Skyrim

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Erebus Red

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ErebusRed

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190 comments

  1. bjzhangzhe
    bjzhangzhe
    • member
    • 0 kudos
    if anyone wants to port it into se,u must delete all the files in the mesh folder!
  2. Grimus4
    Grimus4
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    • 43 kudos
    hi! Can I make and upload a high poly NPCs plugin using high poly heads? great mod btw!
  3. rickyzame2015
    rickyzame2015
    • member
    • 2 kudos
    Very good mod, wonderful job, I like to play. The only criticism is that dogs have too large that takes away excitement to the game. Thank you very much for him.
    1. phillipak
      phillipak
      • supporter
      • 3 kudos
      Yeah, I had kind of a problem with the dogs as well.  At first, I thought some of my settings were somehow off or something.  But when I realized that this is just how these poochies are designed, I finally gave in and --- well, no; I never really gave in.  These pooches really need to be fixed -- badly.  A dog that size just isn't intimidating; instead it looks comical, weird, silly.  Still, it's just a tiny misstep in an over all wonderful mod, so not really that big of a deal.

      However, it was a bit unnerving trying to disable this mod in the Data Files, when the esp never showed up after I did the main quest (?).  There was no way to dismiss Bronwen.  I had to use AFT just to get her to follow me out of that dungeon and back to her father, but then, when I dismissed her, she simply would not go away.  She showed up wherever I went.  So, I figured I'd just disable her in the Data files and that would be that.  But her esp had disappeared!  I had to go into into Vortex and disable her quest from in there.  A bit excessive, if you ask me.  Still, over all, a very nice mod.  Plenty of action and daring-do.  So I'm not complaining -- not really.  These other technical details are just that -- not really worth worrying about.  So, ENDORSED.
  4. vram1974
    vram1974
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    • 56 kudos
    The flirting dialog options are funny since her face looks like she hit every branch falling out of the ugly tree.
    1. phillipak
      phillipak
      • supporter
      • 3 kudos
      Ugly?  Ugly???  Seriously?  Sorry, but I just don't see it.  Based on the pics shown on the mod page, she looks perfectly fine.  Not spectacular, but most definitely NOT ugly.  I'd marry her, no question.  I think she's very cute.  Besides, I just really love her personality; her voice; her sweetness;  all that good stuff.
  5. Darkness4ever
    Darkness4ever
    • member
    • 6 kudos
    Rescue Bronwen and her two friends.
    1. phillipak
      phillipak
      • supporter
      • 3 kudos
      Uh....two friends?  What two friends?  You mean the two women you meet when initially entering the complex?  The two who are now minus their heads because they mouthed-off to the Dragonborn?  Those two?  Oops.
  6. qazxcer76
    qazxcer76
    • member
    • 2 kudos
    You fight for her..rescue her..yet she doesn't follow you out of the dungeon...I got to get behind her and push her..towards the exit.Then you don't see her go back to Whiterun anyway..lol
    1. phillipak
      phillipak
      • supporter
      • 3 kudos
      Just used AFT.  Worked very well.
  7. micgore
    micgore
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    • 9 kudos
    Thanks! I really like this mod. Need more!
    1. phillipak
      phillipak
      • supporter
      • 3 kudos
      Just wanted to second this.  Yes.  Definitely, we need more like this.  It was immensely enjoyable.  Of course, the poor vocal recordings did rather boot me out of immersion every now and again.  But still, the actually voice acting was excellent, extremely professional.  Just wish the technical side had been equally professional.  Not sure, but my vague understanding is that some times, voice recordings have to be made using the actor's cell phone, or a borrowed phone.  I don't see a problem with this, unless, of course, the phone is not quite up to specs.  I recall the recording for one of the actors who participated in Rigmor of Cyrodiil unfortunately suffered with quite poor quality recordings, probably the result of either a sub-par cell phone or incorrect settings.  Not sure.  Just guessing, of course.  But that's what it sounds like when sub-standard cell phones have to be used out of necessity.  Sometimes, obviously, there is no choice.  You use what you have.  Better to have a bit of a wonky recording than no recording at all.  At least, that's my way of looking at it.

      Still, I must reiterate that the voice acting on this mod was extraordinarily professional, in spite of the technical problems.  The actor who voiced the principal baddy, the one with the "god-complex", turned in a spectacular performance.  Quite chilling; frightening and horrific all at once.  Great work.   And I particularly enjoyed the actress who supplied the voice for Bronwen herself.  She sounds like the same actress who provided the super-excellent work for Zora Fair-Child in 3DNPCs and for Freya in Maids II.  Wow!  What a dynamite performance she gives -- every time.  All the performances themselves are excellent.  If one day the author is able to do so, perhaps the recordings that fell short of the standard technical quality might be re-recorded?  That would be wonderful.  Probably not too feasible; but certainly a wonderful thought.

      I suppose my only complaint is that this mod is just too short.  It felt like it was over almost as soon as it began.  I would have loved more development after they leave that underground "prison"-complex in which Bronwen is being held captive.  I was honestly expecting the principal baddy (sorry, don't remember his name) somehow to escape my blades of death, muster a group of mercs or regular soldiers, and then take off after Bronwyn and the Dovahkiin.  A tense foot-chase or even horse-chase across Skyrim might have been developed to create some almost unbearable dramatic tension.  Maybe this is what the author has in mind for a future update?  I hope so.  Another development I expected was perhaps that the Khajit the Dovahkiin meets in Dragon Bridge sneaks off to warn the baddy that the Dovahkiin is on the way and is really bad news for the baddy and his scum.  The Khajit might lay a trap and catch the Dovahkiin unaware.  Of course, once the Dragonborn frees himself (inevitably), the Khajit ends up minus one kitty-head.

      Really, sincerely hope the author develops this further.  It's a great idea, nicely realized, and with a ton of excellent further potential, not to be squandered.

      ENDORSED!!!  AND VOTED!!!
  8. zeklight
    zeklight
    • member
    • 5 kudos
    it was awesome and fun. Thanks
  9. RohZima
    RohZima
    • member
    • 116 kudos
    I thought this was pretty funny, I laughed a few times. It's a mod that doesn't take itself too seriously, which is a nice change from some overly pretentious quest mods.
  10. OlivierDoorenbos
    OlivierDoorenbos
    • member
    • 583 kudos
    If you have modest expectations and can tolerate some bad voice acting and bugs, this quest mod can provide 30 minutes of light fun. I suggest you bring a few meat shield followers as some of the enemies will be 2x or 3x+ your player level.
    Considering the bugs, be sure to save your game before installing, play through the mod, then uninstall it, and then revert to the save you made.

    If you're looking for other quest mods to play, I strongly recommend "The cheese of ages" which is very high quality and a lot of fun.