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MasterBobcat

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MasterBobcat

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97 comments

  1. thezooqueen
    thezooqueen
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    How do we use the General Stores spell? I cast it, but nothing happens. I have even tried casting it on containers.
    Love the house by the way! I noticed that the children never leave their living area though
    1. MasterBobcat
      MasterBobcat
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      • 35 kudos
      I may need to reload it... I haven't updated this mod in a while, and some of the spells appear to have stopped working.
    2. thezooqueen
      thezooqueen
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      Thank you for the fast reply. It is a great house! I look forward to any updates. Maybe it is because I use USLEEP? Could the load order be wrong for it?
    3. Calicodisco
      Calicodisco
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      he left the access general stores and teleport spell scripts out of version 4 somehow.
  2. RwbyRose64
    RwbyRose64
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    port for skyrim special edition ???
  3. farazon123
    farazon123
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    • 7 kudos
    Are you still working on this mod? You speak of updates in 2015 but the mod has not been updated since 2014.

    I agree the spells no longer work. Also are followers supposed to move from area to area or stay in just the follower area and moved manually?
    1. MasterBobcat
      MasterBobcat
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      I would like to do an update to this mod, but haven't found time in some time. I've been working on a BIG mod for about 2 years now, that takes up most of my modding time... which is decreasing due to real life. :S
  4. sapfearon
    sapfearon
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    Nice house, but ETAC is blocking it, sadly.
    Still, one of 3 best mages house !
    It deserves more attention -_-
    Others 2 are Vellamo ( too small for me) - http://www.nexusmods.com/skyrim/mods/53975/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D53975%26preview%3D&pUp=1
    and Halamshiral, of course (not in winterhold, sadness) http://www.nexusmods.com/skyrim/mods/63552/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D63552%26preview%3D&pUp=1

    I hope u will atleast make fix for ETAC to make this home playable.
    Sry for bad english.
    1. MasterBobcat
      MasterBobcat
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      It'll probably depend on how my other mods develop over the next several months.
  5. ShadowySchemer
    ShadowySchemer
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    • 8 kudos
    Is the openbooks resource absolutely needed? I have used mods with similar open books without the need of it.
  6. ryanmayfair
    ryanmayfair
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    • 7 kudos
    Excellent work! I love the symmetry of the floor plan, and how easy it is to navigate the various parts of the house. The detailed furnishings and other design choices make this house beautiful as well as very functional and efficient. You've managed to check off every single item on my house mod "wish list" and then some! It's true that only two of the four access/teleport spells (access crafting and teleport mark/recall) are working for me, but I can live with that until you have the time to look into it. Thanks for a great house!
    1. MasterBobcat
      MasterBobcat
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      Thank you... once I'm done with my current Quest mod, I'll go back and touch up some of my other ones. This has been on my update list for a while.
  7. Golem XIV
    Golem XIV
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    Great home, love the detail and thought that went into it.

    Some minor issues I have noticed:

    - Golden Claw appears floating in its place without the receptacle, before the quest is finished. The quest (MS13) is at stage 10, i.e. just started. I finished the quest via console (setstage ms13 100) and the receptacle ("keyhole"?) appeared and everything looked OK again.
    - The Crown of Barenziah appears even though the quest has not even been started (haven't found the 1st gem yet).
    - The White Phial appears even though the quest has not even been started

    I went to Winterhold straight from Whiterun stables, still level 1.

    In any case, these are minor nuisances. Overall it is a great place. Thanks!
    1. MasterBobcat
      MasterBobcat
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      Thank you for the appreciation. I'll address those bugs in the next version when I ever get around to producing it.
  8. Godmezenger
    Godmezenger
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    • 14 kudos
    This player home is the best home i have seen anywhere.
    The atmosphere is beautiful, and it has plenty of bed. (Which is something I always look for in a mod)
    The the underground stone feel make it feel very safe. There is no home better than this in all of skyrim lol.
    Sadly, I have the Expanded Towns And City mod. With the ETAC mod on,
    a new house was created over the entrance of this making it to where the door to grey haven is blocked off.
    I would uninstall ETAC, but it modifies most towns and all the cities in the game.
    If the door was about 20-30 ft over, I would totally be able to keep both. I wish I could use it .
    It is still the most ideal dream-house for me, and you did a fantastic job.
    If you have any ideas for me to get this to work, I would be most appreciative.
    Awesome job
    1. MasterBobcat
      MasterBobcat
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      You could use the console search function: "Help Teleport". This would allow you to access the home using the "Teleport to the Grey Haven" spell and ignore the front door entirely. Another option would be to open the console, click on the problematic house, and type "disable". Depending on whether you disabled the doors, this might not impact the playability of that home.
      ~O~
      I'm afraid that I don't have a lot of time to completely re-work this mod at the level you're suggesting. I'm working 40h a week, looking for another job 30-40h a week, still have Mistress and BabyBobcats...
    2. Godmezenger
      Godmezenger
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      lol Thanks for the response lol babybobcats haha nice.
      I wasnt suggesting you fix the mod, you did an awesome job.
      It was more informative than anything.
      Every mod can't be compatible with every other mod.
      There is just too many of them to count.
      But the disable thing I will defiently give a try. Thanks a lot.
  9. JolaRossa
    JolaRossa
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    I'm loving this house, it's absolutely great. It's got everything without ever looking OTT, and it's beautiful.

    I have a problem though: like a previous poster, my spells don't work. I can craft them, learn them, equip them and load them; when it comes to casting them, I'm not quite sure what happens.

    The spell for teleporting back to Grey Haven consumes Mana *after* casting, not while loading as per usual. And when I release the mouse button it kind of fizzes and nothing happens. Tried indoors, outdoors and inside Grey Haven, same result.

    The spell for accessing General Stores seems to cast normally, but nothing happens when I cast it. (I assume the General Stores menu should appear? Well it doesn't...)

    The spell for marking/teleporting: **EDIT:** This one works, I have tested it since writing the original message.

    Any ideas, or further testing I can do? Any way to generate a log that you can use?

    [**EDIT**: I am content enough to use mark/teleport for teleporting back to Grey Haven, which was my main interest here (I find the other options a bit too "cheaty" for my current playstyle). However, if you want to look into the error I'm happy to help with any testing.]
    1. MasterBobcat
      MasterBobcat
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      Thank you for the feedback. I have an update to this mod on my ToDo list, but I'm tied up with real-world concerns. I finish my time in the Army in a couple days, and am still interviewing for jobs. Once I get my Cleric mod updated, I'll find some time to work on this one.
    2. JolaRossa
      JolaRossa
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      • 0 kudos
      Best of luck with the interviews! And thanks for a great mod
  10. koralt
    koralt
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    • 0 kudos
    Really nice...its ...rafined as i like.
    1. MasterBobcat
      MasterBobcat
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      Thanks! I still have a secret vampire room on my to-do list, but am working on the update for my Cleric mod right now.