1st I would like to know if you are using BOSS or LOOT.
I use LOOT, and still have BOSS, but have not used it since LOOT came out.
Also NMM (heavily recommend to manually change your load order) ???
I don’t use NMM, I have always use Mod Manager.
At the 1st look your load order appears unsorted to me (might be LOOT then).
I took the list copy from Wyre Bash, after using LOOT to sort it.
Also have a look at my screenshot in the user section with my load order.
Will do!
I also suggest to go back to the save that doesn't depend on any of the added mods (Skyrim Savegame Scanner by Mikanoshi helps to see what mods a save depends on) http://www.nexusmods.com/skyrim/mods/15054/
Normally you don't have to uninst. those mods. Unchecking the ESPs in the plugin tab of NMM will do. Make a save outside of Falkreath. Then add one of them (preferably ESS 1st) to track down the focker. Either add more to a new save outside of Falkr. or try another single one with the save form above (unique savegame names via console 'savegame BLAwithBLUB000x' might help to always pick the right one). I see you also use Immersive Settlements. You might want to take a look at Expanded Towns and Cities by missjennabee. She has integrated that mod into hers.
I have thought of it, but I don’t care for the changes that it makes. This is not to insult a fine mod, it is just not my particular cup of tea.
Just in case you don't know ETaC is modular, too. But I have to admit that I still didn't re-inst. it yet, although I love it. More just out of lazyness and the fear of my obsession to deep-check everything on necessary patches
Did you check her out her tips about CTDs ? They are useful even without having ETaC (and give lazy me the opportunity to lean back).
Something else: Back in time before the mempatch by Sheson (now included in SKSE 1.7 - needs activation ! ) I had regular CTDs when crossing certain invisible borders. That stuff is also mentioned in MissJennaBee's advices.
Further I prematurely suspect it to be something like a load order thing and dare to exclude ESS, iNeed and Sup.Storms. I don't know anything about Hunting in Skyrim and Realistic Nights.
Try them last (after testing the other 3 ) or both alone.
And please give me a detailed description of what you are doing (even about working constellation) , if it is not too much effort. I am very interested in your problem
Well, I tried to start a new game with the new plugins that I mentioned disabled, but still CTD whenever I enter the area around Falkreath proper, just down the road from the unmarked bandit bridge, also when I fast travel directly, and exit Dead Mans Drink Tavern (using the Live Another Life mod). Unfortunately, I think a fresh install might be in order.
I initially contacted jonusl2d in regards to help with a crash issue, which may have its origins with Expanded Snow Systems - COT. He stated that you are the present primary modder for stated mod. Please see the following message for issue. Any help you may be able to give is greatly appreciated. Thanks again!
Sorry to bug you with this, but I recently did a complete/fresh reinstall of Skyrim with my chosen mods. I have been trying for a more immersive feel, since I usually play a bard/archer. The only new mods that I have added are as follows:
-iNeed - Food Water and Sleep by isoku -Hunting in Skyrim - A Hunting Guild by B1gBadDaddy -Realistic Nights by MountainFisherman -Expanded Snow Systems - Climates of Tamriel Version by JonusL2D -Supreme Storms - Cot Version by MannyGT
Since adding these mods, I have had a constant CTD whenever I am in the Falkreath area. As near as I can tell this is specifically around the main city, since I can go by the area added by the Oakwood mod.
The only thing I can think of one of these (possible “Expanded Snow Systems”) is conflicting with another mod (maybe Sounds of Skyrim). Thank you in advance for any help you may give with this matter.
