hey this might be what i've been looking for. currently i use ugrids 7 or 9. the ONLY reason i use raised ugrids is because i hate the "pop-in" that happens with big objects, like buildings and groves of trees, ect. for instance, start at Whiterun Stables and run towards Lunar Forge. that entire damn mountain will just appear right in your field of view if u have default ugridstoload 5. towers will be big grey blobs, and then suddenly all the detail pops in. hate that! so i use ugrids 7 but this really messes with spawns. it makes vanilla spawns appear in the wrong places sometimes, and totally breaks mods like Skytest, Monster Mod, Immersive Patrols ect. and causes crashes
sp i'd like to start a new game using default ugrids 5, but i dread that pop in. would any of these esps help with that? i've tried other "distant terrain/detail" mods and they didn't help the "pop-in". they would let me see more rocks, grass, parts of rivers, ect. veeery far away, but i don't care about that. in fact i use a static DOF so really far away stuff is blurred. in real life, u usually can't see that far away anyway because of fog, haze, pollution. so don't care about really far away stuff. what i want stopped is large buildings, mountains, groups of trees, popping in at about 200-300 yards in my field of view. will any of these esps help with this? thanks!
what you ask is impossible. the game engine can not do it. I hope the next version of the game will add additional customized layers for static geometry.
Is there a way to make all these esp files a single one in the mod loading screen of the game? Do I understand correctly that TESSnip can do that? Because it would be really nice to have one line instead of dozens. Thx.
Thank you for this mod! Now I can see every little detail of distant landscapes! It's just like ultra-super-eagle-eye perk or ability or something like that. And now I look at the map mush less frequently than before.
My computer is not "supercomputer". Just 'middlecomputer'. It's Core i5 (3200 Mhz, 4 cores), 8Gb, ATI Radeon 5750 1Gb. I installed all .esp's from here. Plus few mods for better LOD textures, better trees textures, Bigger trees, more NPC, more animals&predators, more armor&weapons, SkyRe.
And I have stable 30 fps (with 'FPS Limiter' mod) in all regions of Skyrim.
@ ninja3d trees.esp - this central tree Waitran. Skyrim normally can not see it from the outside Waitran.
Change the lod for trees you can only inside ugridstoload. For ugridstoload = 7, I use the following values: fMeshLODLevel2FadeTreeDistance=18048.0000 fMeshLODLevel1FadeTreeDistance=18844.0000
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sp i'd like to start a new game using default ugrids 5, but i dread that pop in. would any of these esps help with that? i've tried other "distant terrain/detail" mods and they didn't help the "pop-in". they would let me see more rocks, grass, parts of rivers, ect. veeery far away, but i don't care about that. in fact i use a static DOF so really far away stuff is blurred. in real life, u usually can't see that far away anyway because of fog, haze, pollution. so don't care about really far away stuff. what i want stopped is large buildings, mountains, groups of trees, popping in at about 200-300 yards in my field of view. will any of these esps help with this?
thanks!
what you ask is impossible.
the game engine can not do it.
I hope the next version of the game will add additional customized layers for static geometry.
Now I can see every little detail of distant landscapes!
It's just like ultra-super-eagle-eye perk or ability or something like that.
And now I look at the map mush less frequently than before.
My computer is not "supercomputer". Just 'middlecomputer'.
It's Core i5 (3200 Mhz, 4 cores), 8Gb, ATI Radeon 5750 1Gb.
I installed all .esp's from here.
Plus few mods for better LOD textures, better trees textures, Bigger trees, more NPC, more animals&predators, more armor&weapons, SkyRe.
And I have stable 30 fps (with 'FPS Limiter' mod) in all regions of Skyrim.
trees.esp - this central tree Waitran.
Skyrim normally can not see it from the outside Waitran.
Change the lod for trees you can only inside ugridstoload.
For ugridstoload = 7, I use the following values:
fMeshLODLevel2FadeTreeDistance=18048.0000
fMeshLODLevel1FadeTreeDistance=18844.0000
Zergii, any thoughts on that?
We need to fix those trees!!!