Skyrim

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Zergii

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Zergii

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44 comments

  1. Wspirit82
    Wspirit82
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    • 19 kudos
    hey, can you make a mod like this for, Cyberpunk 2077?
  2. RonKemp
    RonKemp
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    Love it thanks
  3. Jerone1984
    Jerone1984
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    • 1 kudos
    Endorsed thanks alot for sharing this
  4. issaccc
    issaccc
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    • 15 kudos
    endorsed
  5. Mookeylama
    Mookeylama
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    hey this might be what i've been looking for. currently i use ugrids 7 or 9. the ONLY reason i use raised ugrids is because i hate the "pop-in" that happens with big objects, like buildings and groves of trees, ect. for instance, start at Whiterun Stables and run towards Lunar Forge. that entire damn mountain will just appear right in your field of view if u have default ugridstoload 5. towers will be big grey blobs, and then suddenly all the detail pops in. hate that! so i use ugrids 7 but this really messes with spawns. it makes vanilla spawns appear in the wrong places sometimes, and totally breaks mods like Skytest, Monster Mod, Immersive Patrols ect. and causes crashes

    sp i'd like to start a new game using default ugrids 5, but i dread that pop in. would any of these esps help with that? i've tried other "distant terrain/detail" mods and they didn't help the "pop-in". they would let me see more rocks, grass, parts of rivers, ect. veeery far away, but i don't care about that. in fact i use a static DOF so really far away stuff is blurred. in real life, u usually can't see that far away anyway because of fog, haze, pollution. so don't care about really far away stuff. what i want stopped is large buildings, mountains, groups of trees, popping in at about 200-300 yards in my field of view. will any of these esps help with this?
    thanks!
    1. Zergii
      Zergii
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      @ Mookeylama

      what you ask is impossible.
      the game engine can not do it.
      I hope the next version of the game will add additional customized layers for static geometry.
    2. ExplorerPuppy
      ExplorerPuppy
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      • 0 kudos
      This makes me want to cry but thank you for the mod
  6. Kultag
    Kultag
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    Is there a way to make all these esp files a single one in the mod loading screen of the game? Do I understand correctly that TESSnip can do that? Because it would be really nice to have one line instead of dozens. Thx.
    1. sa547
      sa547
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      • 546 kudos
      TES5edit is better and safer, especially when merging mods.
  7. TarXor
    TarXor
    • supporter
    • 3 kudos
    Thank you for this mod!
    Now I can see every little detail of distant landscapes!
    It's just like ultra-super-eagle-eye perk or ability or something like that.
    And now I look at the map mush less frequently than before.

    My computer is not "supercomputer". Just 'middlecomputer'.
    It's Core i5 (3200 Mhz, 4 cores), 8Gb, ATI Radeon 5750 1Gb.
    I installed all .esp's from here.
    Plus few mods for better LOD textures, better trees textures, Bigger trees, more NPC, more animals&predators, more armor&weapons, SkyRe.

    And I have stable 30 fps (with 'FPS Limiter' mod) in all regions of Skyrim.

  8. Zergii
    Zergii
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    • 0 kudos
    del
  9. Zergii
    Zergii
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    @ ninja3d
    trees.esp - this central tree Waitran.
    Skyrim normally can not see it from the outside Waitran.

    Change the lod for trees you can only inside ugridstoload.
    For ugridstoload = 7, I use the following values:
    fMeshLODLevel2FadeTreeDistance=18048.0000
    fMeshLODLevel1FadeTreeDistance=18844.0000
  10. ninja3d
    ninja3d
    • supporter
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    I will continue my monologue by saying that, the trees.esp obviously dont do nothing to make the lods better, its pretty clear from the screenshots.

    Zergii, any thoughts on that?

    We need to fix those trees!!!