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T3nd0

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T3nd0

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268 comments

  1. T3nd0
    T3nd0
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    • 1,185 kudos
    Sticky
  2. T3nd0
    T3nd0
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    • 1,185 kudos
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    Yay, sticky post!

    New mods:
    The Staff Machine (Creates spell staves from custom spells)
    Free Hug Mod (Hug people to gain bonuses and feel better)

    Article on my new mod "Perkus Maximus": Article
    Facebook page to follow for PerMa's development and random crap: Facebook
    The youtube stuff from PerMa is still up.

    - Yours truly

  3. glittertind
    glittertind
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    • 13 kudos
    Love this mod. And so glad that it works on Skyrim SE also. It's doing what it's supposed to do on Skyrim version 1.6.6.640

    There's no need to convert anything.
  4. Man, I wonder if there are any comparable alternatives for SE.
  5. craiga2
    craiga2
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    • 0 kudos
    How do I get the .jar file to work? I downloaded the java stuff, but when I double clicked the .jar file, it didn't launch.
  6. Merronmist
    Merronmist
    • member
    • 1 kudos
    would love this in SE
  7. Slaunyeh
    Slaunyeh
    • member
    • 3 kudos
    when i install WTF, it gets orange in the Wrye smash because its programed master order ain t anymore the master order used by the Unoficioals patches. Anyone know how to change its master order list file so i can fix this ?
    Thank you
    1. GioGr
      GioGr
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      • 44 kudos
      open with t5e and right click the esp and sort masters
    2. Sleught
      Sleught
      • member
      • 2 kudos
      Thanks
  8. s1lvaCe
    s1lvaCe
    • member
    • 1 kudos
    Bleakfalls was crawling with draugr scourge (Playing on master running with PerMa, Ultimate Combat and Revenge of the Enemy's) had to use the spike wall trap and the ax trap to defeat them it was loads of fun, except im not sure I like the fact that at level 7 I have an ebony sword, oh well endorsed.
    1. s1lvaCe
      s1lvaCe
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      Btw whats the difference between this and the skyre Encounter Zones Module?
    2. accretia00
      accretia00
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      • 4 kudos
      if you don't like the Ebony sword at lvl 7 you can simply put it somewhere and use it later or just sell it. you will get many more later. can't believe people stuck in these kind of situations/dilemmas, when the solution is very easy

      SkyRe Encounter zones increase the number of lvl on each zone by standard number, while this adds a complete random lvl to the zones. with Encounter zones there's no way to meet 30 lvl enemies in Bleak Falls or Embershard Mines, but with this its possible since the lvl is set randomly
    3. Magnesioboy
      Magnesioboy
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      Happened the same to me... Perma, Duel, Revenge of the Enemies and WTF. I had to use the traps all the time; and with that super draugr breaking the sarcophagus in the chamber with the waterfall... I had to run and close the portcullis behind me... I had to sneak in the game for the first time... I mean, sneaking to really avoid combat... not to make more damage.

      Found some ebony equipment, a battleaxe... but as "I used player.forceav carryweight 70" my level two character could not took it for later even with a backpack from Frostfall.

      On the other hand Im using Morrowloot, Scarcity, and Barter and Trade. Knowing I died like I was playing Dark Souls instead of Skyrim even using all my potions, scrolls, wits, losing a companion and sporting some crazy ideas... a few hundreds of septims from a ebony axe doesn´t look too overpowered to me...

      WTF is an awesome mod... One thing I learned from old school pen and paper D& is that you have to surprise your players all the time to put them against the ropes...

      Forgive my bad english, endorsing!
  9. Mathalor
    Mathalor
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    • 1 kudos
    The patcher seems to hiccup on the unofficial dawnguard patch. Not sure why. Looking at the .esp I created with tes5edit, there are about 8 dawnguard zones that "could not be resolved," and then the same 8 zones again, assigned with encounter levels, but without the location entry from the UDP.
  10. WildWitch
    WildWitch
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    • 10 kudos
    I cant believe I bypassed this mod when trying to find a mod that makes skyrim static, didn't realize you can set max level as well as min level, exactly what I was looking for thank you so much T3nd0.

    Also Awake rise of Mannimarco sounds awesome will definitely be checking it out when its released
  11. BTAxis
    BTAxis
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    Trying to figure out exactly how this works...

    From what I can tell so far, the minimum encounterzone level DOES NOT enforce a minimum level for the enemies there. If a leveled enemy is spawned, that enemy can still be a low-tier enemy even if a higher tier enemy is available. All the encounterzone minimum does is govern which version of that enemy is picked from its leveled list.

    For example, if Bleakfalls Barrow is set to a minimum level of 100 it's perfectly possible to find it full of level 1 draugr, because the basic draugr only has a level 1 version, and it can still appear.

    By the same token, there's nothing stopping a high level draugr to spawn even if the minimum level is set low, because WTF hard-codes all maximum encounterzone levels to 65 (I think). (Nope, WTF doesn't touch the maximum level, that was another mod.)

    Also, leveled enemies tend to have a level range (say, 1-10), and the level selected from this range does still depend on the player's level.
  12. DinckelMan
    DinckelMan
    • supporter
    • 1 kudos
    The Bleak Falls Barrow would be impossible to clean if i wasnt playing a mage. Getting top-tier modded draugrs there. Entered at lvl1, finished on lvl6.
    I love this mod already. Makes things way too hard sometimes though and constantly requires usage of Super Saiyan 4 state