Are you sure you have nothing else installed OnlyHazRemains? I'm not aware of any other environment or lighting mods that might get in the way, but vanilla4 + cot (w/patch)+ unbleak = pitch black and nearly unmanageable even with a torch
The effect of this mod is similar to the "ClimatesOfTamriel-VanillaNights-Lvl-4.esp". Using this instead yields slightly brigther and also "warmer" nights.
Has anyone gotten CoT to work with Unbleak 05, and if so could you post your ini? This mod works great for the older version, but it's still pitch black with the 05 version .
@HideInLight - I haven't messed with what I mentioned doing below and it still gives me vanilla bright nights which is exactly what I was going for. Of course I had to use the ENB Customizer to take the night shadows down a bit and I took the Ambient Lighting and Ambient Light Curve up a bit as well in the ini file. At least now with your mod and the minor changes I made to it making changes in the enb files actually does something. Thanks much for this, I personally wouldn't have known where to look had it not been for this mod.
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I mostly normalized everything to be with in vanilla range, so I would advice not to touch anything except the tint.
CoT used a color close to black. (0 0 0)
I used a color closer to white (255 255 255) which is more in line with vanilla.
The Tint Amount is what you want to be looking at.
One of my more darker night settings has a tint color of 200 200 200
My scaling is directly inverse, to that of CoT.
So if you want a dark night, 15% of the white tint will give you that. (the less white there is, the more black it becomes)
If you want a bright night, just keep increasing that value.
AmbientLightingIntensityNight=X.X
the bigger the value the brighter the night, for me 2.5 is ideal, vanilla is around 3.0 more or less
Using this instead yields slightly brigther and also "warmer" nights.
I've added comparison screenshots.