Skyrim

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jimthrawn

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JimThrawn

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20 comments

  1. RedRiver80
    RedRiver80
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    I don't think the author follows on this anymore but here goes anyway:
    it would be nice to have a craftable/portable version of the grain mill to be placeable anywhere.
    thanx and great mod!
  2. Shadeybladey
    Shadeybladey
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    Headbomb's Complete Crafting Overhaul used to allow making alchemy reagents at the tanning hide, but the new, remade one does not. I have a totally fresh install with a new character, so there's nothing hanging over from it in my current game.

    I got to the mill at Whiterun and noticed a few thing with Smash It Up:

    1 Skull 2 lbs = 2 Bone Meal, 0.5 lb each
    1 Troll skull 3.5 lbs = 3 troll bone meal, 0.5 lb each

    Seems fair enough.

    2 Wheat 0.1 lb each = 1 Flour, 0.5 lb
    1 Horker Tusk 1 lb = 1 powdered MAMMOTH Tusk, 0.1 lb
    1 Mammoth Tusk 5 lb = 1 Powdered mammoth Tusk, 0.1 lb


    I think the last three recipes need revising as the amount you get and the weights seem incongruent.

    Endorsed, anyway, but I'd love to see this mod extended.

    ~

  3. Shadeybladey
    Shadeybladey
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    I love the idea of the Mod but was very disappointed that when I got out of Blackreach and found my way to the Nirnroot farm, the mill didn't work. Then I read the readme!

    It's a shame you can't update this mod for the other mills in the whole of Skyrim. Other mods allow making powdered animal tuska and horns for alchemy, but those farm mills in Vanilla really should have been usable for flour which you can bake into bread!

    Cheers!
  4. jrduvall
    jrduvall
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    Would you please consider making the new ingredient "flour" lighter? Right now it weighs the same as "sack of flour." Also, it doesn't take much flour to make a typical meal. I love this mod!
  5. Gerandirr
    Gerandirr
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    • 13 kudos
    When I saw that thing, my first action was to put a mammoth tusk in it, and try to make mammoth tusk powder. It didn't work. *sadface*
    I'm glad someone decided to do something with those mills.
  6. RedRiver80
    RedRiver80
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    • 4 kudos
    can you pause the animation/game while in the crafting menu instead?
  7. JimThrawn
    JimThrawn
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    @RedRiver80
    I plan to add new recipes if I can think of a decent number of balanced and/or lore related ones. I'm also going to see if I can get the animation to loop on the grinding stone.
  8. RedRiver80
    RedRiver80
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    fair enough. any work still being done on this or any updates planned at all ?
  9. Milkman1673
    Milkman1673
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    Ah, thanks. That's great.
  10. JimThrawn
    JimThrawn
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    • 3 kudos
    @Milkman1673
    It technically conflicts, but they can be run side by side without a problem.

    If you load my mod after his, when you use a grain mill you may get a few duplicate recipes.

    If you load his mod after mine, you'll probably just get his recipes at the grinding mill and my recipes at the Whiterun windmills.

    In either case your save should be perfectly safe.