In light of the recent events involving Steam Workshops changes to allow modders to charge money for their mods, I wanted to get out in front of the issue before I got spammed with unnecessary emails.
This mod is going to continue to remain free for the foreseeable future. I have no plans to remove any of my old mods from the Nexus and charge money for them on Steam at this point.
Please note that this might not be true for future mods. I am looking into some alternatives to provide future mods for free. If I can not fund my mods in an alternative way then I will definitely begin making mods that are targeted towards being sold on steam ( i.e. hats)
Excellent mod Natterforme. I needed to ask though what other mods are you or anyone else aware that uses these assets? I see one in my game and I used this mod 3 years ago and loved it then but I haven't really taken the time to check which mod it is yet. Excellent work and cool addition too as some of those weapons are really annoying having in your inventory or stored somewhere. I always have THOUSANDS of stored items and it is nice to be able to get rid of them. (Including recycling them too).
Although instead of disenchanting and still having the weapon unless it goes 'poof' could it be patched to add in high level (correlating to whatever the weapons level at the time of disenchanting) maybe you could receive an Enchanting Item potions to you in exchange?
Do you think this would be a workable idea for another different variation of this mod? I like the idea of finding something more than a + 25% Enchanting Potion.
Nice It would have made sense in-game if the model had enough width to fit a cuirass and enough depth to fit a warhammer, you toss your item inside, it's magically dissolved and you acquire its magical essence!
Hey Natter, not sure if this guy has permission or not but it appears that someone has posted one of your mods on Steam. The Deadric Mage one i believe, thought I should let ya know!
I checked and it is used in the Art of Magicka mod. Its fine though, as this basically adds a new enchanting table without the extra materials in that mod.
So it's essentially the enchanting equivalent of the vanilla Anvil. Cool, seems like it would be a great resource for house mods or other areas with limited space. The anvil is already used as a space saving forge, seems to me it would be a natural progression of that idea to include the font in the vanilla game.
Anyway, good on you for doing this, I always like seeing stuff people find buried in the CK.
9 comments
This mod is going to continue to remain free for the foreseeable future. I have no plans to remove any of my old mods from the Nexus and charge money for them on Steam at this point.
Please note that this might not be true for future mods. I am looking into some alternatives to provide future mods for free. If I can not fund my mods in an alternative way then I will definitely begin making mods that are targeted towards being sold on steam ( i.e. hats)
-Natterforme
Although instead of disenchanting and still having the weapon unless it goes 'poof' could it be patched to add in high level (correlating to whatever the weapons level at the time of disenchanting) maybe you could receive an Enchanting Item potions to you in exchange?
Do you think this would be a workable idea for another different variation of this mod? I like the idea of finding something more than a + 25% Enchanting Potion.
It would have made sense in-game if the model had enough width to fit a cuirass and enough depth to fit a warhammer, you toss your item inside, it's magically dissolved and you acquire its magical essence!
-Natterforme
They should have combined the two models, the basin looks great...
I think I saw it somewhere nonetheless... Maybe Black sacrament as said below
Anyway, good on you for doing this, I always like seeing stuff people find buried in the CK.
You should do something with the alchemy table later too and make them some kind of matched set.
Endorse when I can.