@ramakgaming if the retexture replaces the "old" texture file (same name in same directory) then it should work ok, since the mesh file is the one that "asks" for certain texture files. Since Skyrim works differently from Fallout Nif files, I think that the missing parts and retextures with no new mesh files should work fine.
Will this carry over for any armors using the Ancient Nord Armor textures?
The reason I ask is, I'm trying to get someone to make a Nord Hero Armor varient of Ancient Nord, but using Prometheus' textures from his retexture mod, but make the metal parts shiny steel, and clean so it makes sense, and release as stand alone armor.
If this would work with something like that, and be able to get the re-textured metal parts to show that way, it would be fantastic!
Thanks for this, I always use it with Prometheus' Ancient Nord Armor Retexture mod.
By the way, if you send me the image file used in this mod, I can fix the thickness of it, as long as I have the file in a format that can be read by Photoshop. Then I would send it back to you, and you can re-convert it back to the file type needed for the game to recognize it, and it should fix the thickness problem.
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Thanks!
The reason I ask is, I'm trying to get someone to make a Nord Hero Armor varient of Ancient Nord, but using Prometheus' textures from his retexture mod, but make the metal parts shiny steel, and clean so it makes sense, and release as stand alone armor.
If this would work with something like that, and be able to get the re-textured metal parts to show that way, it would be fantastic!
Thanks for this, I always use it with Prometheus' Ancient Nord Armor Retexture mod.
By the way, if you send me the image file used in this mod, I can fix the thickness of it, as long as I have the file in a format that can be read by Photoshop. Then I would send it back to you, and you can re-convert it back to the file type needed for the game to recognize it, and it should fix the thickness problem.