Skyrim

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  1. ObnoxiousButConsistent
    ObnoxiousButConsistent
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    kill me
  2. Vanaduke666
    Vanaduke666
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    Guns disappear whenever I logged back into the game. Is there a fix?
  3. NeekoDeeko
    NeekoDeeko
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    PSA: This mod is not compatible with Elysium Estate unless you use the world edits patch
    1. Heeppie
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      Hello, Boss! I have one question...
      Why in the cave and around... all weapons, bolts, grenades, ingots... in red colour??
  4. emre1337
    emre1337
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    Hi, I love this mod, used to have it before on my older laptop, however I am having issues with it currently. The models for the weapons do not show, though I can equip them. When I do equip them, they don't show either, almost as if they're invisible. Any help with this would be greatly appreciated. Thanks, and great mod, definitely one of my most favourite mods.
    1. awjnash
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      Totally epic mod! Thank you so much! Endorsed and kudos! You da man!

      NOTE: THE FOLLOWING COMMENT ONLY APPLIES TO NO WORLD ASSET USERS AKA ITEMS ONLY AKA REMOVED WORLD EDITS USERS:

      You need to make sure that you place all the meshes, scripts, sounds and textures file folders from the MAIN file into your Skyrim data folder in the correct places if you are using the items only AKA no world assets .esp file.

      Alternatively, if you are using Mod Organizer, copy and paste the meshes, scripts, sounds and textures file folders from the MAIN file to the no world assets AKA items only file, located in your Mod Organizer folder.

      Alternatively, in the left pane of Mod Organizer, place the items only file below your MAIN file so that the items only file can overwrite MAIN, ensuring both MAIN and items only are check marked. Hope this helps!

  5. SkyrimKing78
    SkyrimKing78
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    how do i get the key without killing the man and why are all the items stolen that only mean if i get into trouble it can be taken away
  6. ghosu
    ghosu
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    ...and i added the new Flintlock Rifle muzzleflash effect to the Ammo Addon as well, don't forget to use the new version.

    greetings
    1. mnbvcxz2010qaz
      mnbvcxz2010qaz
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      Exquisite rifle module.

      Thanks.

    2. psydeffex
      psydeffex
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      is there any you will make a double barreled shotgun in the future.
  7. ghosu
    ghosu
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    1. kysadhuras79
      kysadhuras79
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      Reis ist doch lecker lol
    2. NRAman223
      NRAman223
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      Is there anyway the muskets could get louder?
    3. Rehctawthgin
      Rehctawthgin
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      Haha, awesome mode, btw the outlander looks kinda like Corvo, downloaded and endorsed!
    4. tops1028
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      Awkward being the only one using the rifles, any chance for a leveled list version? some imperials with flintlocks, bandits with blunder buss?
    5. Pigbear
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      leveled lists please
    6. Mythos214
      Mythos214
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      I discovered I can use the Blunderbuss shot in the rifle by mistake. worked pretty nicely too I might add, lol. That's actually not too far from the truth as far as the kinds of ammo that could be used in muskets anyway. Sometimes a lead ball with 3 small pellets was loaded into the gun, a good example of this is during the American civil war.
    7. stunnerz247
      stunnerz247
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      Gl with you rl stuff but if you see this when you get back may I suggest some things, one I love the mod lore friendly and fun. If you could, move the gun up a little so when you reach for it you grab it somewhere near the trigger other than the end of the stock and possible turn the gun so its flat on the back other then the trigger pointing out. I know its the crossbow model but just some suggestions other than that mods awesome
    8. myusernameisajoke
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      where do you go to buy the lead ingots, black powder, and the paper?
    9. Algorax
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      Ok. Nice mod. I see the musket, the granade launcher and the bounderbass. The rpoblem is that they don't shoot... Any idea? Is it norma that i haveonly one script file?
    10. Az0Z
      Az0Z
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      if you ever get back into moddin i think a great counter measure to the grenade launchers power would be permenant overencumbance when equipted. you know so you can't run a far distance and then just turn around and shoot whoever is shooting at you and instead it co uld be used as long ranged artillery. infact if anyone knows how to do this i would appreciate if they could teach me how
    11. Unit076
      Unit076
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      I think someone in Steam Workshop used yor asset:

      http://steamcommunity.com/sharedfiles/filedetails/?id=202378318 (Craftable Guns)
    12. pizzapicante27
      pizzapicante27
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      Any news on anything adding a flintlick mod to the leveled lists?
    13. jamieisarockstar
      jamieisarockstar
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      Could you make optional file that adds realistic musket reload time? My creation kit crashes when i try to load up edit, and I tried every option i could please help!

