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This page was last updated on 02 December 2015, 3:19AM
- Changelogs
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Version 1.6c
- Version 1.6c:
- Placed a grain mill by the archery range for the player to grind wheat and work on their physique.
- Dain now sells some random adventuring stuff like lockpicks, torches, pickaxes and wood axes.
- Gunnhilde now sells alchemy supplies.
- Brundin now sells bows, arrows, ingots, ore and leather.
- Sigrid and Ulfstan now sell food and drinks.
- Torgul sells enchanting supplies, jewelry, staves, spell books and scrolls. You can hire him via Dain as with all other options.
- All of them have had their buying gold increased to 5,000 from 1,000. Their inventories will also respawn, this means that the notes from Dain will respawn but you don't need to buy them again. I suppose it could be handy if you lose any of them.
- Torgul will sleep in the right upstairs guest room opposite the bards and sandbox in the barracks enchanting/alchemy room and also on the back porch. He has some strange hours, he'll sleep from 12pm to 6pm.
- Added some dragon perches on the roof areas of the main hold and a crash marker in between the two northmost towers to make the dragon fight a little bit more interesting.
- Version 1.6c:
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Version 1.6b
- Hearthfire content and Hearthfire multiple adoptions content has been added. You cannot simply 'upgrade' from 1.5 to 1.6 so starting a new game (or using a game that hasn't had Skyhammer Hold in it) will be necessary. New stuff includes the HF planter soil objects to grow your own plants, a butter churn for the outdoor kitchen, an oven in the indoor kitchen, a children's 'barracks' next to the indoor kitchen and consumable items added to the Auto-Storage lists. Firewood has been added as well and will be found in the Ingots chest.
Dain has more stuff to buy! As before these will activate once you read the note and all additions will have a removal option. You can now buy guards, chickens (with nests), cows that range around the hold, a bard for your hall and banners to support either the Empire or Stormcloaks.
All notes and books have the prefix ' TGL - ' to better sort them in your inventory. I added the dash so if you happen to get them via console (for testing, right?) you don't end up getting results for Thieves Guild stuff. In other words, don't forget the dash!
Placed a light on the campfire at the Adventurer's Camp that I somehow missed for so long being focused on the main hold.
Squashed a script error where an old script was stuck to the Auto-Storage button.
Modified the large towers with a room at the bottom for the guards, or for followers if you'd rather they stay there instead. Might have some grass poking up out of the floor if you use SFO or anything that modifies the grass to cover more space.
If I missed anything I'll add it here. :oP
- Hearthfire content and Hearthfire multiple adoptions content has been added. You cannot simply 'upgrade' from 1.5 to 1.6 so starting a new game (or using a game that hasn't had Skyhammer Hold in it) will be necessary. New stuff includes the HF planter soil objects to grow your own plants, a butter churn for the outdoor kitchen, an oven in the indoor kitchen, a children's 'barracks' next to the indoor kitchen and consumable items added to the Auto-Storage lists. Firewood has been added as well and will be found in the Ingots chest.
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Version 1.5
- Version 1.5 -
Due to the changes I've made to the hold and to Dain, 1.5 may not play nicely with 1.41. I would recommend that if you upgrade to 1.5 that you start a new game or use a save that Skyhammer Hold hasn't been used on. This update combines the previous versions into one, with the exception of the Optional Files folder. Now you can change things in game for the most part, yay! Be sure to read the following information carefully!
Created Work Orders that Dain will sell to the player to customize the interior partly. You MUST READ these Orders for them to take effect as the script fires when you read it. I've also provided a set of Removal Orders in case you change your mind or if you've made a mistake. More on that below.
Work Orders:
Blue Decor - Changes the now default Red scheme to Blue. I've gotten permission from raiserfx to use his Jorrvaskr Rug and have recolored them to blue and grey to match this scheme.
Mannequins - Adds Mannequins to the Main Hall or the Barracks, these are not compatible with the Extra Display Cases or the Barracks Display Cases.
Display Cases - Main Hall Display Cases are compatible with any option, Extra Main Hall Display Cases as mentioned above aren't compatible with Main Hall Mannequins, Barracks Display Cases are not compatible with Barracks Mannequins.
Removal Orders:
These are MUCH lower in price and allow the player to reverse any changes made by the Work Orders if you change your mind or want to try the other options. I would recommend going outside or into the Tunnel before making changes.
You are not limited to reading these Orders once, read them as many times as you like to make changes. Be sure that you remove any items from mannequins or display cases before you read any of the Removal Orders that disable them! As a precaution, do not read Work Orders again after you've placed items on the Mannequins or Display Cases if those Orders affect the ones you are using.
I have provided a folder called Skyhammer Hold - Optional Files containing the Dark Throne option and a texture file to change the banding on the lower part of the throne to blue if you would like to use the blue scheme. There's a Readme inside just in case.
- Version 1.5 -
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Version 1.1_1.41
- Version 1.41 -
Added Encounter Zones to keep all of the edited cells from changing their state after any length of time. Also fixed an error with the Dragon Priest busts.
Version 1.4 -
Added four defensive watch towers covering the major entrances to keep on eye on your territory around the hold.
Added three scout towers to supplement defense in areas that the watch towers would be awkward. They are snuggled up to trees to provide a low profile. The north tower is literally right out of the north gate to the right. The east tower is in the cluster of pine trees just beyond the courtyard entrance. The west tower is located atop the hill in front of the porch. Removed the indoor crafting storage and replaced them with activators that access the outdoor containers removing the need to auto-sort your stuff in two different areas. Added the missing .nif file this time!
Version 1.31 -
Fixed a lighting issue with the main hall light turning off when looking at the courtyard entrance.
Version 1.3 -
Third journal added along with three followers from the journal.
Auto-sorting for crafting items, food & drink. Smithing storage outside only.
A new shrine with dragon priest busts and a meditate marker for player interaction.
Smaller collision area with bathing lay down markers.
Merged Hall and Barracks to eliminate load doors between these sections.
Version 1.2 - Added the second journal to the Tunnel, it's placed on the table so you can't miss it. Also gave the dragon somewhere to lay down so he won't be easy to spot, tread lightly! His dead body should no longer drop on the courtyard area and make a mess of things. The new artwork has been added to the history book and includes another sketch by Scorch621.
Version 1.1 - The activation of the outdoor crafting has been moved a bit to make it easier to target. Clutter is now static, with the exception of the barracks crafting room. Other changes have been absorbed into the features section above.
- Version 1.41 -
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June 2025
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