installing with NMM installs every variant. Mod should be packaged up such that NMM prompts which variant to install (see Luminescent Luna Moths for an example)
radial blur makes me nauseous within 30 seconds (vanilla night-eye sometimes makes me nauseous, this mod does it always and almost immediately)
transition from normal to night-eye vision, or night-eye to normal vision isn't as good as in vanilla
removes the night-eye transition sound; would rather it be left in or be configurable
Per @spencerthayer and the Wired article, this mod should have much less radial blur (cats have *more* peripheral vision than humans). Instead look into reduced DoF. This would be more playable and more realistic.
u have ENB dont u? enbseries.ini UseOriginalPostProcessing=true UseOriginalObjectsProcessing=true but u will need to reconfigure the whole thing after that probably else maybe enbeffect.fx #define APPLYGAMECOLORCORRECTION can also do it i think
i want to make a skyhighrim enb some time in future
Eventually I barely remember but I added some mod changing post pro effects. It was before Creation Kit was released so it was done by replacing some config files i don't remember which one, I guess something in C:/Users/blahblahblah/Skryim
Oh, sorry drugs seem to work quite well (amphetamine just doesn't apply any filter except blur?). But night vision still doesn't I guess. I still see all colors and there is no radial blur at all. Do i need to go in some special super-dark place? I mean where should it work? I tried inside Winterhold at night and outside (still quite near to the city). It doesn't require new game or something?
maybe i took off radial blur, but i dont think so any mods which changes, i think, any of the sights - vampire sight, night eye, potion sight, i think will override this, because game uses same sight for all things. u know theres many options yes? try enable, say, RealNightEyeRed.esp only at end of load order, then u will know for sure if its working
I would love to come back to this mod again - however during the short time I used it I got "travel sick" from the blur. If it should be removed I will be back like a shot
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i tried the visibility version of real night eye, and it doesn't look like it worked.
i put the esp file into the data folder, but that's all i was told to do to install.
Nope, I looked and could not find anything like that.
I installed this Mod but have no idea how find it or use it.
However, may I suggest having NMM prompt you for which version to install, rather than installing all of them?
It'd also be nice if there was the option to remove the blur
The Blur is still there, i thought its been removed already. I Love the Mod, but... runs for the Toilet.
EDIT: on second thought I probably should blame my enb
Another artist's science-y take on cat vision: This Is How Cats See the World (Wired)
Per @spencerthayer and the Wired article, this mod should have much less radial blur (cats have *more* peripheral vision than humans). Instead look into reduced DoF. This would be more playable and more realistic.
This mod is close to the sweet spot for the blur effect (probably reduced a little too much):Less NightEye Blur (Steam Workshop)
Climates of Trimiel (nights and dungeons)
ELFX (EnhancedLightsandFX)
Can it be caused by these? I'm loading your mod after them.
EDIT: Even after disabling both still seems to not work. Is there any console command I could use to test something?
enbseries.ini
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true
but u will need to reconfigure the whole thing after that probably
else maybe
enbeffect.fx
#define APPLYGAMECOLORCORRECTION
can also do it i think
i want to make a skyhighrim enb some time in future
Eventually I barely remember but I added some mod changing post pro effects. It was before Creation Kit was released so it was done by replacing some config files i don't remember which one, I guess something in C:/Users/blahblahblah/Skryim
It doesn't require new game or something?
any mods which changes, i think, any of the sights - vampire sight, night eye, potion sight, i think will override this, because game uses same sight for all things.
u know theres many options yes? try enable, say, RealNightEyeRed.esp only at end of load order, then u will know for sure if its working