@Caassapaba Thanks for the formula! I was looking for a linear function and got confused. Where do you find these things?
My (limited) experience with set setting the cell buffers higher has been somewhat smoother gameplay, not anything dramatic, but just noticeable. Does nothing for the LOD, as you correctly state. I am going to keep playing with that for now to see what it might do, because it seems to me it can't do any harm and is apparently not kept in the saved games to cause trouble later on.
For what I have seen, you do not necessarily need to change those values, because if they are too low the game itself will ajust them (aparently) but the general rule to manual setting of the exterior cell is (uGridsToLoad+1)²
It looks like I can up the cell buffer numbers and revert back at will without any special procedures. It does seem to run smoother that way. What I now have is:
I had those same numbers previously, on someone else's recommendation, except for the uGrids that were up to 7, but caused problems in reloading outdoor save games.
Thank You for doing this... Hopefully it will help some people decide to make the adjustment for my mod: Aghemmor-Nakh - Architecture in Aetherius, which needs a uGridsToLoad set to 7 in order to display the LOD in distant cells...
TBH I have no idea about the cell buffers but I don't think I had a problem changing it back without a console code as I think it just controls the lod in a cell kind of like if you change grass from 7000 to 14000 in you config you can just change it back. I don't really know how the game handle all this I just know how to set it up and revert it.
If I ratchet up the cell buffers, will that change be retained in my saved game files like the increased uGrids are and require this whole procedure to remove if it doesn't work well?
I have not left my ugrids at 5 and raised the buffer but I think it may make the 5 cells that are loaded have better lod and may give a better scenery in those cells but the cells beyond that will still have low quality lod.
@spoki0
7, 9, and 11 (somewhat stable and 13 gave me floadting trees outside whiterun but that is the only bug other than low fps) are stable if you get the game to dump the cells that are not being loaded. All comes down to your system and how it handle the game. I have a mod that dumps cells I'm not using every 5 minutes which frees up the 8GB of ram I have.
Generally changing ugrids to bad. 7 is somewhat stable for most, 9 is just asking for issues and beyond that you're basically over the capabilities of the game engine.
19 comments
Thanks for the formula! I was looking for a linear function and got confused. Where do you find these things?
My (limited) experience with set setting the cell buffers higher has been somewhat smoother gameplay, not anything dramatic, but just noticeable. Does nothing for the LOD, as you correctly state. I am going to keep playing with that for now to see what it might do, because it seems to me it can't do any harm and is apparently not kept in the saved games to cause trouble later on.
Thanks for all the great help and advice!
For what I have seen, you do not necessarily need to change those values, because if they are too low the game itself will ajust them (aparently) but the general rule to manual setting of the exterior cell is (uGridsToLoad+1)²
uGridsToLoad=5
uExterior Cell Buffer=64
uInterior Cell Buffer=32
I had those same numbers previously, on someone else's recommendation, except for the uGrids that were up to 7, but caused problems in reloading outdoor save games.
Cheers!
I have not left my ugrids at 5 and raised the buffer but I think it may make the 5 cells that are loaded have better lod and may give a better scenery in those cells but the cells beyond that will still have low quality lod.
@spoki0
7, 9, and 11 (somewhat stable and 13 gave me floadting trees outside whiterun but that is the only bug other than low fps) are stable if you get the game to dump the cells that are not being loaded. All comes down to your system and how it handle the game. I have a mod that dumps cells I'm not using every 5 minutes which frees up the 8GB of ram I have.
7 is somewhat stable for most, 9 is just asking for issues and beyond that you're basically over the capabilities of the game engine.