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  1. WilliamImm
    WilliamImm
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    I've decided to test SkyRe compatibility with the fairly recently released B-D-Y-E-B shield mod by TheMalfazar. There were a few issues with the mod and the ReProccer, two of them (a botched name for a shield and two shields being incorrectly considered heavy) are simple ESP modifications that I have brought up with the author and hope to have fixed next release.

    But, there needs to be some stat.xml modifications, because some of the shields used higher-than normal values for the armor rating, which are reset by the ReProccer. Here are my suggested ones:

    <armor_material>
    <iArmor>14</iArmor>
    <sMaterialName>Old Knight Shield</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>15</iArmor>
    <sMaterialName>Targaryen Shield</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>45</iArmor>
    <sMaterialName>Bulwark of Azzinoth</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>45</iArmor>
    <sMaterialName>Ebon Targaryen</sMaterialName>
    </armor_material>
  2. tiamat114
    tiamat114
    • supporter
    • 4 kudos
    I made a ReProccer patch that adds in Tribunal Robes compatibility that I have published along with my tribunal Robes fixes patch (seen below). If you or Steelsouls wants me to remove it just say the word and it will be removed with all haste.

    http://skyrim.nexusmods.com/mods/34095
    1. Balbor
      Balbor
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      i'll add your xml edits to the next update and put a link to the front page
  3. tiamat114
    tiamat114
    • supporter
    • 4 kudos
    I must be completely and utterly incompetent at using this jar. I'm having problems where Reproccer doesn't seem to be updating the armor values on armors from the mod "Tribunal Robes by Zarhaim". It keeps the armor at the vanilla values when it should be matching glass/ebony in armor values.

    This is the code I added to the stats.xml file just after "Nordic Iron Cuirass". I apologize for it being so damnably long, but even if I entered it correctly it still does not seem to work.

    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes Black LIGHT Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>38</iArmor>
    <sMaterialName>Tribunal Robes Black LIGHT Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Black LIGHT Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes Black LIGHT Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes Blue LIGHT Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>38</iArmor>
    <sMaterialName>Tribunal Robes Blue LIGHT Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Blue LIGHT Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes Blue LIGHT Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes Red LIGHT Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>38</iArmor>
    <sMaterialName>Tribunal Robes Red LIGHT Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Red LIGHT Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes Red LIGHT Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes Green LIGHT Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>38</iArmor>
    <sMaterialName>Tribunal Robes Green LIGHT Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Green LIGHT Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes Green LIGHT Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes White LIGHT Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>38</iArmor>
    <sMaterialName>Tribunal Robes White LIGHT Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes White LIGHT Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>11</iArmor>
    <sMaterialName>Tribunal Robes White LIGHT Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Black HEAVY Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>43</iArmor>
    <sMaterialName>Tribunal Robes Black HEAVY Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>21</iArmor>
    <sMaterialName>Tribunal Robes Black HEAVY Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Black HEAVY Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Blue HEAVY Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>43</iArmor>
    <sMaterialName>Tribunal Robes Blue HEAVY Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>21</iArmor>
    <sMaterialName>Tribunal Robes Blue HEAVY Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Blue HEAVY Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Red HEAVY Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>43</iArmor>
    <sMaterialName>Tribunal Robes Red HEAVY Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>21</iArmor>
    <sMaterialName>Tribunal Robes Red HEAVY Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Red HEAVY Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Green HEAVY Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>43</iArmor>
    <sMaterialName>Tribunal Robes Green HEAVY Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>21</iArmor>
    <sMaterialName>Tribunal Robes Green HEAVY Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes Green HEAVY Gauntlets</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes White HEAVY Boots</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>43</iArmor>
    <sMaterialName>Tribunal Robes White HEAVY Cuirass</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>21</iArmor>
    <sMaterialName>Tribunal Robes White HEAVY Hood</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>16</iArmor>
    <sMaterialName>Tribunal Robes White HEAVY Gauntlets</sMaterialName>
    </armor_material>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Black LIGHT Boots</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Black LIGHT Cuirass</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Black LIGHT Hood</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Black LIGHT Gauntlets</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Blue LIGHT Boots</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Blue LIGHT Cuirass</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Blue LIGHT Hood</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Blue LIGHT Gauntlets</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Red LIGHT Boots</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Red LIGHT Cuirass</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Red LIGHT Hood</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Red LIGHT Gauntlets</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Green LIGHT Boots</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Green LIGHT Cuirass</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Green LIGHT Hood</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Green LIGHT Gauntlets</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes White LIGHT Boots</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes White LIGHT Cuirass</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes White LIGHT Hood</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes White LIGHT Gauntlets</armorSubstring>
    <materialOverride>GLASS</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Black HEAVY Boots</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Black HEAVY Cuirass</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Black HEAVY Hood</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Black HEAVY Gauntlets</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Blue HEAVY Boots</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Blue HEAVY Cuirass</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Blue HEAVY Hood</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Blue HEAVY Gauntlets</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Red HEAVY Boots</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Red HEAVY Cuirass</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Red HEAVY Hood</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Red HEAVY Gauntlets</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Green HEAVY Boots</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Green HEAVY Cuirass</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Green HEAVY Hood</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes Green HEAVY Gauntlets</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes White HEAVY Boots</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes White HEAVY Cuirass</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes White HEAVY Hood</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    <armor_material_override>
    <armorSubstring>Tribunal Robes White HEAVY Gauntlets</armorSubstring>
    <materialOverride>EBONY</materialOverride>
    </armor_material_override>
    </armor_materials>
    1. Balbor
      Balbor
      • member
      • 48 kudos
      check the mod in TES5edit, but i'm going to assume all the armours are have clothing keyword which means the reproccer automatically set the armour value to 0.
    2. tiamat114
      tiamat114
      • supporter
      • 4 kudos
      I went and took a look, it is listed in the mod itself as Clothing for the NONARMOR variant (which I did not add to the xml file as it was not needed), Light armor for the LIGHT Variant, and heavy armor for the HEAVY variant, with the correct corresponding keywords for each piece respectively.

