LATEST VERSION! SkyRe ReProccer Patch V3.7 This mod works with the latest reproccer as the stats.xml is almost unchanged. As for the other parts of the mod, they also work fine. Most issue you will get see are with 3rd party mods not using standard keywords or introduced new items with duplicate names, resulting in missing meltdown recipes. The idea of the reproccer was for individuals to edit the xml file for themselves to fit the mods they are using. When i started making this 'mod' it was to add some of the more popular, large mods to the stats.xml which T3nd0 then started using in his updates.
My next planed release will come to add Immersive Armor 7 Support, although I'm hoping Hoth remember the requests I made meaning I won't need to do much.
NOTE: Do not install this mod if you cannot get the ReProccer to run in the first place, this does not fix errors and last thing you should be doing is throwing more files at it. Also don't post problems you have with getting the reproccer to run, such as SkyRe_main.esp not in the data folder or Duplicated IDs.
The Mod Patches are not dependant on Skyre or the ReProccer, you can use them even if you do not use Skyre or the ReProccer!
The Post ReProccer fixes are designed to work once you have created a reproccer file so if you cannot create one it's not going to help.
When installing a new version of the mod First uninstall the old version and then reinstall the new one. Then run boss, the only file it doesn't sort is RePoroccerDragonborn.esp which loads after ReProccerNONPLAYERfix.esp. Please report this to the BOSS team so they will update there master list and it too will sort automatically.
WARNING! SkyRe ReProccer Project now only supports Immersive Weapons 1.5 for Immersive Weapons Reproccer friendly SkyRe replacer Patch!
PLEASE DO NOT POST REPLIES TO THIS STICKY!!!
B.O.S.S. Has changed the load order of the SkyRe files, hopefully this won't cause any issue but if you want to keep using the old sorting order, here is it.
After using the new load order of BOSS im pretty happy with and my autosaves are also working again
If using Unique Uniques, make sure it loads up somewhere after SkyRe_main.esp
stats.xml Add Armor_material keywords for the Winter Is Coming Update
Change the Weapon_material: -4 Wood -3 Unarmed -2 Stone -1 Iron, Forsworn -0 Fine Iron 1 Steel, Ancient Nord, Silver, Imperial 2 Orcish, Falmer, Honed Silver 3 Dwarven, Dawnguard, Falmer Honed 4 Elven, Honed Ancient Nord, Draugr Honed, Honed Draugr 5 Advance, Nordic Weapons, Skyforge Steel, Blades, Refined Silver 6 Nord Hero 7 Glass 8 Ebony, Stalhrim 9 Daedric 10 Dragon
This is so they match the levellists, Orc weapons are classed as level 6 items, originally Skyrim had them ranked above Glass. The Light branch of the Smithing tree now contains the best weapons and light Armor, while the heavy branch contains the best heavy armour.
Immersive Armor Removed the Hidden Perk which allows armour from that mod to be improved twice as much as other. It's left over from the mod using its own ArmorMaterial keywords instead of vanilla one- SkyRe removed the bonus from vanilla material so for compatibility this mod doesn't need them in SkyRe.
Wow, I'm so confused. Maybe i'm trying to do too much at once. So I'm getting together all the weapons/armor mods that I'll be using, which will be Immersive armors, immersive weapons, DreamBurrows Regal Huntsman Armor, and possibly ARMONIZER (A lot of people on the comments page are saying they're running into a bunch of bugs with this mod, anyone have some input on this?)
Anyway, I'm gathering those so I can implement them into skyre. However there are FOUR different reproccers. Balbor and Steelsouls SkyRe ReProccer Project ReProccer - Automated SkyRe patch generator SkyRe ReProccer Compatibility Patches SkyRe Compatibility and ReProccer Patches
Not sure how they compliment each other, or what order to install them in, or what the difference is between them. Do I even need all of them for those mods mentioned above?
Yes I am in the same boat but slightly different reproccer list than yours. Instead of Skyre ReProccer Compatibility Patches, and SkyRE Compatibility and ReProccer Pathces, I am using All in One SkyRE ReProccer Patches by qotsfan, not sure if your list of patchers or mine is the way to go but either way I don't know how to use them. I am trying to follow the Guide for the Vanilla Alternate Gameplay Pack for SkyRE from the STEP guide packs.
Hello, I am trying to follow the Alternate Vanilla Gamplay Pack for SkyRE from the STEP guide, but I have no idea and I mean no idea what I am doing when it comes to Sky Proc patchers. Is there a guide or something I can use to get better acquainted with using these Skyproc patchcers. Which will explain what the "Block List" is, what order the SkyProc patchers should be in, in the Install order, and in the Plugin Load Order. And what should and shouldn't be activated in the Install Order and Plugin Order when running the SkyProc patchers individually or with SUM.
Also beyond the more general information needed above I am having a specific problem I need help with. I can't get SUM to complete correctly. It always aborts with:
"skyproc.exceptions.MissingMaster: Hothtropper44_ArmorCompliation.esp has som missing masters: - SPIKE.esm, Please activate and try again."
Doing a little research I keep seeing in forums and elsewhere that this isn't actually true, and that Spike.esm is only needed for older versions of immersive armors, and that boss simply hasn't updated its master list yet, but I have yet to find a way to get Skyproc to ignore this missing master error.
Somehow I don't think this is ever going to get updated for immersive armors v7 despite what the creator says in the sticky post which is incredibly disappointing because that means you can't play Skyrim Redone with immersive armors anymore.