LOAD ORDER: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.7] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.7] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.0.7] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.0.7] 09 Skyrim Project Optimization - Full Version.esm 0A JSwords.esm 0B ClimatesOfTamriel.esm 0C Lanterns Of Skyrim - All In One - Main.esm 0D Unique Flowers & Plants.esm 0E WinterholdDestruction.esm 0F Cutting Room Floor.esp [Version 1.1] 10 Celtic Music in Skyrim - Dungeons.esp 11 CollegeOfWinterholdImmersive.esp 12 BetterlandMOREVANILLA.esp 13 3DNPC.esp [Version 3.08] 14 RealisticWaterTwo.esp 15 Highlander Katana.esp 16 Hothtrooper44_Armor_Ecksstra.esp 17 Ghosu - Hobbit.esp 18 Celtic Music in Skyrim 2.0.esp 19 Book Covers Skyrim.esp 1A Character Creation Overhaul.esp 1B CCO - Diverse Races And Genders.esp 1C CCO - Dynamic Skill Progression.esp 1D CoT-WeatherPatch.esp 1E CoT-WeatherPatch_Snow-40.esp 1F Ancient Falmer Crown Fix.esp 20 Run For Your Lives.esp [Version 1.2.4] 21 SkyUI.esp 22 ExpandedWinterholdRuins.esp 23 DawnofSkyrim-AllMajorCities.esp 24 Skyrim Bridges.esp 25 Supreme Storms - Cot Version.esp 26 Fhaarkas Font Mod - SkyUI.esp 27 Ghosu - Weapon Pack 1.esp 28 HearthfireMoveKidsfix.esp 29 donorcollegejoin.esp 2A ClimatesOfTamriel-Dragonborn-Patch.esp 2B Chesko_LoreBasedLoadingScreens.esp 2C When Vampires Attack.esp [Version 1.1.1] 2D Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp 2E RealisticNightsCOT_DB.esp 2F CoT-WeatherPatch_DB.esp 30 RealisticNightsDG.esp 31 Skyrim Immersive Creatures.esp [Version v6.5.2] 32 Better Towns Textures.esp 33 Morrowloot.esp 34 Immersive Weapons.esp 35 Realistic Lighting Overhaul - Fort Dawnguard Overhaul.esp 36 Realistic Lighting Overhaul - Palace of the Kings Overhaul.esp 37 NerniesSolitudeExpansion.esp 38 SoS - The Wilds.esp [Version 1.13] 39 ClimatesOfTamriel-Dawnguard-Patch.esp 3A RBB - DLC Merge.esp 3B Better Series - All in one.esp 3C SoS - Civilization.esp [Version 1.02] 3D Better Vampires.esp 3E Cloaks - Dawnguard.esp 3F ShezrieUTNightgateInn.esp 40 ShezrieUTFalkreath.esp 41 Solstheim - The Lost Levels.esp 42 NicerSeverinManorHF.esp 43 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2] 44 SoS - The Wilds-PatchCoT.esp 45 ExpandedSnowSystems-CoT.esp 46 ESS Patch for CoT DG Patch.esp 47 SoS - Civilization-PatchCoT.esp 48 CoT-WeatherPatch_ESS.esp 49 CoT ESS SoSciv Patch.esp 4A ESS Patch for CoT DG Patch with SoSw.esp 4B RealisticNightsCOT.esp 4C CoT-WeatherPatch_SupStorms.esp 4D SoS - The Dungeons.esp [Version 1.23] 4E ShezrieUTWinterhold.esp 4F Hidden Hideouts of Skyrim - Merged - Deep Immersion.esp 50 Sky Haven Temple M&M3.esp 51 Inns and Taverns.esp 52 Hunting in Skyrim - No Perks.esp 53 SoSConfigMenu.esp 54 Unique Uniques.esp [Version 1.5] 55 ViewableFactionRanksBothDLC.esp 56 VolkiharPlayerHouseDawnguardonly.esp 57 WetandCold.esp 58 WetandCold - Ashes.esp 59 WetandCold - Holidays.esp 5A Civil War Repairs.esp 5B EMCompViljaSkyrim.esp 5C EMViljaInSolstheimAddOn.esp 5D Hothtrooper44_ArmorCompilation.esp 5E Capes of Immersive Armors - Cloaks of Skyrim Patch.esp 5F SkyrimSewers.esp [Version 4.12] 60 Inconsequential NPCs.esp 61 DF127RiversideShack.esp 62 Inconsequential NPCs - CRF Compatibility Patch.esp 63 Immersive Whiterun.esp 64 TheChoiceIsYours.esp [Version 1.4] 65 TCIY-BCS Patch.esp 66 Immersive Dawnstar.esp 67 Cloaks.esp 68 Immersive Riverwood.esp 69 Immersive Orc Strongholds.esp 6A LC_immersiveLoot.esp 6B Point The Way.esp [Version 1.0.3] 6C Immersive