Same problem as kkunderwood, except when approaching Solitude from Windstad Manor or within its boundaries, the game also locks up, and at first I thought it was some really bad script so did some debugging.
However the lockup error doesn't appear on the Papyrus logs; only the inexplicable DragonActor errors.
I had the Solitude Docks District and Better Docks mods on when this happened. Also, my Skyrim install is currently 1.8 (release, not beta).
I suspect the conflict had to do with some resource (items, props, actors, scripts) coming from within the Solitude cell, specifically around the docks or ship berthing areas, since this mod apparently uses Solitude-sourced materials.
I just did a test and noticed this happening in other places as well;
What other mods do you use (major ones, not texture packs/model packs) and what is the exact situation you experience this freeze (I got it at the time the game would be autosaving)
What version of Trader's Nook are you using? Make sure it's the latest.
If you can post your Papyrus logs (from My Documents/My Games/Skyrim/Logs/Script) somewhere, (just the end 3 - 4 lines of each) that would help me solve the issue.
I had added this mod, but I hadn't been near Whiterun until today. This mod causes Skyrim to lock up (note: not CTD) on the road from Riverwood to the bridges. I have to ctrl-alt-delto the task manager to kill Skyrim.
Deactivating the mod solves the problem. I don't know why this mod which should be internal to Whiterun should cause a problem with an external cell.
No, this mod simply uses a trapdoor behind the Bee and Barb, which takes the user to an entirely different cell; no structural changes to Riften at all.
I have both Dawnguard and Hearthfire, and I believe my copy of Skyrim is up to date. As with most people, I have a Steam, legal copy. I'll play around and see if i can make it work. Thank you.
12 comments
However the lockup error doesn't appear on the Papyrus logs; only the inexplicable DragonActor errors.
I had the Solitude Docks District and Better Docks mods on when this happened. Also, my Skyrim install is currently 1.8 (release, not beta).
I suspect the conflict had to do with some resource (items, props, actors, scripts) coming from within the Solitude cell, specifically around the docks or ship berthing areas, since this mod apparently uses Solitude-sourced materials.
I just did a test and noticed this happening in other places as well;
What other mods do you use (major ones, not texture packs/model packs) and what is the exact situation you experience this freeze (I got it at the time the game would be autosaving)
What version of Trader's Nook are you using? Make sure it's the latest.
If you can post your Papyrus logs (from My Documents/My Games/Skyrim/Logs/Script) somewhere, (just the end 3 - 4 lines of each) that would help me solve the issue.
Deactivating the mod solves the problem. I don't know why this mod which should be internal to Whiterun should cause a problem with an external cell.
Cheers,
No, this mod simply uses a trapdoor behind the Bee and Barb, which takes the user to an entirely different cell; no structural changes to Riften at all.
Thanks for this mod, will try it out.
Cheers,
I have just uploaded a new version of the mod, update to that and see if it fixes it.
I'm also running with the latest patch (non-beta) plus Dawnguard and Hearthfire, so neither of those should conflict, it may be a packaging error.
Do you have any additional mods installed?
I have both Dawnguard and Hearthfire, and I believe my copy of Skyrim is up to date. As with most people, I have a Steam, legal copy. I'll play around and see if i can make it work. Thank you.
Do you have the Dawnguard DLC?
Also check that your Skyrim is the latest version (non-beta).
Also I was thinking of that earlier this morning, and pondering moving them into somewhere like Riften or a less ruled place.