HI, Crazy about your mod. I have used it forever. I have a request though,. I don't understand modding in general, and don't know the rules. Is there way you could make a patch for Honeyside, Queen of Thieves. Her deck is nice, but, I like your the best. I will also ask the other other. Thank you for this mod, and all your hard work. Do you plan on making it for SSE?
Compatible with JKs Riften (which makes some lore-friendly and performance-friendly changes to the flesh out the city, including rooftop access all over town... perfect for thieving). Also compatible Riften Riverside Home mod and Riften Fishery. The outside exits for Hidden Hideouts of Skyrim-City Edition and for Riften Hideout are both right next to the deck.
I love this - for me, this was another one of those "Why didn't Bethesda think of this?" moments, because it's so great. It fits perfectly with Honeyside!
Does this change anything on the Porch itself? Cause I use Honeyside TNF and I'd like to use this as well without messing with porch that comes with TNF.
Awesome mod, I love the addition. This combined with Niire's Honeyside interior makes it a much more impressive home.
Although I *think* there may be water flickering issues conflicting with the W.A.T.E.R. mod (could be something else on my end), did you do anything to the water, or merely stick the pier in? Nevermind, think I fixed it by shuffling load order and sticking the pier above WATER.esp.
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Compatible with JKs Riften (which makes some lore-friendly and performance-friendly changes to the flesh out the city, including rooftop access all over town... perfect for thieving). Also compatible Riften Riverside Home mod and Riften Fishery. The outside exits for Hidden Hideouts of Skyrim-City Edition and for Riften Hideout are both right next to the deck.
Endorsed.
Great job - already endorsed! : )
endorsed
Although I *think* there may be water flickering issues conflicting with the W.A.T.E.R. mod (could be something else on my end), did you do anything to the water, or merely stick the pier in?
Nevermind, think I fixed it by shuffling load order and sticking the pier above WATER.esp.
I wish you success