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MrJack

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mrpwn

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109 comments

  1. icannotaim
    icannotaim
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    • 18 kudos
    Works in SSE for me.  Opened/saved in CK, ran Cathedral Assets Optimizer, opened in xEDIT (to compact form IDs and flag as ESL).  Nice and lightweight.  Thanks!
  2. jaredstrohl
    jaredstrohl
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    nice!  thanks
  3. firehawk47
    firehawk47
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    Thank you so much for this, location-restricting alchemy (and, admittedly, the other changes to alchemy) was one of the more asinine desicions made for Skyrim
  4. ColossusX13
    ColossusX13
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    • 26 kudos
    This no SSE SKSE is killing me ughh
    1. Kedavix
      Kedavix
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      I hear you. My newest game consists of a character I play as a witch with a specialty in the arts of illusion and destruction (shock/wind magic). She is role-played as someone who only fancies to live outdoors in her tent. Field Alchemy would totally accommodate this style of play.
    2. phantompally76
      phantompally76
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      • 51 kudos
      Nothing stopping you, or anyone else complaining, from playing the original version of the game. The same version we've all been playing and modding just fine for 5 years.
    3. ColossusX13
      ColossusX13
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      @phantompally76 just fine? lol..
      The performance improvements alone is reason enough to never go back to Oldrim.

      And we weren't complaining, we just commented on how skse is dearly missed on SSE. But the pro's outweigh the cons by miles. So we will do without for now
    4. zestyzest001
      zestyzest001
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      what performance issue is that though. only pro i see is graphics
  5. Whirtus
    Whirtus
    • supporter
    • 0 kudos
    I love the mod! It's a shame it never got implemented into SE. I love the idea of weaker potions and the only mod that implements only field alchemy doesn't have that.
  6. iforgotmysocks
    iforgotmysocks
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    Hm, the hotkey isn't working for me.
    Anyone the same prop?

    Thx in advance.
    1. Durso
      Durso
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      • 1 kudos
      I got the same issue, was working then it stopped :S tried to disable the plugin, turning it on wont fix it. The key isnt even shared with other mod functions. Its very annoying. I wont endorse until this is fixed.

      Edit: I found what was wrong, i was using a mortar and pestle bought from Arcadia and it isnt the same as the one crafted at the forge (with mod). The 1st one doesnt apply the hotkey but the second one does and works with the key so i think this mod aint bugged. *endorsed !*
    2. jawwad2626
      jawwad2626
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      Lol, there needs to be renaming fix, tho XD
  7. deleted2027229
    deleted2027229
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    There's a serious game breaking bug in this mod related to the 50% effectiveness of using a mortar and pestle. The bug all but leaves alchemy utterly useless as all potions made come out as 0% effectiveness. See pic -

    https://i.imgur.com/Uo7bhkP.png

    This is 100% verified as being related to the 50% effectiveness option in the MSM. Anyone else encountered this or know a fix?
    1. beaverfeaver12
      beaverfeaver12
      • supporter
      • 31 kudos
      Did you ever figure out a way around this? Or is it best to just not have 50% effectiveness enabled?
  8. flubbinator
    flubbinator
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    Endorsed:)
    Great mod, I'm using it with Hunter's Cabin of Riverwood (https://www.nexusmods.com/skyrim/mods/15878) for a nice rustic hunter game :D
  9. pyro7117
    pyro7117
    • member
    • 2 kudos
    Endorsed! I really wanted something like this mod and now I have it. Too bad I can't put the mortar and pedestal on my favorites list, in game though. Oh well, not that hard to go into my inventory whenever I need to use it. Thanks, MrJack!
    1. pablo603
      pablo603
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      • 0 kudos
      You can set a hotkey with MCM
  10. Kurt9988
    Kurt9988
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    ENDORSED. Cool little mod!!!