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tox2ik

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tox2ik

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About this mod

The stone will now work more like the Atronach Birth Sign used to be in the previous titles. Grants more magicka, reduces absorption chance, reduces magicka regeneration by percent (configurable).

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Standing Stone - Atronach
-------------------------
This is a tweak to the effects gained from the Atronach Stone.
The intention is to make the stone work more like the Atronach
Birth Sign from the previous titles. To sum it up:

magicka: +150
regen..: substantially reduced
absorb.: 1/4 of all spells instead of 1/2

Changes
-------
The original absorption chance is much too high in my opinion
and trivialises fights against mages. In particular, I feel that
fighting several mages at once becomes too easy. It should be noted
that I made this mod while playing as a mage. The effects of
absorption may seem less over powerd on characters who never use
restoration.

The regeneration penalty is much too soft because instead of
effectively halving regeneration of magicka, it merely subtracts 50
points from the magickaRateMult actor value. In practice, this means
the penalty can be ignored once items with a magicka regeneration
enchantment are equipped.

The magicka bonus of 50 points is too low.

This mod addresses all those issues:

oldnew
50150 magicka bonus
-50p -93% magicka regeneration
50% 25% spell absorption chance

Technical info
--------------

---- old

E5F51doomAtronachAbility
+doomAtronachEffectmag 50 (peak value mod: absorbChance)
+AbDamageMagickaRatemag 50 (value modifier: magickaRateMult)
+EnchFortifyMagickaConstantSelf mag 50
E5F4FdoomAtronachPerk
entry-point: mod incoming spell magnitude x 0.5

new ---->

E5F51doomAtronachAbility
+doomAtronachEffectmag 25 (peak value mod: absorbChance)
+doomAtronach_AbDamageMagickaRatePercentEffect
+EnchFortifyMagickaConstantSelf mag 150
E5F4FdoomAtronachPerk
entry-point: mod incoming spell magnitude x 0.9

I don't think doomAtronachPerk is actually used for any thing.
The new damage magicka regeneration effect is scripted to change the magicka rate
mult whenver a piece of clothing with magicka regen enchantment is equipped
or when a potion is consumed. The reduction percentage may be set to an
arbitrary value between 0 and 100. Use the console and issue the following
command to change the percentage.

set AtronachReduceRegenPercent to 100

The default value is 93.

To review the stats in-game
---------------------------
player.getav magickaratemult; the value modified by this mod
player.getav magickarate; non-combat regen rate

; reset atronach stone
player.removespelle5f51
player.addspelle5f51