I saw somebody on Twitch stream using it and it felt just right because he was using High Level Enemies, Hardcore, reduced health regen, no instant heal potions and so on so this didn't look imbalanced at all. That streamer didn't have any recorded "past broadcasts" otherwise I'd have posted a link.
edit: This is great on a melee or spellsword character. I don't run out of stamina all the time so I can use more shield perks and the the shout itself has a cool down, so it does not make combat trivial.
why do people say Kyne's peace is not useful... I use it quite often at least once every play session i have. the heal is kind of cool i guess. All I want is for it to be not as loud as it is and for the magic effect (the blue green lines) to chane into something less silly looking.
But your mod description is not clear: have you removed the default (vanilla) effects of Kyne's Peace, or just tacked your new modifications to the existing actions?
As I am currently roleplaying as a Druid character, I needed an overhaul of Kyne's Peace.
Can you make it so that for each tier, apart from your mod's added HP & mana buffs, it can also pacify/soothe higher level beasts/creatures at each tier? At level 3, it should work on humanoids. You can add the buffs as Area of Effect (AoE) actions, rather than self (player). This way we could also heal allies and pets, and calm enemy beasts.
This would make learning the Words of Power worthwhile and help with better immersion.
This file deserves much more attention then what it currently has. I have it on my "must-haves" List for whenever i need to do a clean install. A healing shout is just what was missing from the line-up of the shouts in the game, and this mod also gives life to an otherwise pretty useless shout. Nice work.
This is nice, I never found much use for the original shout. I was also surprised there was never a healing shout in game. My "healer" greatly appreciates this.
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edit: This is great on a melee or spellsword character. I don't run out of stamina all the time so I can use more shield perks and the the shout itself has a cool down, so it does not make combat trivial.
But your mod description is not clear: have you removed the default (vanilla) effects of Kyne's Peace, or just tacked your new modifications to the existing actions?
As I am currently roleplaying as a Druid character, I needed an overhaul of Kyne's Peace.
Can you make it so that for each tier, apart from your mod's added HP & mana buffs,
it can also pacify/soothe higher level beasts/creatures at each tier? At level 3, it should work on humanoids. You can add the buffs as Area of Effect (AoE) actions, rather than self (player). This way we could also heal allies and pets, and calm enemy beasts.
This would make learning the Words of Power worthwhile and help with better immersion.
I never use the "soothe beast" option - beasts give XP, hides, and other useful ingredients - why would I not want to kill them?
Much appreciated; this looks very useful.