Mod articles
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Project Flintlock (Rifle) - Version 1.3 released
Changes in 1.3 (aka "Any problem on Earth can be solved with the careful application of high explosives"):
- adds a Grenade Launcher with new model/textures/sound (best at medium range)
- animated or rigid,grenades with different dmg values to fit your "sense of balance"
- Flintlock Rifle: new muzzleflash effect, reduced bullet gravity for long ranged shots
- overhauled Flintlock Rifle ammo (15dmg with bag, 10/20/30dmg without bag)
- added chance to stagger/disarm your target to rifle balls
DOWNLOAD: http://skyrim.nexusmods.com/mods/26653... -
Project Flintlock (Rifle) - Version 1.2 released
Changes in 1.2 (aka Rise of the Blunderbuss):
- adds a Blunderbuss with new model/textures/sound (best at close to medium range)
- animated or rigid, ammo with different dmg values to fit your "sense of balance"
- awesome new effects (muzzleflash and impact)
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http://www.youtube.com/watch?feature=player_embedded&v=kofj9XJHy98
http://skyrim.nexusmods.com/mods/26653
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Project Flintlock 1.1 - Ammo Addon released
Adds 15 new types of bullets to the game.
http://skyrim.nexusmods.com/mods/26653
greetings... -
Project Flintlock (Rifle) - Version 1.1 released
This is a sequel to my Musket Mod Alpha, it's standalone and Dawnguard is required.
- authentic flintlock rifle model, animated and rigid
- rifle balls (normal and invisible) and supplies
- three different bayonets (short, long, sword)
- new location with new models and items
- variation of Dishonored mask (WIP)
- custom sounds and effects
- craftable, enchantable, upgradeable, follower friendly
planned features for possible updates:
- add rifles to leveled list / guards / NPCs
- finishing the mask
VERSION 1.1 IS OUT NOW
Changes in 1.1 (aka Bayonet fix):
- replaced standalone bayonets with versions directly attached to the rifle to fix issues
- bayonets now visible for...