Falkreath.esp 6D DF127VileLair.esp 6E UniqueBorderGates-All.esp 6F Immersive Rorikstead.esp 70 RealisticWaterTwo - Waves.esp 71 03_solstheim_extendend.esp 72 Map Markers Cities.esp 73 Hidden Hideouts of Skyrim City Edition - Merged - Deep Immersion.esp 74 Immersive Solstheim.esp 75 Immersive Patrols II.esp 76 tos_amber_guard.esp 77 Immersive Morthal.esp 78 Better Textures - Immersive Settlements.esp 79 tos_laintardale_hf.esp 7A JSwordsDistributionBalancePlugin.esp 7B Storefront.esp [Version 1.0.2a] 7C gonkishvampdens.esp 7D Marriable Serana.esp [Version 1.6.2] 7E Marriable Serana HF.esp [Version 1.6.2] 7F tos_oakwood_hf.esp 80 Immersive Ivarstead.esp 81 02_solstheim_extended.esp 82 CWIDawnDragonPatch.esp 83 Skyrim Better Roads - Solitude.esp 84 Immersive Dragon Bridge.esp 85 Better Mills Textures.esp 86 Immersive Shors stone.esp 87 tos_granitehall.esp 88 Book Covers Skyrim - Lost Library.esp [Version 1.7] 89 Prowlers_Profit.esp 8A LPBards.esp 8B Immersive Karthwasten.esp 8C Old Dusty travels again.esp 8D Chesko_Frostfall.esp 8E Immersive Darkwater crossing.esp 8F Provincial Courier Service.esp [Version 1.2.1] 90 Immersive Stonehills.esp 91 Immersive Kynesgrove.esp 92 RealisticWaterTwo - Dragonborn.esp 93 Snowbound Acres.esp 94 BTT - Expanded Winterhold Ruins.esp 95 isilNarsil.esp 96 HHoS Subterranean Hot Spring DI.esp 97 Fahliil_Alok.esp 98 BooksOfSkyrim.esp 99 HHoS Ancient Shrine DI.esp 9A Isild River Bridge.esp 9B The Paarthurnax Dilemma.esp [Version 1.2.8] 9C RealisticWaterTwo - Waves - Dawnguard.esp 9D RealisticWaterTwo - Dawnguard.esp 9E MoreShipwrecksV1_3.esp 9F Brevi_MoonlightTales.esp A0 iNeed.esp A1 Gildergreen Regrown.esp [Version 1.2.6] A2 Lanterns of Skyrim - All In One - Winterhold Destruction Ruins.esp A3 TheChoiceIsYours_Dawnguard.esp A4 UniqueBorderGates-All-PointTheWay.esp A5 Hearthfire Cheat Chests.esp A6 RBB - Row Boats - Hearthfire Hotfix.esp A7 RedMountainErupts.esp A8 Alternate Start - Live Another Life.esp [Version 2.5.3] A9 Bashed Patch, 0.esp
1st I would like to know if you are using BOSS or LOOT. Also NMM (heavily recommend to manually change your load order) ??? At the 1st look your load order appears unsorted to me (might be LOOT then). You could have a try with the tool you don't use.
I still use BOSS and my twisted logic to hand-place unsupported ESPs.
Also have a look at my screenshot in the user section with my load order.
I suggest to go back to the save that doesn't depend on any of the added mods (Skyrim Savegame Scanner by Mikanoshi helps to see what mods a save depends on) http://www.nexusmods.com/skyrim/mods/15054/
Normally you don't have to uninst. those mods. Unchecking the ESPs in the plugin tab of NMM should do.
Now make a save outside of Falkreath and have a quick test walk again.
Then add one of them (preferably ESS 1st) to track down the focker.
Next, if no CTD occurs, either add more mods or try another single one with that working save. (unique savegame names via console 'savegame BLAwithBLUB000x' might help to always pick the right one).
I see you also use Immersive Settlements You might want to take a look at Expanded Towns and Cities by missjennabee. She has integrated that mod into hers and offers some general tips about CTDs
Falkreath Crash Question (7 comments)
1st I would like to know if you are using BOSS or LOOT.
I use LOOT, and still have BOSS, but have not used it since LOOT came out.
Also NMM (heavily recommend to manually change your load order) ???
I don’t use NMM, I have always use Mod Manager.