      I did not check what the Reproccer file has it listed as yet.

      Edit: I just looked at the Reproccer file in TES5EDIT. Its really weird, it didn't touch any of the armor at all except to make a dreamcloth variant for each of the 4 pieces of all 5 colors of NONARMOR items, but also made a dreamcloth variant of each of the five colors of HEAVY cuirass which are unneeded. Otherwise it ignored the mod entirely and didn't change a thing except to make those dreamcloth pieces. That's so very odd.
    3. Balbor
      Balbor
      • member
      • 48 kudos
      they can be labled as heavy, light or clothing but still be given keywords for ArmorClothing or ArmorLight. The ReProccer doesn't look at the BOD2 heavy, light or clothing, it looks for keywords like ArmorMaterialSteel and ArmorClothing, the latter results in an automatic 0 armor raiting.
    4. tiamat114
      tiamat114
      • supporter
      • 4 kudos
      I took a few screenshots of TES5Edit so you can see what I see.

      http://imgur.com/a/0vg4M

      I think I get what you are saying though, they all have keywords, but they all lack material keywords entirely. So then all I need to do is go in an manually add material type glass/ebony in the creation kit and it should work then? I'm also assuming I can remove all of the material override code as well.

      Well, I hope so anyway. This must be like trying to talk to a 5 year old. ^^;

      Edit: Nope, just tried adding armor material ebony/glass, and now while it shows up under ebony/glass in the smithing window instead of misc, the armor value still remains the same (it was never 0 on the light or heavy pieces, it just stays at the vanilla value and never increases).

      In the Reproccer file itself it still is making Dreamcloth variants for the nonarmor pieces (and no longer for the heavy cuirasses at least now) but otherwise Reproccer just flat out is ignoring the light and heavy armor and not doing anything to them at all, like they don't exist. Its making dreamcloth so it is going through the mod, but why it is ignoring the armors I have no idea.

      Edit 2: Aha, I got it! I didn't notice all the armors had vendoritemclothing keyword too, which changed to vendoritemarmor suddenly made Reproccer notice it. I checked it in game and the armor values are completely and totally wrong still (boots gloves and hats didn't appear to change but body pieces are almost right and only off by a few points), but hell, progress is progress!

      Edit 3: Got it working perfectly with the right armor values. All LIGHT pieces need <iArmor>33</iArmor> and all HEAVY pieces need <iArmor>44</iArmor> and voila, matches glass/ebony perfectly. I don't know if there is a more efficient way to add the code but hell, I'll take it working correctly over not at all.
    5. Balbor
      Balbor
      • member
      • 48 kudos
      yep, that sounds about right, as the mod author has left i cannot make a patch.
    6. tiamat114
      tiamat114
      • supporter
      • 4 kudos
      That's a shame, it really is beautiful work and it's a must have mod for me. I wonder if he would mind terribly if I uploaded the Reproccer compatible version of his mod. It does say in his description "If you want to update the mod just post a new file in the site" but I'd rather send him a copy of it first for him to upload and get credit for before uploading it myself if I have to go that route, though naturally I would remove it if asked. I'll send him a PM about it and see what happens.

