I was going to download this until i read the Mage Robe change. Just yesterday i downloaded this mod: (http://www.nexusmods.com/skyrim/mods/8569/?) to fix the robe enchantment bug. Is it possible to make a separate .esp or something? I hate to be a burden but your mod adds everything i want without being a combat overhaul extravaganza.
Endorsed Main reason I loaded this was for the Magnify Destruction, had hell tho finding THAT for disenchanting, the Magnify Illusion tho is nice too. One question, the Arcane Converter, how is that utilized ? ..Im assuming it is for filling soul gems ?
And yes, it is balanced while giving Destruction much needed "umph"
This isn't very useful for me at all unless you can give me some item names to search for in the command console. I like to make custom powerful enchanted gear and then port my saves over to my Xbox 360, and I won't know what to look for with this mod, because I mod my saves in the starter dungeon.
For some reason it won't let me disenchant the items containing the new enchantments. It says that I already know these, but all I have in the list of enchantments are the old fortify ones. Any way to work around this?
LE: It let me in the end after some reloadings.
Btw I don't know if it's Bethesda's typo, but one of your rings, the destruction one, is called "peeless" instead of "peerless"
Dementor4, I'll try it out man, see how it works out! I'll let you know in a few days, I'm also running the: Duel - Combat Realism mod and PISE. So I think it'll work out great
It depends quite a bit on your playstyle. Obviously if you don't intend to invest much in enchanting, then my mod won't increase your power as much: it will some, because Magnify items will still drop and show up in shops, and so in that case, yeah, maybe it'll be fine. Hell, maybe it'd be fine anyway. Give it a shot, see how it feels.
Potions can be used to make all the weapon skills more powerful too, but that doesn't stop them from having enchantments as well.
Glad to see somebody do something like this, I have used a few "magic enhancing" mods but out side of Midas Magic playing as a mage imo really sucks because of the lacking damage and the need to spell swap so frequently in order to play effectively. Really feels like Bethesda screwed the pooch on magic damage. Any way great mod, ill endorse asap.
13 comments
Is it possible to make a separate .esp or something?
I hate to be a burden but your mod adds everything i want without being a combat overhaul extravaganza.
Main reason I loaded this was for the Magnify Destruction, had hell tho finding THAT for disenchanting, the Magnify Illusion tho is nice too.
One question, the Arcane Converter, how is that utilized ? ..Im assuming it is for filling soul gems ?
And yes, it is balanced while giving Destruction much needed "umph"
LE: It let me in the end after some reloadings.
Btw I don't know if it's Bethesda's typo, but one of your rings, the destruction one, is called "peeless" instead of "peerless"
I'll try it out man, see how it works out! I'll let you know in a few days, I'm also running the: Duel - Combat Realism mod and PISE. So I think it'll work out great
Thanks for the mod!
It depends quite a bit on your playstyle. Obviously if you don't intend to invest much in enchanting, then my mod won't increase your power as much: it will some, because Magnify items will still drop and show up in shops, and so in that case, yeah, maybe it'll be fine. Hell, maybe it'd be fine anyway. Give it a shot, see how it feels.
Potions can be used to make all the weapon skills more powerful too, but that doesn't stop them from having enchantments as well.