This page was last updated on 13 October 2015, 1:28AM
Changelogs
Version 1.08d
Fixed: sanguinare vampiris will no more make you immortal and sick forever.
Version 1.08c
Now you can choose ingredient loot chances in MCM menu!
Version 1.08b
Now medicine books and potions will appear on apothecary vendors (as intended).
Changed default way spasm works. Now items won't be dropped by default, but unequipped and rendering player unable to equip weapons/shields for a while. Old way of spasm dropping items are still possible, and can be set from MCM menu.
Added options to MCM to configure the way spasms will work, so they don't affect gameplay with inherent
Version 1.08a
Updated MCM scripts to SkyUI 3.4.
Fixed an issue that caused client freezing in some specific cases of sanguinare vampiris.
Version 1.08
Added MCM configuration menu (only 3 options for now).
Possibility to remove all mod's effects via MCM to uninstall safely.
Ataxia spasm drop fix: items dropped will return to your inventory after 60 seconds (configurable via MCM).
Potions/Medicines/Poisons/Ingredients chances to appear on vendors reduced.
Added a copy of "Natural Remedies" esuohsaidacraedisniinside (read backwards if you want to know where) since dealing with diseases at the beggining is a pain and sometimes the book just won't come up in vendors.
Added a menu to choose between being cured from all diseases or not when installing or updating.
MAJOR FIX: a bug that ENSURED that every single fraking day you would get Ataxia (or anything else on versions prior to 1.06). That's why you were getting sick so often, peeps! My bad! -_-
Version 1.07
Somewhere between Skyrim 1.6 and now, leveled lists seems to have been fixed. That was causing a bloat, and it was completely fixed now. From version 1.06 vendors were still stacking ingredients and potions every load.
Version 1.06
Mild (Stage 0) diseases no longer have side effects.
Tried to Rearrange disease script to make it clear when a disease was cured or not.
No more weird pain effects without knowing you are sick (diseases's stealth level increased!)
(New and more clear messages will only appear on new diseases)
Version 1.05
Changed MsgBox appearance when reading Medicine Books and Compendiums so it won't bug the perks out.
I REALLY hope the CTD on saving issue will be fixed upon loading this new version. If a message showing up that the mod was updated or installed to version 1.05, then it was patched and salivas/book won't stack anymore + no CTD, I hope.
Complex books can't be read now (I mean, really read. They will close on your face when opened, just like in real life).
Version 1.04c
Forgot to erase a debug line. Fixed now. =)
Version 1.04b
I tried to double check against getting sick as a vampire or a werewolf. It is a known Skyrim bug, but I tried to overcome it... let's see if it works.
Version 1.04a
Reduced chance of getting any disease by chance.
Increased chance that when contracting a disease by chance, the disease is ataxia or rattles (most common and non-lethal diseases).
Version 1.04
After updating to a new version or installing for the first time, all diseases are cured to avoid bugs.
Fixed the mod updating detection.
!!! HUGE FIX !!! Fixed the common crash when saving issue! Thanks to chrisnic6 for figuring out that the FormLists were bloating when saving and loading multiple times.
Version 1.03
Fixed Witbane's Compendium Chapter II name (Thanks to frozensnake)
Fixed issue that could possibly cause a CTD on Rattles and Ataxia
Updated version displayed on load.
Version 1.02c
Diseases now are noticeable or not. Even if if they go unnoticed, they are listed under Magic effects.
Fixed a bug where a disease could be unnoticed forever.
Version 1.02b
Improved animations (no possibility of get stuck, quicker sheatening of weapons).
Added animations on death from fatal diseases.
Version 1.02
Added disease animations. They will play randomly whenever the player is in control and not in combat. Depending on the disease, there is a specific animation (Cough, heavy cough, fever, dizzyness) that will be played. Also, the greater the disease progre
Version 1.01c
Fixed scripts to don't bother papyrus log so often.
Version 1.01b
Fixed scripts to don't bother papyrus log so often.
Version 1.01
Alchemy Cure Potion now works as praying on altar: randomly increases Disease Resistance up to 100% until the next evolution check is made.
Diseases now are not automatically discovered at the moment you contract them. There is a small chance that the player notices it (chance increased if the player read medicine books), and there is an incubation time when the diseases are asymptomatic . If