      I can't believe someone would stoop so low as to not only steal his designs and claim them as their own but also try and sell them for money in another game though. That's completely disgusting and the worst kind of person for someone to do that.
  4. SaPeQ
    SaPeQ
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    These are some additions I've also made to my stat.xml and you might also consider adding them:

    <armor_material>
    <iArmor>21</iArmor>
    <sMaterialName>PotW</sMaterialName>
    </armor_material>

    <armor_material>
    <iArmor>22</iArmor>
    <sMaterialName>Investigator</sMaterialName>
    </armor_material>


    This will make the following mods compatible:

    Ashara Princess of the Woods
    http://skyrim.nexusmods.com/mods/18008

    Imperial Investigator Armor
    http://skyrim.nexusmods.com/mods/19377

    These mods contain some extra pieces that won't receive any armor value, but since they are decorative in nature (such as a dagger on the thigh) I feel like they shouldn't add any armor anyways.
  5. SaPeQ
    SaPeQ
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    The Blackguard's Armor added in Dragonborn has no armor stats other that in the chest armor. To fix this you should change:

    <armor_material>
    <iArmor>28</iArmor>
    <sMaterialName>Blackguard's Armor</sMaterialName>
    </armor_material>

    into

    <armor_material>
    <iArmor>28</iArmor>
    <sMaterialName>Blackguard's</sMaterialName>
    </armor_material>

    And also you might consider lowering the amount to 23-25 to better reflect the vanilla values.
  6. Balbor
    Balbor
    • member
    • 48 kudos
    <armor_material>
    <iArmor>21</iArmor>
    <sMaterialName>Castanic Hunter</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>24</iArmor>
    <sMaterialName>Silver Spellsword</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>37</iArmor>
    <sMaterialName>Rubicite</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>32</iArmor>
    <sMaterialName>High Elf Paladin</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>35</iArmor>
    <sMaterialName>Elven Inquisitor</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>40</iArmor>
    <sMaterialName>Berserker Metal</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>34</iArmor>
    <sMaterialName>Scion Plate</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>45</iArmor>
    <sMaterialName>Trielek</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>31</iArmor>
    <sMaterialName>Elven Scaled</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>20</iArmor>
    <sMaterialName>Myrmidon</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>34</iArmor>
    <sMaterialName>Quantum</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>35</iArmor>
    <sMaterialName>Rysio</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>19</iArmor>
    <sMaterialName>Karassia</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>18</iArmor>
    <sMaterialName>Viator</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>42</iArmor>
    <sMaterialName>Atroscine</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>36</iArmor>
    <sMaterialName>Arcadia</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>29</iArmor>
    <sMaterialName>Elenium</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>51</iArmor>
    <sMaterialName>Val Tirkai</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>44</iArmor>
    <sMaterialName>Sententia</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>28</iArmor>
    <sMaterialName>Voidmeld</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>48</iArmor>
    <sMaterialName>eathshell</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>50</iArmor>
    <sMaterialName>Viridinium</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>39</iArmor>
    <sMaterialName>Xenocite</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>23</iArmor>
    <sMaterialName>Jalmarak</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>30</iArmor>
    <sMaterialName>Steelgaze</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>18</iArmor>
    <sMaterialName>Blade Dancer</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>37</iArmor>
    <sMaterialName>Elseworlder</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>30</iArmor>
    <sMaterialName>Gildhorn</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>47</iArmor>
    <sMaterialName>Ascendant</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>34</iArmor>
    <sMaterialName>eathskin</sMaterialName>
    </armor_material>
    <armor_material>
    <iArmor>15</iArmor>
    <sMaterialName>Brigandine</sMaterialName>
    </armor_material>
  7. Ecceau
    Ecceau
    • member
    • 29 kudos
    Understood. I'm sure the Wanderer Cuirass isn't the only one with a shortcoming of this kind. Would be very cool to have some of those armors fixed, perhaps as an optional esp, such as the immersive armors fix.
  8. Balbor
    Balbor
    • member
    • 48 kudos
    @Ecceau

    I added Wanderer but took it out because the author didn't do a great job at namin is armour meaning the ligth and heavy versions end up with the same stats, if one set had either Heavy of Light after the word Wanderer it would be easy to sort

    The problem with the armour is that both heavy and light version get leather stats, and the original values place the heavy version around the same as Dwarven and the Light version around Scale, but both have no crafting requirements (as far as I'm concerned that's cheaters armour). I've made my own edit of the Wanderers armour, adding Advanced smithing perk to the requirement, changing the crafting ingredients to something more realistic and changing the names of the armour to either Wanderer Heavy or Wanderer Light.
  9. Ecceau
    Ecceau
    • member
    • 29 kudos
    I don't know, if this is the correct place, but how about adding

    <armor_material>
    <iArmor>25</iArmor>
    <sMaterialName>Wanderer</sMaterialName>
    </armor_material>

    to the xml? It would make the Wanderer Cuirass (http://skyrim.nexusmods.com/mods/29815) a bit more protecting, which is justified by the metal plates at the shoulders and at the trunk
  10. xyloritus
    xyloritus
    • supporter
    • 103 kudos
    for me is more logical and realistic to have diversified stats from the beginning. if the skill of smithing or perks would make some weapons more powerful then it means that you have practiced and learned to use it better. i think it's logical. it just needs some more balancing for higher lvl chars and i think it will be ok. so thanks for your help and your preset. if you don't mind i will use it for my future edits.