At the 1st look your load order appears unsorted to me (might be LOOT then).
I took the list copy from Wyre Bash, after using LOOT to sort it.
Also have a look at my screenshot in the user section with my load order.
Will do!
I also suggest to go back to the save that doesn't depend on any of the added mods
(Skyrim Savegame Scanner by Mikanoshi helps to see what mods a save depends on)
http://www.nexusmods.com/skyrim/mods/15054/
Normally you don't have to uninst. those mods.
Unchecking the ESPs in the plugin tab of NMM will do.
Make a save outside of Falkreath.
Then add one of them (preferably ESS 1st) to track down the focker.
Either add more to a new save outside of Falkr. or try another single one with the save form above (unique savegame names via console 'savegame BLAwithBLUB000x' might help to always pick the right one).
I see you also use Immersive Settlements.
You might want to take a look at Expanded Towns and Cities by missjennabee.
She has integrated that mod into hers.
I have thought of it, but I don’t care for the changes that it makes. This is not to insult a fine mod, it is just not my particular cup of tea.
But I have to admit that I still didn't re-inst. it yet, although I love it.
More just out of lazyness and the fear of my obsession to deep-check everything on necessary patches
Did you check her out her tips about CTDs ?
They are useful even without having ETaC (and give lazy me the opportunity to lean back).
Back in time before the mempatch by Sheson (now included in SKSE 1.7 - needs activation ! )
I had regular CTDs when crossing certain invisible borders.
That stuff is also mentioned in MissJennaBee's advices.
Further I prematurely suspect it to be something like a load order thing
and dare to exclude ESS, iNeed and Sup.Storms.
I don't know anything about Hunting in Skyrim and Realistic Nights.
Try them last (after testing the other 3 ) or both alone.
And please give me a detailed description of what you are doing (even about working constellation) , if it is not too much effort.
I am very interested in your problem
Well, I tried to start a new game with the new plugins that I mentioned disabled, but still CTD whenever I enter the area around Falkreath proper, just down the road from the unmarked bandit bridge, also when I fast travel directly, and exit Dead Mans Drink Tavern (using the Live Another Life mod). Unfortunately, I think a fresh install might be in order.
I should note I am using SKSE 1.7.
Was something about Better Towns Textures, Immersive Settlements and a patch for them.
I initially contacted jonusl2d in regards to help with a crash issue, which may have its origins with Expanded Snow Systems - COT. He stated that you are the present primary modder for stated mod. Please see the following message for issue. Any help you may be able to give is greatly appreciated. Thanks again!
Sorry to bug you with this, but I recently did a complete/fresh reinstall of Skyrim with my chosen mods. I have been trying for a more immersive feel, since I usually play a bard/archer. The only new mods that I have added are as follows:
-iNeed - Food Water and Sleep by isoku
-Hunting in Skyrim - A Hunting Guild by B1gBadDaddy
-Realistic Nights by MountainFisherman
-Expanded Snow Systems - Climates of Tamriel Version by JonusL2D
-Supreme Storms - Cot Version by MannyGT
Since adding these mods, I have had a constant CTD whenever I am in the Falkreath area. As near as I can tell this is specifically around the main city, since I can go by the area added by the Oakwood mod.
The only thing I can think of one of these (possible “Expanded Snow Systems”) is conflicting with another mod (maybe Sounds of Skyrim). Thank you in advance for any help you may give with this matter.
