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qotsafan

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Details for my overwritten esps:

Bucklers-Complete.esp and Bucklers Only.esp:

Changes:
- Changed names like "Banded Iron Buckler" to "Light Banded Iron Buckler", to patch appropriate armor ratings for them with the ReProccer, since it only decides, if the Armor/Shield is heavy or light with the armor material keyword (like glass is light and iron is heavy, which conflicts with stuff like heavy glass bucklers or light iron bucklers) (may change in the future)
- Changed some armor material keywords for some Armors/Shields/Bucklers like the "Ancient Nordic" from daedric to iron, may change that to steel, since it's patched by the unofficial skyrim patch like this
- Added missing keywords like "ArmorMaterialSteel" for the Shields/Bucklers of Ysgramor

Chesko_Frostfall.esp:

Changes:
- Only added "WeapTypeWarAxe" and "WeapMaterialIron" to the Woodcutter's axes, so that they can be properly patched by the ReProccer

Unique female follower esps:

mayatola UFF.esp:

Changes:
- Only added the keyword Leather to Ishana's Equipment.

Frost_Elves.esp:

Changes:
- Added keywords to change Elorwen's armor to Ebony, like her Claymore.

mayatola miria.esp:

Changes:
- Warning! I changed Miria quite drastically, because I found her annoying and creepy (scared the crap out of me every time). She will not follow you around anymore and will not heal you, she will wait for you at the Sleeping Giant Inn (which is her starting point). Her starting equip (glass armor) is still good enough if you get her at level 1. I did not change her armor, because it was patched fine by the ReProccer, so if you want the normal version of her, don't install this plugin.

lilith.esp:

Changes:
- Renamed Lilith's armor, so that every piece starts with "Lilith's Leather", to make it compatible with the Lilith's tools mod.

mayatola ADEC.esp:

Changes:
- Since I had some problems with how the ADEC followers were placed into the game (like the other unique female followers (changed that for them too)), I changed that (shouldn't make problems and works perfectly fine for me) and added the esp for completion.



Details for my patch esps:
They have to be placed "after" the ReProccer.esp and uncheck them before running the ReProccer, or place them in the BlockList.txt, in the Files section of the ReProccer, if you want my changes, else you can uncheck and delete them. Finally figured out, how to choose only one, but making them optional, will be in the next update.

I have created more than one of them, because I merged them, so you can choose the appropriate one for your setting.

All patches contain the armor values patched with my stats.xml, which are mostly contained in Balbors and Steelsouls stats.xml (like 99% since my Buckler armor materials were added by them):

BucklersComplete means the complete version from the "Bucklers - Shields and Other Armours" mod
BucklersOnly means the Bucklers only version from the "Bucklers - Shields and Other Armours" mod

Changes:
- Added keywords like ArmorMaterialBlades for Blades Bucklers and Shields, to be compatible with SkyRe.
- Added keywords like xxxArmorShieldHeavy to overwrite xxxArmorShieldLight keywords added by the ReProccer for heavy shields and renamed some from Heavy "Light" Shield of Sithis to Heavy Shield of Sithis ("Light" was added by the ReProccer) and vice versa for Light Shields/Bucklers
- Removed duplicated keywords like xxxArmorShieldHeavy, which was already added by SkyRe_Main and added again by the ReProccer
- Removed the falsely added Armor Type Clothing by the ReProccer, because of the use of BOD2 instead of BODT
- Added different description of the Targe of the Blooded, because the SkyRe enchantment is not the vanilla any more.

WIC means the "Winter Is Coming - Cloaks" mod

Changes:
- original mod now excluded from the ReProccer
- overwrites the bugged menu textures, by the ReProccer (which it can't handle right now, but may change in the future) and the armor rating with the armor ratings of the stats.xml
- adds recipe conditions added by the ReProccer

BSA means the "Black Sacrament Armor" mod

Changes:
- overwrites the bugged menu textures, by the ReProccer (which it can't handle right now, but may change in the future) and the armor rating with the armor ratings of the stats.xml
- adds weapon fixes

LVA means the "Lustmord Vampire Armor" mod

Changes (Same as the Black Sacrament Armor patch):
- overwrites the bugged menu textures, by the ReProccer (which it can't handle right now, but may change in the future) and the armor rating with the armor ratings of the stats.xml
- adds weapon fixes

AOM means the "Art of Magicka" mod

Changes:
- original mod excluded from the ReProccer
- still overwrites the bugged menu textures (because of the new Dreamcloth addition of the ReProccer), by the ReProccer (which it can't handle right now, but may change in the future) and the armor rating with the armor ratings of the stats.xml

CBC EN / CBC EN LL means the Crossbows Basic Collection mod, english version / the Crossbows Basic Collection mod, english and leveled list version

Changes:
- Patched this mod, because some records were deleted by the ReProccer and made them unplayable
- Merged the main leveled list from the leveled list version with the SkyRe one (needs SkyRe_Main as master)

Brokefoot UNP Mashup / UNP Mashup mean Brokefoot's UNP Mashup Compilation

Changes:
- Now each set has essentially 3 set pieces (since they contain no head-wear), that have the normal armor values (for each of their material and a bit less, because they are light armor)
- some pieces which are light armor (base value 20), but are part of no set (will still scale with light armor skill), to compensate a bit for the missing head-wear (I recommend using them with fur-hoods :3)
- I also added the names as materials, if you don't want my patch and want them a bit overpowered.

Temptress Race / Temptress mean Psychos1s' Temptress Race

Changes:
- Now each set has essentially 3 set pieces (since they contain no head-wear), that have the normal armor values (for each of their material and a bit less, because they are light armor)
- some pieces which are light armor (base value 20), but are part of no set (will still scale with light armor skill), to compensate a bit for the missing head-wear (I recommend using them with fur-hoods :3)
- I also added the names as materials, if you don't want my patch and want them a bit overpowered.
- changed some recipes, so they are all created with the forge.

dwarven rifle Crossbow tipe

Automatic Crossbows

Ars Metallica Patch

I hope you are happy with my documentation now :3 enjoy the mods and thank you for reading/downloading and endorsing my patches!
If something is still unclear, feel free to ask me about it!