One last comment to clarify some things, I won't port this mod to Skyrim Special Edition and I won't allow someone to port it either. Bethesda promised us that old mods were compatible with the new Special Edition and I'm not going to fix the compatibility with SE that Bethesda should done in the first place. Please stop sending me PM asking me to port this mod to SE because it's not going to happen, ever. I won't reply to your messages, I have moved on from Skyrim.
As you have noticed I haven't been online the last couple of months. With real life stuff going on and the release of Fallout 4 being near, I have decided to stop support for my mods on the 10 of November. I will try to answer your questions in the last couple of days, but after this date I won't answer anymore. I hope you can respect my decision.
Yeah, I tried Fallout 4 too.Finally quit after playing it a while after realizing that it was a real chore to sit down and work on it instead of playing Skyrim. This is sad. There NEEDS to be an alternative to the Thieves Guild besides just walking away from it.
You may be done with Skyrim.... but Skyrim isn't done with you...
Anyways thanks for the great mod. I always play "good" characters and a lot about the Thieves Guild questline bugged me (random lousy thieves popping up all the time in the Riften market?! WTH?!
This really made my game a lot more enjoyable, so I thought I'd better get around to endorsing it.
"One last comment to clarify some things, I won't port this mod to [SSE] and I won't allow someone to port it either..... I'm not going to fix the compatibility with SE that Bethesda should done in the first place."(sic)
I can understand you not wanting to port it, but disallowing others too? Punishing the fans isn't going to do anything to Beth, so I can't say I understand this response. They didn't lie-- Textures, meshes, sound, and all that still work perfectly. Did you honestly think the .esp and .esm files wouldn't need to be updated between a 32-bit and a 64-bit game? I was all for continuing on Oldrim, but a lot of the Oldrim mods are broken now. Besides, one of my favorites moved to SSE only.
Well, whatever. I can port it myself and just not upload it. At least there's tutorials for those of us that are desperate.
This mod didn't seem too difficult to port over to SE. "https://www.nexusmods.com/skyrimspecialedition/mods/17990?tab=description" gives great instructions (and links to the tools to do it) that even I could follow, Cenncroithi gives great instructions too, just below. It doesn't seem to work too well with Outlaws and Revolutionaries by Thuggysmurf though, which I've had installed for a while, but that also mods the TG heavily. I'll test this on a new playthrough sometime without Outlaws and Revs installed.
Except SE doesn't crash every 15 minutes, I thought the same, because of the really bad first few months of SE, but finally made the switch 2 weeks ago, 328 mods, only ctd I had were launch ctd while setting up load order, so ye, that about oldrim being better, debatable
I'm not interested in walking away from the theives guild. I want to dice the mother f***ers. They are, without exception, the dumbest and most corny of quests lines, and the most irritating characters. Brynjolf in particular needs to be drawn and quartered for the level of irritation he inflicts. I don't even talk to him in the main quest line, just head straight down the Rat Way.
Bruce regardless of your decision you need to lock the sticky, its just going to on forever other wise, and the rest of forum posts wont be seen of ppl asking questions ...
I would have to agree with KaneRonnie to some extent. I played SSE for 2 or 3 years and loved it, almost instant load screens when going from one cell to another, no bugs that I could tell ( except for the hours you could spend following Maro's son to kill him in a major hold city like Markarth for the brotherhood quest). But as time went on and they kept patching it, worse bugs appeared. Two come to mind and were constant happened every time that I would do the quest lines. One - thieve's guild when going to become nightingale Karliah would always walk away instead of pulling the chain, Two - when going to the soul cairn to see Serana's mom , Serana would always walk away instead of giving a drop of her blood. I know it wasn't caused by mods because I had none that touched anything having to do with either one of the quests or people. It also wasn't too mod load because the most that I've ever had installed at one time is somewhere in the 80's. So I came back to Skyrim LE. and it has run great , no bugs that I can tell (except commander Maro's son of course. Even that isn't as bad as it is in SE I only have to fast travel to the next city he should be in a couple of times before I can look at the Map and see his marker coming toward me, and almost instant load times. My thought on SSE and fallout 4 is that Bethesda most likely patched them to death overloading their game engine or something along those line. Fallout four ran great for me until sometime after they shoved all of that creation club shite down our throats. I played FO4 for quite sometime with only one bug and that was the Dima bug where you couldn't get through his memories. Eventually the Emogene bug showed up and became pretty much a constant. I noticed the similarity to the Dima bug and tried something. I disabled the coast (far harbour) after that when I start a new game Emogene is almost always where she is supposed to be. I think I had 15 or so playthroughs after that, and only once did go to get her and she wasn't there. Now I disable all of the DLC's Except workshop 1,2, &3. That fixed the bug issue but didn't do anything the long load times that came to being at about the same time as the Emogene bug.
