I making come back to Skyrim.I will make non encounter-zone version for this guys who dont wanna install this module.Now i will take mods very carefully to avoid some complications like last one.If someone can recommend me mod who make from skyrim real challenge pls post here.
Requiem is interesting; it is mentioned on the SkyRe page and it's another overhaul, but all bundled together and meant to be "Old-school RPG". http://www.nexusmods.com/skyrim/mods/19281/ Hard to tell what mods are compatible to add to it or not, but the author recommended "Live Another Life" and the patches by "Azirok". Azirok created a patch to make Requiem more hardcore as well, plus most of his compatibility patches are listed with links from there. http://www.nexusmods.com/skyrim/mods/43849/
Thanks to unleveled enemies, it took me several hours to escape my first dungeon, and I'm afraid to leave the town I finally got to. Feels pretty hardcore.
But the best thing in my opinion is that there was a STEP guide (WIP) to set the bare-bones up... Brain-meltingly useful to a noob like myself. http://wiki.step-project.com/Pack:Base_Requiem
Keep him at last load order before any skyproc patches and bashed patches and u will be fine.I fixed load order issue but u can never be to sure mister
If u dont wanna merger patch u can download from old files tab version 8O or 8. V8 is for encounter zones and skyre races plus eeo and 8 o without encounter but i still highly recommend to using merger patch cause he cause less trouble with load order.merger and v8 are almost same with exception that merger is merged version of eeo.esp,skyre_races.esp and encounter zones.esp or not depended on version.Editv8 and 8O are now in optional
I still seem to be having trouble keeping SkyRe and Ethereal running together without problems. I have both mods, this patch, and Dawnguard installed and up to date, everything apparently in order in the Nexus Mod Manager, but something is still mucking up the compatibility; when I enter the character creation screen all the elves are properly modified in appearance, but the SkyRe Races changes to all the racial bonuses and even the description text (except a minor exception with the elves; the new SkyRe descriptions are there, but the new racial abilities are still not) of each race is reverted to the default. For example, the Wood Elves have the Ethereal appearance and the description is the SkyRe one about them typically being poachers and hunters in Skyrim and so forth, but the racial ability is still Summon Wild Animal instead of the archery bonuses, and the Imperials still have the Imperial Luck ability as well as the default race description. I fully accept the notion that this could be and very likely is a problem on my end, and probably an obvious one at that--I'm not what you might call "tech savvy"--so if anyone has any idea what I could be missing I would certainly appreciate the help.
Nevermind, I got it working; it was just a silly little issue with load order. If you're relatively inexperienced like me and had a similar problem, all I had to do was move everything for both SkyRe and Ethereal very close to the end of the order in NMM. Also, this mod is brilliant, by the way.
Load order can mess up many thing my friend.I got many silly issue with him like u.Many curses and anger i spent on fixing issue with load order.Even Boss can mess things especially with mods that change racias abilities.I got strong feeling that Reproceer and similiar patchers can mess up with that making same problem i got experience with that many many times.
I have a question for anybody using this already. What is this supposed to fix between EEO and Skyre? I have both and seems to work fine thus far, if I get this what will it fix? or what am I not noticing that is broken?
This provide EEO looks and Skyrim Redone power abilities etc.Check that if u place EEO after Sky-re u get vanillia powers and if u swap them u will get vanillia look so that why i make this patch.First that was inteed as private patch but i decide to public him for rest players who using this both great mods
134 comments
http://www.nexusmods.com/skyrim/mods/19281/
Hard to tell what mods are compatible to add to it or not, but the author recommended "Live Another Life" and the patches by "Azirok".
Azirok created a patch to make Requiem more hardcore as well, plus most of his compatibility patches are listed with links from there.
http://www.nexusmods.com/skyrim/mods/43849/
Thanks to unleveled enemies, it took me several hours to escape my first dungeon, and I'm afraid to leave the town I finally got to.
Feels pretty hardcore.
But the best thing in my opinion is that there was a STEP guide (WIP) to set the bare-bones up...
Brain-meltingly useful to a noob like myself.
http://wiki.step-project.com/Pack:Base_Requiem
Could somebody please enlighten in regards to which patch I should be using?
The mod description and installation instructions are not very clear.
Many thanks,
-Dunk
If I don't use the races module of SkyRe (which I don't), I can place EEO after SkyRe and I won't have any conflicts even without this patch?
For example, the Wood Elves have the Ethereal appearance and the description is the SkyRe one about them typically being poachers and hunters in Skyrim and so forth, but the racial ability is still Summon Wild Animal instead of the archery bonuses, and the Imperials still have the Imperial Luck ability as well as the default race description.
I fully accept the notion that this could be and very likely is a problem on my end, and probably an obvious one at that--I'm not what you might call "tech savvy"--so if anyone has any idea what I could be missing I would certainly appreciate the help.
Also, this mod is brilliant, by the way.