Unfortunately I can't work on the modular version for a while because we are going to be moving house and so all my time is being sucked up in redecorating and preparations for moving. I will get back to it when I am able, but that's likely going to be another 3/4 months at least.
Thank you, I just found one that I loved, simple and with everything you need. A patch to use with Simple Inn Bath - LE would be great. There was a guide, perhaps to find the others? Thanks for taking that into account but I'll see if I can discover them. great work and thanks for sharing it
edit: After finding others in the end I uninstalled it, I hope it doesn't ruin the save, in a tavern there was no one, in 3 the npc only had generic chat, all the beds say owned and any item is classified as theft so they are not even useful to pass while, in the end they only take up space in the landscape and an esp in the MO2 since some are next to a small town or a farm so they are not strategically placed to be used as fast travel
Many are a bit generic but i still love the mod. Unfortunately because of compatibility reasons i have to pick the modular version which doesn't cover all the inns, but barely 6 out of 15.
Sad that the most unique like the Velothi ViewInn and The Tilted Rigging never received a modular version. Because of conflicts i am afraid i can only use a couple of all these added taverns.
hello Sorry if it was asked but 154 dirty edits acording to loot do i clean them or are they intended? i8 am just asking cause its my first time using this mod.
The ITMs don't cause problems, unless you have mods that change the same areas that load earlier. You are more likely to break a mod by removing ITMs .
This mod is so awesome. I love you. Is there anyway to get like a compatible version of this for village and mill expansions. I love this mod so much I don't want to play Skyrim without it, but there are so many mill expansions and small village expansions I'll never be able to download. I tried them all! Literally EVERY SINGLE one on the Nexus. lol. But you already know that, as per your description. I wonder if that's why small village and mill mods get so little endorsement.... Hard to compete with this. Jk. I doubt it. But seriosusly, it's just an idea. I don't care either way. This mod is amazing.
Hey Menathradiel, I just wanted to tell you that I downloaded this mod for SSE and it's absolutely fantastic. It is now a must-have mod for me. I'm so happy to see all these lovely little places throughout my game! They fit so well into the game too, and since I always play a wanderer these are always my favorite inns to visit. Great mod. Endorsed and kudoed!
I have had a good look at the mod in tes5edit, as I use cutting room floor and using loot i made sure it loaded after inns and taverns and will check stony hills tavern for compatibility. I went and removed hunters rest for the moment as i use arthmoors shor stones mod. I also checked navmeshes and found that this mod reverts all the dawnguard and USLEEP changes to navmeshes.
As a lot of players have skyrim with all DLC now, and mods like cutting room floor and all arthmoors town mods restore or add content that enhances the game, this mod should be compatible with them, and with navmesh changes made by USLEEP.
If you dont use any of the above mods in your game i understand why it has compatibility issues, but at least make it dawnguard and USLEEP compatible.
I also look forward in anticipation to you releasing modular version of the thirsty mammoth, as a tavern at the crossroads should have been there from the start of the game.
Isn't that so nice. You went ahead and had a good look, and you've come to all theses conclusions about my mod. Hey, how about you make your own mod before you sit here telling me what I should do? Oh, sorry, that's too much effort for you, isn't it.
This mod reverts no navmeshes, k. It is impossible for this mod to touch Dawnguard navmeshes when Dawnguard isn't loaded as a master file. Perhaps it's some other mod you are using, because it's certainly not this one. As for compatibility with other mods: gee wizz, son, I'm sorry I have a life and can't cater to your needs. Maybe you should try making mods yourself instead of compiling long lists about how other peoples' mods don't satisfy your expectations.
Yes, I've been quite rude with this response, but I'm actually kind of tired of whiny people telling me how they dislike this and that. Fine, you dislike things, then go ahead and make your own, because I feel I've been pretty damn accommodating . So Mad12mac, how about you stop telling me what I should be doing when you have no mods of your own and nothing but complaining about what you want me to do.
I wouldn't touch those navmeshes if I were you. They're a tricky thing and best to be done in the creation kit and NOT in tes5edit.
If there are compatibility issues then the best thing with navmeshes is to ignore them. They shouldn't be game breaking. Use either the modular version of inns and taverns that DON'T effect areas where cutting room floor is or hope some kind soul makes a patch for cutting room floor.
I stopped using cutting room floor because that thing comes with way to many patches to count and I got sick and tired of having to hunt the problems down only to realize it was cutting room floor all along.