LOAD ORDER:
00 Skyrim.esm
01 Update.esm
02 Unofficial Skyrim Patch.esp [Version 2.0.7]
03 Dawnguard.esm
04 Unofficial Dawnguard Patch.esp [Version 2.0.7]
05 HearthFires.esm
06 Unofficial Hearthfire Patch.esp [Version 2.0.7]
07 Dragonborn.esm
08 Unofficial Dragonborn Patch.esp [Version 2.0.7]
09 Skyrim Project Optimization - Full Version.esm
0A JSwords.esm
0B ClimatesOfTamriel.esm
0C Lanterns Of Skyrim - All In One - Main.esm
0D Unique Flowers & Plants.esm
0E WinterholdDestruction.esm
0F Cutting Room Floor.esp [Version 1.1]
10 Celtic Music in Skyrim - Dungeons.esp
11 CollegeOfWinterholdImmersive.esp
12 BetterlandMOREVANILLA.esp
13 3DNPC.esp [Version 3.08]
14 RealisticWaterTwo.esp
15 Highlander Katana.esp
16 Hothtrooper44_Armor_Ecksstra.esp
17 Ghosu - Hobbit.esp
18 Celtic Music in Skyrim 2.0.esp
19 Book Covers Skyrim.esp
1A Character Creation Overhaul.esp
1B CCO - Diverse Races And Genders.esp
1C CCO - Dynamic Skill Progression.esp
1D CoT-WeatherPatch.esp
1E CoT-WeatherPatch_Snow-40.esp
1F Ancient Falmer Crown Fix.esp
20 Run For Your Lives.esp [Version 1.2.4]
21 SkyUI.esp
22 ExpandedWinterholdRuins.esp
23 DawnofSkyrim-AllMajorCities.esp
24 Skyrim Bridges.esp
25 Supreme Storms - Cot Version.esp
26 Fhaarkas Font Mod - SkyUI.esp
27 Ghosu - Weapon Pack 1.esp
28 HearthfireMoveKidsfix.esp
29 donorcollegejoin.esp
2A ClimatesOfTamriel-Dragonborn-Patch.esp
2B Chesko_LoreBasedLoadingScreens.esp
2C When Vampires Attack.esp [Version 1.1.1]
2D Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp
2E RealisticNightsCOT_DB.esp
2F CoT-WeatherPatch_DB.esp
30 RealisticNightsDG.esp
31 Skyrim Immersive Creatures.esp [Version v6.5.2]
32 Better Towns Textures.esp
33 Morrowloot.esp
34 Immersive Weapons.esp
35 Realistic Lighting Overhaul - Fort Dawnguard Overhaul.esp
36 Realistic Lighting Overhaul - Palace of the Kings Overhaul.esp
37 NerniesSolitudeExpansion.esp
38 SoS - The Wilds.esp [Version 1.13]
39 ClimatesOfTamriel-Dawnguard-Patch.esp
3A RBB - DLC Merge.esp
3B Better Series - All in one.esp
3C SoS - Civilization.esp [Version 1.02]
3D Better Vampires.esp
3E Cloaks - Dawnguard.esp
3F ShezrieUTNightgateInn.esp
40 ShezrieUTFalkreath.esp
41 Solstheim - The Lost Levels.esp
42 NicerSeverinManorHF.esp
43 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2]
44 SoS - The Wilds-PatchCoT.esp
45 ExpandedSnowSystems-CoT.esp
46 ESS Patch for CoT DG Patch.esp
47 SoS - Civilization-PatchCoT.esp
48 CoT-WeatherPatch_ESS.esp
49 CoT ESS SoSciv Patch.esp
4A ESS Patch for CoT DG Patch with SoSw.esp
4B RealisticNightsCOT.esp
4C CoT-WeatherPatch_SupStorms.esp
4D SoS - The Dungeons.esp [Version 1.23]
4E ShezrieUTWinterhold.esp
4F Hidden Hideouts of Skyrim - Merged - Deep Immersion.esp
50 Sky Haven Temple M&M3.esp
51 Inns and Taverns.esp
52 Hunting in Skyrim - No Perks.esp
53 SoSConfigMenu.esp
54 Unique Uniques.esp [Version 1.5]
55 ViewableFactionRanksBothDLC.esp
56 VolkiharPlayerHouseDawnguardonly.esp
57 WetandCold.esp
58 WetandCold - Ashes.esp
59 WetandCold - Holidays.esp
5A Civil War Repairs.esp
5B EMCompViljaSkyrim.esp
5C EMViljaInSolstheimAddOn.esp
5D Hothtrooper44_ArmorCompilation.esp
5E Capes of Immersive Armors - Cloaks of Skyrim Patch.esp
5F SkyrimSewers.esp [Version 4.12]
60 Inconsequential NPCs.esp
61 DF127RiversideShack.esp
62 Inconsequential NPCs - CRF Compatibility Patch.esp
63 Immersive Whiterun.esp
64 TheChoiceIsYours.esp [Version 1.4]
