy it, it was pretty well-made and had an interesting story, although I feel like it was unfinished (also I found three spelling mistakes in the books, but no grammar or punctuation mistakes so good job there =p). My only real problems were the chains and the puzzle, but they weren't huge concerns. And I had a breathe underwater necklace in my inventory so I didn't need the potions but I'm sure some others did =p I also like how you incorporated it smoothly into the Dawnguard sidequests, it wouldn't even have felt like a mod if I didn't already know it was.

    Oh and as far as the Usurper's Greatsword goes, it's not even work the 19 units it weighs. You should really look at getting a custom weapon in there, one that mixes with the story. Maybe you can make it something useful against Vampires since you put this in the Dawnguard storyline, maybe you can make it one of the weapons obtained from the Mer. (If you're even sticking with that story. If I were you I would change it according to Vysh's advice)

    Also I think the word wall underwater was a great idea. (Remember the first time I went under the water a glitch in the WATER mod made my screen all black) So when I heard chanting and got excited and swam around aimlessly trying to head towards the chanting to figure out what shout it was =p

    The effects were very good too: the lighting was excellent, the water dripping from the ceiling, the fog, the bats that cue on entrance to that large room... It was all pretty immersive. So I'm sorry if my comments seemed negative, but take them as constructive criticism.

    P.S. I don't think any of the books should be kept in containers or on bodies, I think they should all be placed out so we can just read them and then take them if we want them. In containers, we have to take them and then look through our inventory to read them. And then if we don't want them we have to put them back in the container, drop them (which I don't like doing), or hold onto them until we can sell them. I tell this to everyone who puts books in containers or on bodies. I've tried to tell Bethesda themselves on several occasions. xD

    I endorsed the mod, overall good job =)

    I think you did a great job and I want to see this mod become more popular so I hope you take some of my advice and maybe make some new mods because you certainly have potential.
  9. tyrannynexus
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    lol, sorry you didn't enjoy it my friend. I did add a count for the puzzle underneath each one to keep track of them easier, for the key and the pillars themselves. Personally I like looking for things like that so its something i incorporate into my own design. I added a few breathe underwater potions in case somebody had a hard time finding the pull chain. HOWEVER its right beside both chests so i couldn't see it being that difficult to find. I'll consider making the doors easier to open but i feel like it defeats the purpose of the door ;p
  10. EbrithilUmaroth
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    Oh great, another iron gate that I have to play Where's Waldo with to open. This is seriously frustrating, no one wants to search high and low to open a gate.