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107 comments

  1. IFoughtTheTamrielLaw
    IFoughtTheTamrielLaw
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    THIS MOD IS NO LONGER NEEDED, IA NOW INCLUDES OPTIONS FOR NPCs
    1. Skyknight12
      Skyknight12
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      Does it display on named NPCs?
  2. Caideus1
    Caideus1
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    • 4 kudos
    I have I.M. armors V.7, is that ok?
    1. melkormgc
      melkormgc
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      • 3 kudos
      No one's replying I guess we just gotta try..
    2. melkormgc
      melkormgc
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      I tried and got CTD on launch...

      BTW looks like immersive armors v8 does the same.
    3. DiabolicalMetaSlave
      DiabolicalMetaSlave
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      this mod is to old somehow i got it to work with tes5edit but for the most part it wont work at all we need some one to update it so it can be used without the SPIKE.esm that is what most likely casue the CTD
    4. IFoughtTheTamrielLaw
      IFoughtTheTamrielLaw
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      IA already includes NPC's in distribution automatically.
  3. ArtMurder
    ArtMurder
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    For requiem users, the requiem patch for immersive armors has it's own option to add IA and IW content to NPCs for the newest versions of both IA and IW. If you aren't a requiem user, then that doesn't matter much I suppose, but if you are rejoice and download!
    1. Tsewe
      Tsewe
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      Thank you for this precious info!
  4. TheFizsz
    TheFizsz
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    Why are some of the characters naked? And how do i solve this issue? Please Help!
    1. hpfan2342
      hpfan2342
      • supporter
      • 1 kudos
      Open console (~ key), click on character, type resurrect then hit enter
  5. reyzark
    reyzark
    • member
    • 17 kudos
    will this mod be updated to match the V7 of immersive armors?
    1. Maniax2
      Maniax2
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      • 2 kudos
      i see latest version to be 6
    2. Kulharin
      Kulharin
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      version 7 is in development, with release planned soon.
    3. nautiluse
      nautiluse
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      • 37 kudos
      V7 has come.
    4. Kulharin
      Kulharin
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      Is this mod even still required for 7 or does 7 already do this?
    5. Deathneko11
      Deathneko11
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      7 already does this. mods like this one are now obsolete for the current version of immersive armors.
    6. aselnor
      aselnor
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      Thanks for the info deathneko
    7. User_5951927
      User_5951927
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      Tbh not entirely I still respect this mod since it makes the armors unique in respect like the new stormlord armour sure ulfric wears it in v7 but so does random npcs also (I.E bandits) I still think this should be updated.
    8. User_5951927
      User_5951927
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      • 34 kudos
      Will this get updated?
  6. ftgplz
    ftgplz
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    • 5 kudos
    Hi Im re-moding my game on nother computer today.
    After installing a lot of mods i've load TES5 EDIT ... And it appears that SPIKE.ESM is missing so it cant load.
    I know that spike.esm is used in immersive weapons / immersive armors and i installed thoses both ones and the loading end correctly when i uncheck immersive weapons / immersive armors ^^
    Any idea ? :O
    1. sgcdialler
      sgcdialler
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      The latest version of IA (v7) is no longer dependent on SPIKE.esp, so it isn't packaged with it. I'm content to uncheck this mod in my load-order until it is updated for v7
  7. Kroann
    Kroann
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    Galmar Stone-Fist is naked and I think it has something to do with this mod? I tried reinstalling, but he's still got no cloths.

    Any ideas?
  8. shaktros
    shaktros
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    Some npc clothes were invinsible. After I installed that mod, they weren't anymore. Thank you
  9. popnlocke
    popnlocke
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    I don't know if it's this mod or not, or a combination of other mods with this, but I was not able to get Golldir to follow me at all. The option would never show up. I did a new playthrough with slightly different mods, but mainly the same, but this time I was not using this mod, and things are working out fine with the followers. I will confirm if it is indeed this mod that was causing Golldir to not give me an option to become my follower, but he doesn't have the full chainarmor he was wearing before. Can anybody else confirm they were able to have Golldir follow them with this mod applied?
  10. AlexisCasting
    AlexisCasting
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    Super appreciative of the work this must have taken you.

    So would you or anyone else be willing to make a customizable version of this mod? As in, one that gives us some ability to decide which characters we'd like the mod to affect?

    Several people disagreed with some of toolmjk's decisions in the original mod (like giving noteworthy Redguards Alik'r outfits just because they're Redguards, even if it isn't appropriate to that character's origins or lore) and he replied by admitting he made some armor assignments just because they looked cool or because he wanted to show off that particular armor.

    No shame in that, but it just goes to show that this is the sort of mod that kind of demands a buffet element rather than one all-or-nothing package. Some of us are after aesthetics and some of us are after lore consistency. Some of us even disagree about what lore consistency is. I admit that Ralof's Heroic Stormcloak Armor, while very cool, makes him look like he is of higher rank and importance in the Stormcloak army than he really is, and undermines his whole "everyman soldier" vibe. I'm sure others would disagree. toolmjk himself said he put the armor on Ralof so you could see a cool NPC armor very early on.
    1. CheeseySword
      CheeseySword
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      I agree, it would be nice to have some level of customization as to which NPC's get affected. It kind of bugged me that Hadvar, Rikke, and Tullius were all wearing the same armor.
    2. AlexisCasting
      AlexisCasting
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      • 4 kudos
      Yeah, the mod kind of hands out Heroic Imperial Armor like candy.
    3. thtdutchfellow
      thtdutchfellow
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      Indeed, War Chief Armor in the Blue Palace is a bit to out of place.
    4. raw666
      raw666
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      And to ask with this comment, will you be making one that adds Immerse Weapons to NPCs as well. That way they show off not only the armor, but weapons as well.
    5. endersblade
      endersblade
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      Raw666, far as I know, Immersive Weapons already works on NPCs. I've seen several NPCs running around with weapons I KNOW they didn't have in Vanilla Skyrim.
    6. AKcelsior
      AKcelsior
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      For Immersive Weapons to work 100% on NPCs it must be loaded after all armor overhauls such as ARMONIZER or Immersive Armors. Sadly you will notice your NPCs using the awesome weapons but not wearing custom armors. The only way to get them to use everything is with a compatibility patch. I advise you create your own comp patch. Just open up these mods in tes5edit and under the "+Non-Player Character (Actor)" section edit the NPCs you wish. It's as easy as dragging and dropping armor/weapon records. If you have no idea what I'm talking about and screw this up you can just re-install the mods to change the records back to default. It's good to learn how to create compatibility patches though as it will really enhance your gaming experience in all Bethesda games.
    7. Tabris999
      Tabris999
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      Also giving half of Skyrim ship captains pirate looking armor is kind of weird.
    8. Exoclyps
      Exoclyps
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      Open the file in TESVEdit. Then delete from "Non-Player Character" the changes you don't like. For example if you want Rikke to wear original armor. Just delete her entry in the list.

      When you're done, just exit TESVEdit. Make sure that the changes you save is only made to this mod. You'll see a checkbox next to the mod.