      Thank you if you help or not for this awesome mod
    14. BloodSkull1911
      BloodSkull1911
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      hello ghosu i really love Project Flintlock Rifle the only i would change is if u could make it a fomod for animated and smoked versions
    15. dhd555
      dhd555
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      gun is no fire. eq the bolt.

      mouse1 aim R~ key melee attack

      no fire mouse 1 aim mouse 1 key

      ps : i have DLC dawngurad in steam
    16. jackofbladez777
      jackofbladez777
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      All the guns need a buff. They are too weak at late game. Takes like 20 shots to kill a guard.
    17. RNVXIII
      RNVXIII
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      Broski, I know you haven't been around in a while, but is there anyway you - or someone you've trusted with your assets with - could add a working Flintlock pistol? Your guns are apparently the only working guns anyone can make that look good and function in the manner they should. Everyone else to attempt it so far have done fairly pathetic job of animations or aiming.
    18. oblivioncodyleemartin
      oblivioncodyleemartin
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      can you make the hidden Gun on assassin's creed 2
    19. Hawk707
      Hawk707
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      Im crashing constantly and i installed this through NMM >_< I have dawngaurd and a legitament skyrim but i just keep crashing! its upon startup too as if i dont have dawnguard but i just installed it.


      *Update,
      Dont download through NMM it wont install correctly just install manually and make sure you have dawngaurd!
    20. Sackettt
      Sackettt
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      Thank you for the mod! It is extremely well done and thought out. Nicely done!
    21. skytronics
      skytronics
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      mine worked fine when i used nmm
    22. neotribe
      neotribe
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      Project THIS IS MY BOOMSTICK amirite?

      Best of luck to you and thanks for everything.
  8. GrayWolf04
    GrayWolf04
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    I'm using the ammo part of the mod, and they work fine. however, when I shoot, instead of smoke, I get giant pink squares floating around. How do I fix or disable this?
    1. Brandon5674
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      Hey Bud, Was having the same issue. If u are still curios as to how to disable this part of the mod u will need winrar. Manually Download the Ammo Addon, open it up with winrar, Go to Meshes/Ghosu-PFL/ammo. then click and delete the file that sais smoke1. Hope this helps.
  9. skyrimmasterfuger
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    Maybe make flintlock pistols and clay pot grenades
    1. Ilookalikeme
      Ilookalikeme
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      The pistols i cant help with, but there are several grenade mods, also chech out skyrim fishing, they have dwemer explosives.
  10. creeper1
    creeper1
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    @ghosu thank you for this superb mod.
    I love this mod. One of the best here in Nexus. I personally still use version 1.1 because i want just the flintlock. I also made changes to damage and crafting requirements of the rifle to my personal preferences.
    Now on the side note.
    For everyone who think this should be a "sniper rifle" here some educational video about flintlock "shotgun"

    http://www.youtube.com/watch?v=wz56I4n9O4U

    1. Op3r8r
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      Not all "flintlock" are shotguns.
      Flintlock is a term used to describe a firearm that uses a metal arm (with flint) to strike either a lit rope (that leads to gunpowder in the barrel) or to strike the gunpowder itself.
      This causes a chain reaction, compression in the barrel, and the bullet (or ball) to be propelled. They are rifles, however earlier versions did not have rifled barrels, so they may simply be referred to as "muskets".
      There are also pistols, although that term can be considered improper since the general term for a pistol is a handgun that has ammunition fed through the grip.
      Blunderbuss, however, are flintlock and are as close as you can *commonly* get to shotguns.
      Hope this clears something up.