Skyrim

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BuzzDee84

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rheadude

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1030 comments

  1. rheadude
    rheadude
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    Because I get asked for permissions quite often, I just wanted to tell you guys, that I don't work on Skyrim or Fallout texture mods anymore.
    I've had so much fun and challenge while creating the textures and I loved the helpful and friendly Nexus Community!

    Feel free to use all of my files for your own mods!


    Thank you guys and keep on modding :)
  2. rheadude
    rheadude
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    To solve the "M issue" for campfires (especially in inns and taverns), simply delete two meshes, since I don't recommend them anymore:

    /skyrim/data/meshes/clutter/woodfires/campfire01burning.nif
    /skyrim/data/meshes/clutter/woodfires/campfire01landburning.nif
  3. rodr1ss
    rodr1ss
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    thanks, although it overwrites some Vivid Weathers stuff in MO2 (and I was only playing for a while) it works great, thank you very much
  4. Samu78Gud
    Samu78Gud
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    Please help why if you download it manually it opens a "Word" file? 
    1. jaderiver
      jaderiver
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      Because manual downloads need a type of zip file like Rar or similar type to open, as to why it opens word , no idea , do you use zip files at all ?
  5. dremora696
    dremora696
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    i have medium resolution but fire spells are flickering. anyone know how to fix it? its like when im holding fireball skill (not casting) it goes invisible for like half a sec then comes back
  6. dexhyyuwu
    dexhyyuwu
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    Work with PS3!! 
  7. Ilona51187
    Ilona51187
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    Thank you for the awesome mod, it looks great and works well. Just one problem and I have no idea how to fix it, I've tried everything... The mod just doesn´t affect the giant campfires. Works on everything else except those, and they look awful. Has anyone had the same problem and might know how to fix it?
  8. nenomius
    nenomius
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    This mod looks amazing, but I can't use it.. i've installed it multiple times with nmm and i installed it even manually but the fire texture remains the same as the original... maybe i'm missing something..

    Thanx
    1. nenomius
      nenomius
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      resolved
    2. 098765438765456787654
      098765438765456787654
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      how did you solve it
    3. Repromise
      Repromise
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      The absolute worst kind of person
    4. JackC112
      JackC112
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      Got the same issue
    5. Kry0genik
      Kry0genik
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      Mod Organizer is best organizer
  9. Aingeal66
    Aingeal66
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    I always had a delay when casting Flames. The low resolution of this mod solved my problem. Happily endorsed. Thank you! 
  10. DarkWandererAmon
    DarkWandererAmon
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    This mod gives my fires small squares around them. Also I use Opethfeldt enb
    1. DaveCfatal
      DaveCfatal
      • supporter
      • 17 kudos
      This is a bug with fxfireanim04loop.dds, it is a 1 pixel width error in the texture around the exterior of the image. I've told the author twice, over a year apart from both times and the second time I gave images to show what I was talking about. I was hoping he/she would have the original textures to do a cleaner fix but I've heard nothing back. I hope we get a fix sometime in the future but for now just take the image into photoshop/gimp or whatever and delete the line around the outside and resave the file.
    2. DarkWandererAmon
      DarkWandererAmon
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      It depends on the end I use I switched to Ruvaak Dahmaan and squares were gone
    3. Velgath
      Velgath
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      The squares are always there, even with no ENB/lighting mod. Certain ENBs just make it visible. Higher resolution monitors, or using the lower resolution versions of this mod, also contributes to their visibility.
    4. vlainstrike
      vlainstrike
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      Was just noticing this in the medium version when holding a torch. Always kind of looks like it is raining when you look closely at the area around the torch. Switching to the ultra version seems to help.

      Tried editing the medium file in GIMP, but couldn't figure out how to save it with all the mipmap layers. Do you only edit the main surface? And do you have to flatten all the layers in order to save/export it?
    5. freyia
      freyia
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      • 84 kudos
      Having the same issue but I'm not seeing any line in any of the texture files.
  11. KingJamesIII
    KingJamesIII
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    anyone have an answer for this SSE dilemma? it'd be nice if someone could just release an SSE page version
    1. pidgetfu
      pidgetfu
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      I hear they are compatible
    2. thejiffiness
      thejiffiness
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      No one is going to. There is no esp so there is no reason to upload some meshes and textures. What everyone is doing is using the SSE NIF Optimizer. https://www.nexusmods.com/skyrimspecialedition/mods/4089 don't be a moron and try to install this as a mod through your MMO, its a tool you run manually. Literally takes 1 sec to convert something. Mods with an esp. well, that is a different story and those are the ones you see people uploading on the nexus SSE page.
    3. s462
      s462
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      This mod is already converted, it's called Inferno. https://www.nexusmods.com/skyrimspecialedition/mods/29316
  12. Tiaagra
    Tiaagra
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    How does this look in VR? are the sprites 2D or 3D?