Doesn't seem to work. Brynjolf can be killed just fine, but the quest does not start. Yes, I have downloaded the "fix" - it does not help.
I'd hope that someone else makes a mod like this, but people have seemingly moved on from Oldrim to SSE, which is a shame. (My 2 favorite custom races have very, very good tail physics. The physics system that Bethesda lost the license to use between versions.)
Despite not really liking SSE personally, I find it baffling for an author to specifically prohibit people from porting it. Just seems like being an ass for zero reason.
i like the concept of this mod as being forced top join the thieves guild was never something i wanted to do nor be forced to serve Nocturnal but the glaring flaw in this mod is the fact that you cant expose Mavin and have her awnser for her crimes.
if there was a way to make it so you find evidence of her involvement with the thieves guild and other "dark secrets" in her manor (keeping and selling Argonian slaves/ producing and selling skooma and sleeping tree sap/ hist sap plus proving she only has a single "contact" in the imperial city aka a single lowly merchant NOT the "huge connections" she claims to have then that would make this mod better. killing Sive in his jail cell would also be a good idea as well as "framing" her daughter as a potential hag raven would also be things for future updates
I found that this plugin can;t be completed as half the Thieves are Essential. However, a possible solution is lockup the Quest related Essentials and kill the rest. Indeed, killing off the non-essentials first can have the Quest Actor surrender. Unfortunately, Bruce took a hike one year ago. Indeed, you really need this or Disband, Brynolf is the only surface actor. I used FISS to set him non-essential, Frenzy and Foolhardy and let nature take its course. I used CK to all locks to open with the the Secret key.
I used FISS to change the certain annoying npc's AI to NON essential, Frenzied and Foolhardy and either let nature take it's course or manually place a Very Aggressive Follower mod (CK) near the NPC in question.
bruce142 Do you give me permiison to update this mod in order to replace Laila Law-Giver for the Stormcloak side? I am an stormcloak but never liked Laila!
I can't kill one of the member, Dirge I think. That dude who first we encounter. Anyone can help me? I already try using "kill" in command prompt, but no joy :(
Try using a bow n arrow, or a projectile spell like ice spike, at the back of mercer's place just under the top of the stairs, is a mechanisim wrench thing that when shot at , should lower the stairs / walkway !!
Sounds like you need the "fix" download as well as the main download. After that, for me at least, the quest triggered with Mjoll. After that biggest problem I had was that one of the members wouldn't die so I had to use console commands for that only.
1687 comments
This is sad. There NEEDS to be an alternative to the Thieves Guild besides just walking away from it.
?
Anyways thanks for the great mod. I always play "good" characters and a lot about the Thieves Guild questline bugged me (random lousy thieves popping up all the time in the Riften market?! WTH?!
This really made my game a lot more enjoyable, so I thought I'd better get around to endorsing it.
I can understand you not wanting to port it, but disallowing others too? Punishing the fans isn't going to do anything to Beth, so I can't say I understand this response. They didn't lie-- Textures, meshes, sound, and all that still work perfectly. Did you honestly think the .esp and .esm files wouldn't need to be updated between a 32-bit and a 64-bit game?
I was all for continuing on Oldrim, but a lot of the Oldrim mods are broken now. Besides, one of my favorites moved to SSE only.
Well, whatever. I can port it myself and just not upload it. At least there's tutorials for those of us that are desperate.
I'd hope that someone else makes a mod like this, but people have seemingly moved on from Oldrim to SSE, which is a shame. (My 2 favorite custom races have very, very good tail physics. The physics system that Bethesda lost the license to use between versions.)
Despite not really liking SSE personally, I find it baffling for an author to specifically prohibit people from porting it. Just seems like being an ass for zero reason.
if there was a way to make it so you find evidence of her involvement with the thieves guild and other "dark secrets" in her manor (keeping and selling Argonian slaves/ producing and selling skooma and sleeping tree sap/ hist sap plus proving she only has a single "contact" in the imperial city aka a single lowly merchant NOT the "huge connections" she claims to have then that would make this mod better. killing Sive in his jail cell would also be a good idea as well as "framing" her daughter as a potential hag raven would also be things for future updates
Indeed, you really need this or Disband, Brynolf is the only surface actor. I used FISS to set him non-essential, Frenzy and Foolhardy and let nature take its course. I used CK to all locks to open with the the Secret key.
Do you give me permiison to update this mod in order to replace Laila Law-Giver for the Stormcloak side?
I am an stormcloak but never liked Laila!
I got another quest that sent me there....