65 TCIY-BCS Patch.esp
66 Immersive Dawnstar.esp
67 Cloaks.esp
68 Immersive Riverwood.esp
69 Immersive Orc Strongholds.esp
6A LC_immersiveLoot.esp
6B Point The Way.esp [Version 1.0.3]
6C Immersive Falkreath.esp
6D DF127VileLair.esp
6E UniqueBorderGates-All.esp
6F Immersive Rorikstead.esp
70 RealisticWaterTwo - Waves.esp
71 03_solstheim_extendend.esp
72 Map Markers Cities.esp
73 Hidden Hideouts of Skyrim City Edition - Merged - Deep Immersion.esp
74 Immersive Solstheim.esp
75 Immersive Patrols II.esp
76 tos_amber_guard.esp
77 Immersive Morthal.esp
78 Better Textures - Immersive Settlements.esp
79 tos_laintardale_hf.esp
7A JSwordsDistributionBalancePlugin.esp
7B Storefront.esp [Version 1.0.2a]
7C gonkishvampdens.esp
7D Marriable Serana.esp [Version 1.6.2]
7E Marriable Serana HF.esp [Version 1.6.2]
7F tos_oakwood_hf.esp
80 Immersive Ivarstead.esp
81 02_solstheim_extended.esp
82 CWIDawnDragonPatch.esp
83 Skyrim Better Roads - Solitude.esp
84 Immersive Dragon Bridge.esp
85 Better Mills Textures.esp
86 Immersive Shors stone.esp
87 tos_granitehall.esp
88 Book Covers Skyrim - Lost Library.esp [Version 1.7]
89 Prowlers_Profit.esp
8A LPBards.esp
8B Immersive Karthwasten.esp
8C Old Dusty travels again.esp
8D Chesko_Frostfall.esp
8E Immersive Darkwater crossing.esp
8F Provincial Courier Service.esp [Version 1.2.1]
90 Immersive Stonehills.esp
91 Immersive Kynesgrove.esp
92 RealisticWaterTwo - Dragonborn.esp
93 Snowbound Acres.esp
94 BTT - Expanded Winterhold Ruins.esp
95 isilNarsil.esp
96 HHoS Subterranean Hot Spring DI.esp
97 Fahliil_Alok.esp
98 BooksOfSkyrim.esp
99 HHoS Ancient Shrine DI.esp
9A Isild River Bridge.esp
9B The Paarthurnax Dilemma.esp [Version 1.2.8]
9C RealisticWaterTwo - Waves - Dawnguard.esp
9D RealisticWaterTwo - Dawnguard.esp
9E MoreShipwrecksV1_3.esp
9F Brevi_MoonlightTales.esp
A0 iNeed.esp
A1 Gildergreen Regrown.esp [Version 1.2.6]
A2 Lanterns of Skyrim - All In One - Winterhold Destruction Ruins.esp
A3 TheChoiceIsYours_Dawnguard.esp
A4 UniqueBorderGates-All-PointTheWay.esp
A5 Hearthfire Cheat Chests.esp
A6 RBB - Row Boats - Hearthfire Hotfix.esp
A7 RedMountainErupts.esp
A8 Alternate Start - Live Another Life.esp [Version 2.5.3]
A9 Bashed Patch, 0.esp
Also NMM (heavily recommend to manually change your load order) ???
At the 1st look your load order appears unsorted to me (might be LOOT then).
You could have a try with the tool you don't use.
I still use BOSS and my twisted logic to hand-place unsupported ESPs.
Also have a look at my screenshot in the user section with my load order.
I suggest to go back to the save that doesn't depend on any of the added mods
(Skyrim Savegame Scanner by Mikanoshi helps to see what mods a save depends on)
http://www.nexusmods.com/skyrim/mods/15054/
Normally you don't have to uninst. those mods.
Unchecking the ESPs in the plugin tab of NMM should do.
Now make a save outside of Falkreath and have a quick test walk again.
Then add one of them (preferably ESS 1st) to track down the focker.
Next, if no CTD occurs, either add more mods or try another single one with that working save.
(unique savegame names via console 'savegame BLAwithBLUB000x' might help to always pick the right one).
I see you also use Immersive Settlements
You might want to take a look at Expanded Towns and Cities by missjennabee.
She has integrated that mod into hers
and offers some general tips about CTDs