As for dawnguard and USLEEP, I did some checking in tes5edit myself. Most of the changes (besides the nonthreatening navmeshes) are for an unused cell to give it regional weather and a location name(?) added for Angas mill. Maybe some rocks and trees moved out of the way. No biggies to get concerned about.
A year after, but may he not refer to the navmeshes dawnguard fixed and altered? Navmeshes a a big cause of ctd and aberrant behavior, it was a legitimate confusion on his part.
(taking a peek here because I'm trying the sse version)
Hi. I am not that well-versed in modding. Sorry if this is a silly question. I noticed that not all inns have a modular version. I was wondering if I could use the main mod, but delete Hunter's Rest in Tes5edit in order to make it temporarily compatible with Small Town Merchants for a trader playthrough.
How to enter in Ghost Storage ? I do not find the door. There is a dragon and a ghost It's near the tavern "The Ghostly View" Apparently this is a bug? I will wait for the answer of the author of the mod.
576 comments
Unfortunately I can't work on the modular version for a while because we are going to be moving house and so all my time is being sucked up in redecorating and preparations for moving. I will get back to it when I am able, but that's likely going to be another 3/4 months at least.
I just found one that I loved, simple and with everything you need. A patch to use with Simple Inn Bath - LE would be great.
There was a guide, perhaps to find the others? Thanks for taking that into account but I'll see if I can discover them. great work and thanks for sharing it
edit: After finding others in the end I uninstalled it, I hope it doesn't ruin the save, in a tavern there was no one, in 3 the npc only had generic chat, all the beds say owned and any item is classified as theft so they are not even useful to pass while, in the end they only take up space in the landscape and an esp in the MO2 since some are next to a small town or a farm so they are not strategically placed to be used as fast travel
Sad that the most unique like the Velothi ViewInn and The Tilted Rigging never received a modular version. Because of conflicts i am afraid i can only use a couple of all these added taverns.
I settled with not using this mod at all and avoiding all the headaches, i do not regret it one bit.
Sorry if it was asked but 154 dirty edits acording to loot do i clean them or are they intended? i8 am just asking cause its my first time using this mod.
As a lot of players have skyrim with all DLC now, and mods like cutting room floor and all arthmoors town mods restore or add content that enhances the game, this mod should be compatible with them, and with navmesh changes made by USLEEP.
If you dont use any of the above mods in your game i understand why it has compatibility issues, but at least make it dawnguard and USLEEP compatible.
I also look forward in anticipation to you releasing modular version of the thirsty mammoth, as a tavern at the crossroads should have been there from the start of the game.
This mod reverts no navmeshes, k. It is impossible for this mod to touch Dawnguard navmeshes when Dawnguard isn't loaded as a master file. Perhaps it's some other mod you are using, because it's certainly not this one. As for compatibility with other mods: gee wizz, son, I'm sorry I have a life and can't cater to your needs. Maybe you should try making mods yourself instead of compiling long lists about how other peoples' mods don't satisfy your expectations.
Yes, I've been quite rude with this response, but I'm actually kind of tired of whiny people telling me how they dislike this and that. Fine, you dislike things, then go ahead and make your own, because I feel I've been pretty damn accommodating . So Mad12mac, how about you stop telling me what I should be doing when you have no mods of your own and nothing but complaining about what you want me to do.
I wouldn't touch those navmeshes if I were you. They're a tricky thing and best to be done in the creation kit and NOT in tes5edit.
If there are compatibility issues then the best thing with navmeshes is to ignore them. They shouldn't be game breaking. Use either the modular version of inns and taverns that DON'T effect areas where cutting room floor is or hope some kind soul makes a patch for cutting room floor.
I stopped using cutting room floor because that thing comes with way to many patches to count and I got sick and tired of having to hunt the problems down only to realize it was cutting room floor all along.
As for dawnguard and USLEEP, I did some checking in tes5edit myself. Most of the changes (besides the nonthreatening navmeshes) are for an unused cell to give it regional weather and a location name(?) added for Angas mill. Maybe some rocks and trees moved out of the way. No biggies to get concerned about.
Navmeshes a a big cause of ctd and aberrant behavior, it was a legitimate confusion on his part.
(taking a peek here because I'm trying the sse version)
I do not find the door.
There is a dragon and a ghost
It's near the tavern "The Ghostly View"
Apparently this is a bug? I will wait for the answer of the author of the mod.