Skyrim

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T3nd0

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T3nd0

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v 2.5:

- Fixed battlestaff stat calculation

v 2.4:

- Fixed base armor stat for helmets not working (really)

v 2.3:

- Fixed base armor stats not working

v 2.2:

- Fixed timebomb ammunition recipe conditions
- Fixed bad armor values
- Included "no BOSS" bat file for running the patcher without BOSS

v 2.1.1:

- Updated code for SkyProc 2.2.0.2. Will this bring stability? Let's hope so. ;)
- Changed "patcher failed" text to encourage users to not spam PMs

v 2.1:

- Added some default entries to Blocklist.txt
- Added more string XML string_definition default entries (dagger, waraxe, mace, battleaxe)
- Adjusted longbow weapon_type
- Adjusted stats for weapon_material Daedric
- Added weapon_material Ancient Dragonbone
- Added projectile_type_modifiers for neuralgia and heavyweight bolts
- Added Stalhrim Heavy armor_material
- Removed default example mod_exclusion
- Added "Ballista" ammunition_multiply_exclusion
- Added various dreamcloth_exclusion_string entries

- Added code to create neuralgia and heavyweight bolts
- Added code to handle Dragonborn armor material overrides (STALHRIM_HEAVY, STALHRIM_LIGHT, BONEMOLD_HEAVY, NORDIC_HEAVY)
- Added code to handle Dragonborn weapon material overrides (STALHRIM, NORDIC)
- Changed how bow classification works; now everything not explicitly declared as "longbow" becomes a shortbow
- Altered recipe for "strongest" bolt variants

- Fixed explosion assigned to barbed bolts
- Fixed error where ReProccer did not create enhanced variants of un-upgraded bolts (lol, sure took a while)
- Fixed issue where ReProccer would not use the localized version of a base crossbow's description
- Fixed issue where ReProccer would not use the localized refined silder weapon description
- Fixed refined silver weapon recipes

v 2.0.2:

- Removed legacy logger code
- Fixed names of generated fire ammunition

v 2.0.1:

- Fixed displayed version number
- Fixed two missing xml entries

v 2.0:

- Fixed issue where pre-enchanted bow variants would not get proper keywords
- Altered XML to allow for multiple different projectiles to be flagged as bolt or arrow
- Altered XML to allow for localized patches to be generated. No idea whether it works with
non-romanic chracters.

v 1.7:

- The ReProccer will now prioritize SkyRe-specific keywords over names when assigning weapon speed and reach

- Added support for two new weapon types: Hatchet and Maul (weapon_type_binding: HATCHET/MAUL)

- Fixed issue where enchanted bows and swords would not get renamed
- Fixed issue where shields carrying the steel plate keyword would be classified as light shield
- Fixed issue where enchanted shields would not be renamed properly

v 1.6:
- Added "alchemy_exclusion_strings"; these prevent magnitude and duration of an effect
from being patched
- Fixed a last message using an old logger

v 1.5:
- Updated included Stats.xml to Balbor and Steelsoul's version 2.3.2
- Added null check to dreamcloth exclusion test
- Tweaked a few debug lines
- Clothing without "Masquerade" use is no longer added to the patch

- Fixed dreamcloth keyword assignment
- Fixed issue where clothing would not get proper "Masquerade" support

v 1.4:
- Added dreamcloth generation. The ReProccer will generate a dreamcloth variant of any clothing
in your load order.
- Added dreamcloth_exclusion_strings to XML. These exclude clothing from Dreamcloth generation.
- ReProccer now generates meltdown recipes for all clothing
- Added "Debug-Starter.bat", used for special debugging. Use it if errors arise.
- Added SUM compatibility
- Updated included XML to Balbor and Steelsoul's XML v 1.6 (and added the new stuff mentioned above)
- Fixed issue where refined silver weapon recipes were missing
- Fixed conditions on enhanced arrow recipes fom Thief's Toolbox
- Fixed issue where shields that already contain the string "Light" or "Heavy" would get bad names
- Fixed issue where bows could end up being "double classified"
- Fixed arrmor_material_override entries NOT failing when a fitting material was found
- Fixed typo in lightweight crossbow description
- Fixed daedric weapon crafting recipe conditions
- Fixed issue where tempering recipes could get messed up when modified

v 1.3:
- Fixed issue where a single projectile exclusion would exclude all later projectiles derp
- Fixed bad conditions on barbed bolt recipes
- Fixed Lightweight Silenced crossbows not getting the "Silencer" effect
- Fixed double crossbow enhancements not requiring "Engineer"
- Fixed a log output line during crafting recipe generation
- Fixed name of Recurve Lightweight crossbow variants
- Fixed EDID of some recurve crossbow variants
- Fixed ingredients of recurve crossbows' crafting recipes
- Fixed arbalest crossbow madness
- Modified how weapon crafting recipe overrides work - old conditions will only be cleared if a valid new condition is defined, and only
in that case will the recipe be added to the patch
- Changed EDID of crafting recipes to make clear they're about crafting
- Changed EDID of dynamically generated weapons for better filtering
- Changed name of arbalest crossbows due to random herp

v 1.2:
- Fixed setting panel text for ReProccer settings
- Fixed shortspears getting the longsword keyword
- Fixed leather armor recipes not getting the proper condition
- Fixed issue where "Ballistics" is not added as crafting requirement to new crossbows
- Fixed displayed version number lol
- Renamed "projectile_exclusion_strings" to "projectile_multiply_exclusion_strings" to make clear they only block
multiplication
- Added "projectile_exclusion_strings" for fully ignoring projectiles
- Updated XML with steelsoul's edits an added "Bastard Sword" weapon type definitions
- ReProccer now forces crossbow recipes set to be Dawnguard Forge only to be usable at every forge

v 1.1:
- Fixed issue where a misnamed script reference spammed Papyrus errors
- Fixed patched crossbows not gaining armor penetration
- Fixed patched crossbows not getting proper descriptions
- Fixed bad conditions on meltdown recipes
- Removed useless "bUseSkyre" from XMl
- Added rudimentary multi-language support (see "General Settings" panel)
- Added mod exclusions to XML. It excludes mods derp.
- Enhanced included XML with user submissions

v 1.0:
- initial release