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  1. blesch
    blesch
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    The camp near runoff caverns appears to be causing some crashes. The nearest "cave" is Runoff Caverns. North of that, next to the river, is Gloomreach. Any time I go just a bit too far to the south from Gloomreach - up the hill to the west of the entrance, or go up the steps to Lost Valley Redoubt - my game crashes.

    It hasn't done this for any of the other camps.

    I'm still in the midst of troubleshooting this, so I don't have anything definitive yet, but do any of your camps actually make changes to the terrain? Or does the one near Runoff Caverns/Gloomreach do this?
    1. blesch
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      Confirmed it. I installed the Creation Club picker per the very careful instructions in the YT video, disabled Forgotten Seasons, and it still didn't work. Undid the CC Picker installation, reinstalled all of the creation club content, I got zero warnings from Vortex. I then disabled this More Bandit Camps, and it still didn't work.

      So far, all of the camps are working fine, except for the one in the south at Runoff Caverns.

      Is anyone else having this problem?
  2. peter1962
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    I get the same with Tes5Edit. 43 ITM and 38 UDR.
    1. nicedude01
      nicedude01
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      +1
  3. JobVanDam
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    With the latest version (v1.2) I got 43 ITM records and 38 UDR records.

    Can anyone else confirm my numbers in TES5? Just wanna see if I'm doing it right.
    1. nicedude01
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      Same thing happen in my mod.
  4. ImadWestMathers
    ImadWestMathers
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    LOOT says it found 400 ITM records. Are we supposed to clean it up? 
    1. nicedude01
      nicedude01
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      -
  5. AlexZander40
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    Nice. Need something new to explore and some more bandits to wreck havoc upon.
    ...Looking through the esp with xEdit, some minor conflicts with Skyrim Frontier Fortress and Interesting NPCs. Mainly landscape and navmesh, but I will place your mod earlier in the load order and test it out. Make some edits if there are any issues.
    ...Also need to tweak and relevel the custom NPCs to my tastes. But I do that with all mods and original game NPCs.
    1. nicedude01
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  6. nicedude01
    nicedude01
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    What have you done? 
    Around 30% of vanilla Skyrim is already occupied by bandits, around 14% under control of warlocks, and around 34% under control of beasts. And now you add more???!!!

    Well done, I approve. Please continue your good work.

    P. S. as @nexusmods.com/skyrim/users/42071055 said, could anyone make patch to camp near Rorikstead?
    1. cronodoug
      cronodoug
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      The more the better. Every 10 steps I want "Slap, Shoot and Bomb".
  7. saidonSAAA
    saidonSAAA
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    those bandits attacking npc
  8. LordChimera
    LordChimera
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    If you're using mods like Populated and Travellers expect the bandit fort that is located near the road to Rorikstead to have running battles everytime you pass by.

    The fort is close to the road and the NPCs will turn hostile against the bandits (and vice-versa) once they're in range.
    1. nicedude01
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      installing legendary cities or forgotten settlements also cause the townspeople to rush WHEN there is a fight. Egour's camp is very close to Blackmoor and if some beasts/vampires/dragons decides to attack them townspeople of Blackmoor will rush to fight Egour's crew and the other threat.

      Lieutenant Hadriw's (I don't if he is added by this mod but most likely as he has a name) base in nameless hunter's hut is close to North Keep in Falkreath. As their package is fighting 4 legionnaires, townspeople of North Keep will rush against the bandits.
  9. baklie
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    Your mod broke everything, i could't even start the game, deleted and now it's all good, don't know why that happened
  10. andresvallejos
    andresvallejos
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    The mod works great and its really fun. However its so easy to get a lot of loot from the campsites due to the treasure chests located in each one of them. Really good mod thou