@Spoki0 The condition looks for the bow keyword - so if the weapon in questsion is also using that keyword it will work.
@ThisMeAvi I too am not so fond of the paralyze effect which has a really stupid implementation; however I still want to tie this to the purchase of the Bullseye perk (The perk purchase is the "considerable investment" in archery). I provided a version of the mod that completely leaves the Bullseye perk alone for people who are using a mod that alters it. On the other hand, this question has given me a great idea for seeing if I can make the Bullseye perk act in a more -reasonable- fashion. *Maniacal laughter as I re-enter my evil modder's tower*
Hey, This is great! but archers hardly invest the last perk in archery perk tree, many people including myself dislike the paralyze effect, maybe you can make another version that brings this x5 damage with the player having 100 in archery?
@ U1timatum Good question! I tested that on my end and disabling the mod caused both perks' descriptions to return to vanilla and bow damage to return to 3x. Also disabling didn't exhibit any strange artifacts or CTDs... always a good sign!
looks good. I love to slaughter my enemies without them knowing I'm there, and daggers and swords generally ruin that for me. I'm curious, if I for some reason wished to uninstall your mod would the perks go back to normal without affecting my save? or would it mess up. Either way I don't think there would be any reason to get rid of this.
I am quiet interested in this mod. I am one of those ranged assassins you speak of. Love being all sneaky and BAM! Arrow to the knee. I'll check this out once I am on my home PC.
11 comments
The condition looks for the bow keyword - so if the weapon in questsion is also using that keyword it will work.
@ThisMeAvi
I too am not so fond of the paralyze effect which has a really stupid implementation; however I still want to tie this to the purchase of the Bullseye perk (The perk purchase is the "considerable investment" in archery). I provided a version of the mod that completely leaves the Bullseye perk alone for people who are using a mod that alters it. On the other hand, this question has given me a great idea for seeing if I can make the Bullseye perk act in a more -reasonable- fashion. *Maniacal laughter as I re-enter my evil modder's tower*
Good question!
I tested that on my end and disabling the mod caused both perks' descriptions to return to vanilla and bow damage to return to 3x. Also disabling didn't exhibit any strange artifacts or CTDs... always a good sign!
Either way I don't think there would be any reason to get rid of this.