Reproccer patcher sucks for non dragonborn versions , and if you get it to work(need to check off a lot of load order esps and clean the appdata) , some stats are updated , some go to 0 rating and some stay the same , it only does the level list and meltdown list right. You are better off starting the creation kit or skyedit and do these yourself one by one and include the weapons and armor to the meltdown perk's list , the enemy level lists don't need much work IA7 handles the distribution fine.
Its too much fraking work for one mod just go use IA6.2 and spare yourself a lot of trouble or buy dragonborn and use this video as a guide : https://www.youtube.com/watch?v=LIeIex-ZbPE
You say that you added Tera Armor with reproccer but it isn't working for me. I'm using proper load order, and merged bash patch though it shouldn't matter in this instance.
Installed this so it fix Immerse Armors armor values cause they where all 0, but now they are still under armored after install. IE Fur armor even better then most the early sets of armors. Is there a way to fix this?
I am Wondering the same thing for Dragonborn. They dont tell nothing about that or fancy to explain why there are no "non-Dawnguard" or "non-Dragonborn" Versions.
I've been looking for a patch that is standalone and will patch or non-dlc players, since it says not to use the Reproccer. The only thing I heard of was SkyRe_hothtrooper44_ArmorCompilation.esp.
2123 comments
This mod works with the latest reproccer as the stats.xml is almost unchanged. As for the other parts of the mod, they also work fine. Most issue you will get see are with 3rd party mods not using standard keywords or introduced new items with duplicate names, resulting in missing meltdown recipes. The idea of the reproccer was for individuals to edit the xml file for themselves to fit the mods they are using. When i started making this 'mod' it was to add some of the more popular, large mods to the stats.xml which T3nd0 then started using in his updates.
My next planed release will come to add Immersive Armor 7 Support, although I'm hoping Hoth remember the requests I made meaning I won't need to do much.
NOTE: Do not install this mod if you cannot get the ReProccer to run in the first place, this does not fix errors and last thing you should be doing is throwing more files at it. Also don't post problems you have with getting the reproccer to run, such as SkyRe_main.esp not in the data folder or Duplicated IDs.
The Mod Patches are not dependant on Skyre or the ReProccer, you can use them even if you do not use Skyre or the ReProccer!
The Post ReProccer fixes are designed to work once you have created a reproccer file so if you cannot create one it's not going to help.
When installing a new version of the mod First uninstall the old version and then reinstall the new one. Then run boss, the only file it doesn't sort is RePoroccerDragonborn.esp which loads after ReProccerNONPLAYERfix.esp. Please report this to the BOSS team so they will update there master list and it too will sort automatically.
WARNING! SkyRe ReProccer Project now only supports Immersive Weapons 1.5 for Immersive Weapons Reproccer friendly SkyRe replacer Patch!
PLEASE DO NOT POST REPLIES TO THIS STICKY!!!
B.O.S.S. Has changed the load order of the SkyRe files, hopefully this won't cause any issue but if you want to keep using the old sorting order, here is it.
After using the new load order of BOSS im pretty happy with and my autosaves are also working again
If using Unique Uniques, make sure it loads up somewhere after SkyRe_main.esp
WARNING! DO NOT POST ABOUT DUPLICATED ID ERRORS!
stats.xml
Add Armor_material keywords for the Winter Is Coming Update
Change the Weapon_material:
-4 Wood
-3 Unarmed
-2 Stone
-1 Iron, Forsworn
-0 Fine Iron
1 Steel, Ancient Nord, Silver, Imperial
2 Orcish, Falmer, Honed Silver
3 Dwarven, Dawnguard, Falmer Honed
4 Elven, Honed Ancient Nord, Draugr Honed, Honed Draugr
5 Advance, Nordic Weapons, Skyforge Steel, Blades, Refined Silver
6 Nord Hero
7 Glass
8 Ebony, Stalhrim
9 Daedric
10 Dragon
This is so they match the levellists, Orc weapons are classed as level 6 items, originally Skyrim had them ranked above Glass. The Light branch of the Smithing tree now contains the best weapons and light Armor, while the heavy branch contains the best heavy armour.
Immersive Armor
Removed the Hidden Perk which allows armour from that mod to be improved twice as much as other. It's left over from the mod using its own ArmorMaterial keywords instead of vanilla one- SkyRe removed the bonus from vanilla material so for compatibility this mod doesn't need them in SkyRe.
Anyway, I'm gathering those so I can implement them into skyre. However there are FOUR different reproccers.
Balbor and Steelsouls SkyRe ReProccer Project
ReProccer - Automated SkyRe patch generator
SkyRe ReProccer Compatibility Patches
SkyRe Compatibility and ReProccer Patches
Not sure how they compliment each other, or what order to install them in, or what the difference is between them. Do I even need all of them for those mods mentioned above?
Seriously, someone please help!
Also beyond the more general information needed above I am having a specific problem I need help with. I can't get SUM to complete correctly. It always aborts with:
"skyproc.exceptions.MissingMaster: Hothtropper44_ArmorCompliation.esp has som missing masters: - SPIKE.esm, Please activate and try again."
Doing a little research I keep seeing in forums and elsewhere that this isn't actually true, and that Spike.esm is only needed for older versions of immersive armors, and that boss simply hasn't updated its master list yet, but I have yet to find a way to get Skyproc to ignore this missing master error.
Any help would be much appreciated.
http://www.nexusmods.com/skyrim/mods/48629/?
It is updated for immersive armors v7
Its too much fraking work for one mod just go use IA6.2 and spare yourself a lot of trouble or buy dragonborn and use this video as a guide :
https://www.youtube.com/watch?v=LIeIex-ZbPE
katana > katana
tachi > nodachi