Skyrim

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79 comments

  1. TheSnekMan
    TheSnekMan
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    Hey just playing through and the dragon head will not open for me

    I killed the Dragon Priest thing
    Then the Spell Blade spirit thing
    Then the mage master
    i looted all their corpses and the door still wont budge and no matter how hard i look i cant seem to find where i need to go, is it bugged or am i missing something (if it is in the goddamn water imma be so angry)
    1. sibalzotgodne
      sibalzotgodne
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      Me too
  2. Gawad
    Gawad
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    Well now, isn't this one of Nexus' hidden gems! This isn't a very long quest mod, but it's exceedingly well made, and quite the challenge. And frankly, quality beats quantity hands down any day, especially when it's this well put together.

    If I can offer a single a single suggestion, there are mods out there that let players have items that negate fall damage as a reward and there's no way to get back up to the platform in your mod's final room if you fall off and don't die.

    Anyway, thanks for this mod!
  3. TK2D
    TK2D
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    There's still a bug where I can't kill the final boss and he just stays in the air.
    1. inlabsishirley
      inlabsishirley
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      same ;((
    2. dovaragna
      dovaragna
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      same (2)
  4. Spunzelhund
    Spunzelhund
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    I've just played the SE-Version. One of the best mods I've ever played. I've installed a few mods to make my game harder and to be a real challenge. Your mod was a real challenge! Thank you, I enjoyed it very much!

    Sorry for my english, it is'nt my first language.
  5. kondzio848484
    kondzio848484
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    Hands down the best Boss mod I have ever downloaded!! I was playing a "one punch man build" (I basically used the enchantment exploit to upgrade unarmed and a bunch of other things) because of this I was looking for a real challenge because I one punched all the bosses of the game including the DLC ones, I downloaded a few mods but the rate of regeneration of my HP was too fast and all they did was making my HP bar visible it was like I was bassicaly invincible because my character has 2.5 million HP. I installed this mod and ripped through all enemies on my way to the final boss like through wet paper. I walked up to the final boss and sudently he shouts and take 1/3 of my HP!! I almost died fighting him. I dont know how he is able to take 500 000 HP in one hit but damn he is good. 10/10
  6. monstergelo
    monstergelo
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    The spellblade guardian supposed to die from raging?
  7. monstergelo
    monstergelo
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    is the flame soul dragon supposed to keep linger after the master dead?
  8. paldetto
    paldetto
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    I noticed that were reported many problems, but with this mod I had not the minimal issue, and I played it with a follower that had no problems as well to keep me company and support. I think that that this mod is FANTASTIC for the effects, never seen elsewhere, and quite worthwhile to be played.
    I'm quite sorry just for one fact - that the author didn't produce more stuff !
  9. Onfire1212
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    Just got done with it, this was one hell of a mod. The design of the boss fights was incredible, a lot of effort was poured into this and it shows extremely well. The enemies were tough as nails and could grind up and spit out the foolhardy who think they have a chance at entering this gauntlet of peril under-geared and under-skilled. But, it's not a perfect mod.
    1. If you're a warrior or any type of melee fighter, you're gonna have a bad time. There is a certain boss that will tear you to shreds from afar with powerful spells and there is very little you can do to stop him. I suggest bringing along a bow and arrow or investing in some powerful spells. (I personally couldn't get far into the dungeon on a ranger build lvl 62, but my Pure Mage lvl 92.) Still, every boss has unique mechanics and scripts that kick in that buff these bastards to a limit beyond most boss mods will attain.

    2. This mod is -NOT- follower friendly. I'm sure that I am like most here who enjoy having an rpg style party of followers for dungeon-delving. I suggest disbanding that party before you enter this cave. I'm not sure what it is, but I'm positive that the creator of this mod placed a nasty little mechanic that gives the bosses a greater buff than normal depending on how many friendly npc's there are in the immediate range of the bosses aggro kicking in. (and the buff for that matter). I'm not sure if I'm simply imagining things maybe there isn't any script like that but it sure as hell feels that way when you solo the boss it doesn't have drastically increased magic defense, melee defense, Health Regeneration, and a damage buff. If you have a party of five, you can expect these guys to have major boosts. Perhaps it makes it harder and more immersive so as to compensate for the number of allies you have, but it especially is insane on the final boss.

    Edit: on my OP lvl 152 Warrior I tackled the dungeon with a lvl 152 Lydia with me. Her gear was decent, but unenchanted. The boss buffs weren't too bad, but then again my gear made up the difference. The first two bosses being easy, She became completely useless on the Mage fight due to it's Frost cloak being OP. A follower is very useful for the next boss after him though I'll admit she came in very handy. The bosses after (including the final boss) Her impact was minimal, but since they are Gank boss battles it certainly helped distract them from being able to group up and battering you to dust. Overall, I must stress that a follower -can- be useful...Just expect a tougher enemy in some cases where a solo battle might have been a better option.

    3.The Final Boss has a major bug in it, if you have conjured allies or npc allies they will mess up the boss. If your allies aid you in slaying one of the slaves or they take one down for you I believe it causes the boss to fly in place in the air indefinitely and will be invincible. I know there are a few who have had this problem and again this may or may not work, but I recommend soloing the slaves. If when killed they make an ice shattering effect you'll know the fight is working properly. (I only attempted the fight solo w/o any followers or summons and the boss' scripting ran smoothly, I'd be glad to test it again, but I'm more than positive that summons and followers f*** up the boss' script. (I tried the fight at lest 10 times with summoned atronachs and always came to the same 'boss flies in place forever bug')

    Edit: Attacking the Boss in it's Dragon Phase while in the air causes the bug. Confirmed it now on my 2h Warrior w/ Lydia as my follower. *neither of attacked it with ranged weapons or spells.*
    The Dragon Slaves were the true heavy hitters, their dmg for being the opening trash was a bit -too- strong. When the trash can take more of a beating than the boss and dish out more dmg was a big flaw I thought.

    All-in-all it was a great experience. Each death was a revelation to learn, and a revelation to use desperate tactics to stay the f*** alive. If you roll an extremely OP character that uses modded abilities with flashy anime bullshit...Yeah, it'll probably be a breeze for you. Congratu-f***ing-lations. However, I recommend forgoing such abilities and try to tackle this hell of a dungeon with all the grit and determination you can muster. (Not saying modded spells and abilities are a bad thing, hell I use mods that help buff my characters like Ordinator for actually useful perks, or lore-friendly spells to help buff up my spellcasters...But those insane mods that let you cut down everything in two-seconds aren't the way to experience these fights. Just saying, of course you all are free to enjoy this mod as you like.) I'm glad to have finally ran this dungeon it sat in my mod list for a long time. Hope there will be future content from you, even if this mod is old as hell...
  10. RedBarba
    RedBarba
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    Tried to install and play, but for some reason, this mod ctd everytime i go to solitude. Maybe incompatible with some other mods that i have... But thank you for your work anyways